
|  Dark_Mistress | 
 
	
 
                
                
              
            
            Cool, let us know what you think when you get a chance to read it.
Sure, it will be awhile before I can read it. But I did give it a once over look. I am torn on the idea of the base hero and then all the "classes" are just archetypes. I mean it makes sense but it also seems to limit things some too. I did like some of the traits and flaws though. I thought gun damage was to narrow of a band. The difference between high and low damage not wide enough personally.
But as I said I only so far gave it a once over look and stopped to read a couple of spots that caught my eye.

| Kevin Webb GRC Team | 
 
	
 
                
                
              
            
            Cool thank you again.
We did try to keep the weapon damage similar to the Pathfinder core rules, but we did increase the critical threat range considerably. We are hoping that will help distinguish between older firearms and newer firearms.
The one class is just one option, you can easily use fantasy classes within the rules, but with the wide range of options open to the Modern Hero class, we felt it was very versatile and balanced with the other fantasy classes.

|  Dark_Mistress | 
 
	
 
                
                
              
            
            Cool thank you again.
We did try to keep the weapon damage similar to the Pathfinder core rules, but we did increase the critical threat range considerably. We are hoping that will help distinguish between older firearms and newer firearms.
The one class is just one option, you can easily use fantasy classes within the rules, but with the wide range of options open to the Modern Hero class, we felt it was very versatile and balanced with the other fantasy classes.
Yeah like I said the class thing I kinda get. i get what you was going for and understand it. Not sure I agree yet is all, but not sure I disagree either.
The guns was the only thing I disagreed on. i get you was shooting for similar damage as fantasy weapons. I just don't think it was the best idea, sense the difference in firearms and what they can do is far wider than what melee weapons can do. I mean with a sword only so much of the blade is going to hit you and weather it is 2ft or 4ft long once the blade exits you back on the other side the damage is done. More of how well and hard you swing it. With guns, there is a very wide range in similar sized weapons.
I get what you was going for and I understand. i just personally would have liked to have seen a wider variety and for the reason i gave above. Maybe something like a 1d4 at the low end and 2d12 at the high end. But moot point, was just giving first impression feedback. :)

| JMD031 | 
 
	
 
                
                
              
            
            I'd like to make a suggestion of adding what feats are available in the list of feats. I realize that most of feats are in the PF core book but it would be nice to see them in the list so that a player will know they are available. Also, it might be a good idea to show what changes were made to certain feats in that section, such as the ranged combat feats, etc.

| Kevin Webb GRC Team | 
 
	
 
                
                
              
            
            We are glad everyone is enjoying the rules.
We did play test with a firearm damage range that is suggested, but it didn’t play out well. So that is why we went with the damage we have.
We didn’t want to re-print feats from the core book, (to help keep print cost down for everyone), nor did we want to change any of the feats. We want to stay “Pathfinder RPG Compatible”.
Again, thank you for all your feed-back; it will help with the next book on Magic.

| JMD031 | 
 
	
 
                
                
              
            
            We are glad everyone is enjoying the rules.
We did play test with a firearm damage range that is suggested, but it didn’t play out well. So that is why we went with the damage we have.
We didn’t want to re-print feats from the core book, (to help keep print cost down for everyone), nor did we want to change any of the feats. We want to stay “Pathfinder RPG Compatible”.
Again, thank you for all your feed-back; it will help with the next book on Magic.
I wasn't suggesting reprinting them, simply relisting them. Of course that does add to the page count...but less of one. And again, not that any of the PF feats were changed but how they would work with different ranged weapons than bows. Due to the recent addition of firearms to PF it may not be obvious to someone new to the Modern Path rules that they could use these feats with firearms.
Just a thought.
Also, there are some nitpicky things with the Soldier Archtype. Why do they not have any weapon proficiencies? (Unless you consider Art of War to cover this, then in which case I'll redact my statement.) Also, Grit is a feature in Ultimate Combat not APG.

| JMD031 | 
 
	
 
                
                
              
            
            Good eye for the error, always miss something.
BTW - a Soldier can take:
WEAPONS TRAINING
Prerequisite: None
Benefit: The Soldier is proficient with all martial
weapons and can make attack rolls normally.I hope that helps.
Ah I missed that...it seems my eyes aren't that good.

| Doc_Outlands | 
 
	
 
                
                
              
            
            With guns, there is a very wide range in similar sized weapons.
If I understand you here, I disagree. With a typical fantasy melee weapon, you get a LOT of damage area impacting the target. With firearms, you get a smallish chunk of lead. Piercing melee weapons have higher crit multipliers, so a bullet should, too. Since bullets do most of their damage inside, after they hit, the likelihood of a bullet damaging a vitals area increases - the bigger the bullet, the bigger the wound-track that threatens a crit. Therefore, it makes sense to me that firearms damage dice don't vary all that much - and stacking multiple dice into a gun's damage column just because it is a gun and therefore automagically more lethal than a sword is imo a baseless position. The biggest area for variation between guns seems - again, imo - to be properly in how likely a given round is to hit something vital (crit-range) and how much damage it does at that point (crit multiplier).

| Jaycen Keenword | 
 
	
 
                
                
              
            
            Downloaded and imported the free GRC Modern Path Update for herolab. It says a new game should appear in the select game dialog box, but I see no new game system. Also no box to check in the configure hero box. Am I missing something? When I load up Herolab I get the following message:
The data files could not be loaded due to errors. Herolab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.
The following errors occurred:
File: Bloatmage.user (line 12)- Thing - Duplicate record encountered ('cBloatmage')
File: PFRPG_Modern_Core.user (line 490) - Thing - Duplicate record encountered ('wTonfa')
I've had the first file error for some time, the second file error showed up after the recent update.
I have every update for the Pathfinder game of Herolab, and I would like to check out the Modern Path Dataset. Any help would be greatly appreciated.
BTW - Not sure the File Errors have anything to do with the real problem which is how do I use the dataset?

| Kevin Webb GRC Team | 
 
	
 
                
                
              
            
            Looks like you have the old d20 Modern user file and something else (IDK where the bloatmage is). The error with the old modern file is the Weapon Tonfa. The best way is to delete all the old modern files. They can be found:
"•By default you should have Hero Lab installed to the program files folder. So place the .user file into the following directory:
◦C:\HeroLab\data\pathfinder
◦If you are using v3.7 of HL your data file location has changed. So you will need to place your .user file into one of the following locations based on the version of windows you have.
◦This will be "C:\ProgramData\Hero Lab\data\pathfinder" on Windows 7, or "C:\Documents and Settings\All Users\Application Data\Hero Lab\data\pathfinder" on Windows XP/Vista."
This is a good site to help with Hero Lab datasets:
http://www.d20pfsrd.com/extras/community-creations/hero-lab
If you are still haveing touble, E-mail me at GRCTeam@gameroomcreations.com and I'll delete the tonfa in the old modern set for you. But it looks like you will still have to go in and delete or re-name the bloatmage from whatever dataset that is from.

|  LordRiffington | 
 
	
 
                
                
              
            
            I've been creating characters in Hero Lab for the last few days, and overall, it looks good. I'm not sure about requiring the player to take an archetype or the cross-training talent to allow access to training, but the single class with archetypes is a nice idea. I would like to see talents enabling you to increase hit dice/saves as well. At the moment it seems like the only way to increase them is to take an archetype (unless I missed something.)
Also, I don't have the PDF in front of me (so I apologise if this has already been addressed,) but a note about how the historical/fantasy armour interacts with modern day guns might be useful for those who do wish to combine modern and fantasy aspects.
Finally, a bug report for Hero Lab: When I bought the night vision goggles for a character, the item automatically adds Darkvision as a race ability, and drops the character's Perception score by 4, whether equipped or not.
 
	
 
     
     
     
	
  
	
  
 
                
                 
	
  
	
  
	
  
	
  
	
  
	
 