Mergy
|
This might be a very silly post, but I seem to spend a lot of time making characters for only the couple hours a week I get to play. I'm making too many theoretical characters to ever possibly play with: full stat spreads with equipment and even the beginnings of back-stories and personalities!
At the last level one PFS game I attended, I brought two different characters with me, both alchemists, and it was right down to the wire before I could pick which one I would throw into the fray. I think I have a problem.
What do you people do with all of the characters that you never have a chance to play?
| Sean Mahoney |
Honestly they become my 'iconics' for a party in my head as I read through an adventure path or adventure. Since I can only run so many games, reading and imagining is an outlet unto itself.
There is nothing wrong with making characters for the enjoyment of making characters.
My suggestion if you really want to play them all would be to get a home group that will run PFS style adventures and let people bring in a new character each time (use PFS rules other than having to play the character up to the higher level). And then switch them up like a mad man trying different stuff all the time. For me this would be great if I did this for one of my games and had a long running campaign in the other.
Sean Mahoney
| MendedWall12 |
This might be a very silly post, but I seem to spend a lot of time making characters for only the couple hours a week I get to play. I'm making too many theoretical characters to ever possibly play with: full stat spreads with equipment and even the beginnings of back-stories and personalities!
At the last level one PFS game I attended, I brought two different characters with me, both alchemists, and it was right down to the wire before I could pick which one I would throw into the fray. I think I have a problem.
What do you people do with all of the characters that you never have a chance to play?
That's the great thing about being the GM, I get to play a plethora of NPCs. Sometimes more than I'd care to. I've seen players, though, that had a similar problem, one had a notebook full of characters and their stories. If you have any knack for creative writing you might try and write some of their stories, even though you've never campaigned with them.
Mergy
|
At the very least, I'm trying to get my wife into PFS, and because she doesn't like any of the technical making-the-characters-thing, I get two outlets for myself.
It's like there are two parts of the game that I enjoy, playing and creating the players; unfortunately there's never enough play time and always tons of character-building time.
| Evil Lincoln |
You need to prefix an "N" to all those "PCs".
Making good NPC statblocks is one of the most time consuming aspects of GMing. But, the GM gets to make as many characters as he wants (and even throwing the limitations of PCs to the wind)!
Start GMing, or handing your statblocks over to a beleaguered GM. Or post them to a site like the PFDB, where a great number of GMs might put them to use.
These days, I limit the creation of PCs that I want to play myself to only campaigns that look like they're going to pan out. I never make a PC if I don't have a campaign for them to live in.
| Benicio Del Espada |
You need to prefix an "N" to all those "PCs".
Making good NPC statblocks is one of the most time consuming aspects of GMing. But, the GM gets to make as many characters as he wants (and even throwing the limitations of PCs to the wind)!
Start GMing, or handing your statblocks over to a beleaguered GM. Or post them to a site like the PFDB, where a great number of GMs might put them to use.
Excellent suggestion. Let your characters live (however briefly) in the campaigns of busy GMs!
psionichamster
|
I do the same thing.
The best part, though, is when you have the exact correct "stock character" ready for play when you need it.
Oh, a Necropolitan Wizard-Necromancer? Yeah, let me just add/subtract a level from him.
Wow, you guys really just said "Kick rocks" to the head of the local assassin's guild? OK, give me 5 minutes, go take a smoke break, and we'll get on to with the adventure...
Well, that kinda sucks that your healer just got himself deaded...perhaps you'd like to try an Oracle of Life, instead? Here, check him out...all he needs is a name and a couple of ideas for backstory.
I heartily recommend you keep a log of these critters on a Cloud storage unit (like Google Docs, Dropbox, or similar), so you can access/print/share without having to keep written copies on hand all the time. Bonus points if you ask your DM what he might need for the upcoming future, and just whip em out for him/her.
mcbobbo
|
You need to prefix an "N" to all those "PCs".
Making good NPC statblocks is one of the most time consuming aspects of GMing. But, the GM gets to make as many characters as he wants (and even throwing the limitations of PCs to the wind)!
Start GMing, or handing your statblocks over to a beleaguered GM. Or post them to a site like the PFDB, where a great number of GMs might put them to use.
These days, I limit the creation of PCs that I want to play myself to only campaigns that look like they're going to pan out. I never make a PC if I don't have a campaign for them to live in.
Yep, I was going to say the same thing. In fact you might consider centralizing them around a theme and publishing them as a collection somewhere online.
| Tharg The Pirate King |
I am addicted. I have a binder with all my best characters I created and played. It goes all the way back to my first character in 2e.
I also make characters, I have a list of 10 archtypes that I like the concept of ( I choose a theme and run with it, so lets say one is a pirate. Then I collect all information on classes/Prestige classes and feats for that build (stick with 3.5 and 3.0 only no d20 books, must be WOC) and write them all down with book and page numbers). I then build 2 progressions to level 20. 1 is normal progression the other is Gestalt. I then make both those characaters at level 20 to see how it all will end up with equipment and all.
For Pathfinder because my DM has a tendacy to be against the players (have to struggle to live) I make at least 3 alternate characters and keep them ready so at a moments notice I have am ready to go. I love changing up my ideas when I look and find something fun, I have died once in the game and I have abandoned 1 character (Summoner died, and I had got a crazy idea to play a reach weapon warrior) Currently I am playing a Zen Archer but he is increasingly becoming bland so as back ups I have a Force Mage Specialist (wiz/sorceror that focused on Magic Missle and weather spells) and I also have a Necromancer being finalized. I have also thought about adding a bard/rogue bluffer that could cause a whole city to be manipulated into abandoning it. I like to come up with concepts first then make the characters.