Jiggy
RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32
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I believe that a "weapon-like object" refers to something with a similar shape to a weapon. Most weapons have a handle and another part (blade, shaft, etc) which extends out from it. Wands are the same way, so they can be "sheathed" in a sense and therefore drawn easily by grabbing the handle and pulling it out without having to readjust your grip.
A flask (as of potions or alchemist's fire) has no such design. You can't just whip it out like that.
Jiggy
RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32
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Alchemist's Fire and Acid Flasks are weapons. Splash weapons, specifically. You make an attack roll to hit with them --> they are weapons. With sufficiently high BAB and quick draw, you can chuck a whole bunch of them at a time, just like you can with darts or javelins.
Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.
A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).
Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.
| Bascaria |
Bascaria wrote:Alchemist's Fire and Acid Flasks are weapons. Splash weapons, specifically. You make an attack roll to hit with them --> they are weapons. With sufficiently high BAB and quick draw, you can chuck a whole bunch of them at a time, just like you can with darts or javelins.PRD: Quick Draw wrote:Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.
A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).
Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.
That'll teach me to post while practically falling asleep.