Equipment Trick (Rope) question


Rules Questions


Hi Everyone,

So I wanted some opinions on the latest rope-based equipment trick feat from the Pathfinder Society Field Guide.

Two tricks allow you to treat a rope as both a spiked chain and whip, as long as you have those proficiencies.
My question is... would they both apply at the same time?

As long as I actually had exotic weapon proficiency in BOTH the spiked chain and whip, would I be able to use a 10-foot length of rope as a whip that did 2d4 slashing and bludgeoning damage?

I didn't see anything in the rules that said you couldn't combine different tricks if their pre-reqs both applied.

I'm honestly thinking of making a Half-Orc Lore Warden Fighter who was a former slave.
He would take the Beast Master and Chain Fighter alternate racial abilities which would give proficiency in whip and spike chain, then get Equipment Trick (Rope) and the new Whip Mastery feat line from UC.
Then he'd focus on controlling the battlefield using various maneuvers.

If my GM allowed it, I'd love for him to use an actual length of chain instead of a hemp or silk rope. The equipment trick feat says you can use "rope-like items" with a GM's discretion, and a chain is essentially a metal rope right?


So I guess this question has never been considered by players on this board.

Any official answers? Thanks!


Ravennus wrote:
So I wanted some opinions on the latest rope-based equipment trick feat from the Pathfinder Society Field Guide.

Quoting or linking to the exact rules text really helps in cases like this.

Also, you posted on the weekend of a (US) holiday, so don't be discouraged at the lack of responses so far.


well your not trying to dodge the dues so I think you Do both.


Ravennus wrote:
If my GM allowed it, I'd love for him to use an actual length of chain instead of a hemp or silk rope. The equipment trick feat says you can use "rope-like items" with a GM's discretion, and a chain is essentially a metal rope right?

Foot-for-foot, a chain is a lot heavier and more difficult to wield/swing than a rope is; while the rest of this sounds feasible, I'd be disinclined to allow a chain in this case. Maybe if it was a mithril chain. Or possibly if it was houseruled to become a two-hand weapon without the usual two-hand benefits, but still.


Ultrace wrote:
Ravennus wrote:
If my GM allowed it, I'd love for him to use an actual length of chain instead of a hemp or silk rope. The equipment trick feat says you can use "rope-like items" with a GM's discretion, and a chain is essentially a metal rope right?
Foot-for-foot, a chain is a lot heavier and more difficult to wield/swing than a rope is; while the rest of this sounds feasible, I'd be disinclined to allow a chain in this case. Maybe if it was a mithril chain. Or possibly if it was houseruled to become a two-hand weapon without the usual two-hand benefits, but still.

The dm in me is saying to give a minus 2 per five feet of heavy chain, and per ten of light chain to hit.

And then plus one for awesome roleplay with that.
I would make it be a semi twohanded weapon* due to the concentration needed to use it.

A rope, to me, slices through anything like a hot knife through a large block of steel. You could totally tie a knot in the end of it and grab the bludgenoning damage type.
Maybe some niffty mwk/plus one bonus could get you into the slashing type, but inserting a sword into the end of a rope would probably not be a good safety feature.

Just getting a spike in-fused rope is good enough to gain piercing to me.

*semi-twohanded weapon: twf feat gets rid of the penalty for wielding one handed*

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