| foxthirteen |
I'm playing a Dual-Cursed Metal Oracle in a local campaign.
now I'm level 6 along with 1 Mythic Tier as a Hierophant (sadly, only limited to 1 mythic tier only so no progressing in mythic tier.)
I have the Inspired Spell divine surge so basically I can cast many stuffs I need on the fly, up to 5/day. Also Faith's Reach (can use touch spell as ranged touch) path ability. I have good skill in Use Magic Device (+14), has a lot of money and can afford wands up to level 4
The campaign is semi-futuristic post-apocalyptic so there are robots as well. Firearms and lasers are available as well but not all of them since it needs research.
My role is party buffer/debuffer/summoner. Since I have powerful ability (misfortune, ill-omen) to reroll and my power become better, recently GM started using constructs (at least to reduce my ill-omen spamming) and it's pretty tough to fight them since we have no arcane spellcaster in the party (the only wizard player stopped playing the game to work his thesis). Mostly the lineup consist of fighters, barbs, and gunslingers...and me an Oracle.
TL;DR:
Any help/ tips fighting constructs (esp. robots, golems)? or good effective spells against it? as I'm not very fond of Pathfinder rules in details and suck at tactics.
Book limitation : CRB, APG, ACG, UM, UC, Technology Guide. That's it, and we cannot use or even suggest other book.
| avr |
With that setup your job will be to buff your friends. You can't debuff constructs as an oracle effectively; you can use summons but the 1 round casting time on summons makes it problematic and you don't have any particular advantages from your class. OTOH I know there are some people who swear by summoning as a tactic to soak up enemy attacks.
Shield Other is a spell you could use to defend the guy on point. Not a spell to be used if you might be summoning something when the defended guy gets hit. Moment of Greatness my be valuable if there are multiple barbarians around. If you've got a limited supply of adamantine ammunition (useful vs some constructs), Abundant Ammunition can overcome that problem. All of these can be effective wands if you didn't get them as known spells.
When you get 4th level spells Blessing of Fervor is the standard opening oracle spell. If you're drowning in money you could get a wand of it.
If your allies include anyone who uses the bull rush combat maneuver, a wand of create pit is handy against those constructs.
| andreww |
Constructs are not a big issue as they are still subject to your spells. Burst of Radiance will happily blind them and they tend to have terrible Reflex saves. Golems with magic immunity are an issue as the Cleric list has almost no spells with SR: no. For those you can try trapping them with Walls, Minor Illusion if you have Haunted, Summons to fight them or wands/scrolls of the standard anti golem Wizard spells, Grease, Glitterdust, Create Pit, Aqueous Orb.