Hai Yu
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So... I can sell my "broken" gun for 22g as scrap.
A real gun that I want to buy costs XXXg amount and works.
I am level 1 gunslinger and love to bluff... can I buy some scrap guns for around the 22g and carry those with me with all the bravado of the scary little guy with so many guns? More likely going to lie, cheat and steal the treasures and gold and whatnots before actually fighting... cause I mean, I could get attacked and killed. And who wants me dead, really? (insert charming smile here)
guns and stuff are expensive until after you have adventured and then it all gets easier... I know you can't bluff a wild beast/monster that doesn't understand that guns hurt and many guns hurt a lot so maybe you should stay away from said little guy with many guns, but PC/NPC's can think that through... hopefully
so, "broken" scrap guns as useful trinkets or only useful guns as purchasable items?
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so, "broken" scrap guns as useful trinkets or only useful guns as purchasable items?
Sorry, but you may not. It's a cute idea though.
quote="The Guide, pg. 19"]This means you cannot buy broken weapons or armor, you cannot buy partially charged wands, rods, or staves, and you must buy ammunition in full lots (typically 10 or 20 for mundane ammunition and 50 for magical ammunition). You may only purchase items of less than full value if they appear that way on a Chronicle sheet.
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As a fluff concept, I like what you're doing, but I think the official answer would be no.
My reasoning is, if it's legal, it would be possible for a player to buy a 22gp broken gun, and then pay 150gp for a Make Whole to be cast on it. Presto! you have a fully functional 1000gp pistol that can be immediately sold for 500gp...rinse/repeat
| james maissen |
As a fluff concept, I like what you're doing, but I think the official answer would be no.
My reasoning is, if it's legal, it would be possible for a player to buy a 22gp broken gun, and then pay 150gp for a Make Whole to be cast on it. Presto! you have a fully functional 1000gp pistol that can be immediately sold for 500gp...rinse/repeat
Well really they should have a blanket rule that you can never make money by selling items.
That would apply to wizards and bonded objects, alchemists making alchemicals, wizards casting fabricate, etc.
It would solve a host of potential abuses, and allow some things to be fully embraced without causing problems.
-James
Mike Schneider
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Bob Jonquet wrote:As a fluff concept, I like what you're doing, but I think the official answer would be no.
My reasoning is, if it's legal, it would be possible for a player to buy a 22gp broken gun, and then pay 150gp for a Make Whole to be cast on it. Presto! you have a fully functional 1000gp pistol that can be immediately sold for 500gp...rinse/repeat
Well really they should have a blanket rule that you can never make money by selling items.
That would apply to wizards and bonded objects, alchemists making alchemicals, wizards casting fabricate, etc.
It would solve a host of potential abuses, and allow some things to be fully embraced without causing problems.
And introduce a host of problems for PCs legitimately attempting to upgrade their equipment. E.g., screws the guy with a +1 chainshirt wanting to cash it out for different armor after raising his DEX, costing him 550gp.
| james maissen |
And introduce a host of problems for PCs legitimately attempting to upgrade their equipment. E.g., screws the guy with a +1 chainshirt wanting to cash it out for different armor after raising his DEX, costing him 550gp.
If he's selling it back, then yeah he wouldn't be able to make money on the deal.
Assuming that he paid 1250gp for his +1 chainshirt then he'd get back 625gp by selling it. He wouldn't profit here, in fact he'd lose 625gp on it.
Meanwhile if he somehow had the +1 chain shirt gifted (thus paid 0gp instead of 1250gp) then I'm saying that he shouldn't be able to sell it for 625gp and make a profit.
PFS already has similar rules out there for items 'paid for' by PA and this would be no different. You would keep track of what you paid for the item.
-James
William Morgan
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I do not understand why you do not fix it! OR up grade it to a masterwork
you start with the Gunsmithing feat.
Special. if you are a gunslinger, this feat grants the following additional benefet. you can use this feat to repair and restore your initial, battered weapon. It cost 300 gp and 1 days work to up grade to masterwork firearm of it type.
you also have the Quick clear Deed!
Hai Yu
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I do not understand why you do not fix it! OR up grade it to a masterwork
you start with the Gunsmithing feat.
Special. if you are a gunslinger, this feat grants the following additional benefet. you can use this feat to repair and restore your initial, battered weapon. It cost 300 gp and 1 days work to up grade to masterwork firearm of it type.you also have the Quick clear Deed!
but at 1st level you only start with 150g... meaning I couldn't even up grade my 1 gun let alone someone elses (which if this would have worked I am sure that the gunsmith says something like: 'Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it.')
which seems to say that even though I am a gunslinger I wouldn't be able to use those guns anyway... unless it's just missing the rule part that says that other gunslingers can still use your gun if it's battered or better.
but since my character concept wouldn't be playable because money and such issues in the way... I'll just go be someone else for my first PFS gameplay
EDIT: THANKS FOR DA HELPS
Mike Schneider
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Mike Schneider wrote:And introduce a host of problems for PCs legitimately attempting to upgrade their equipment. E.g., screws the guy with a +1 chainshirt wanting to cash it out for different armor after raising his DEX, costing him 550gp.If he's selling it back, then yeah he wouldn't be able to make money on the deal.
Assuming that he paid 1250gp for his +1 chainshirt then he'd get back 625gp by selling it. He wouldn't profit here, in fact he'd lose 625gp on it.
Meanwhile if he somehow had the +1 chain shirt gifted (thus paid 0gp instead of 1250gp) then I'm saying that he shouldn't be able to sell it for 625gp and make a profit.
Why? -- After all, he must have had to do something to acquire the item, either by having a level in something with the gift as a class-feature, or some other way.
Assuming it's something that cannot be "endlessly recycled", 22gp or even 625gp is a trivial amount when compared to the long-term scheme of things.