Adventuring without a Magic User


Advice


Hi All,

I’m putting together a themed band of adventurers based roughly on a Templar crusader basis (Last Wall/War Wound area). I was struggling to fit a Magic User (Wizard, Sorcerer etc) into the theme. Could a party survive without a Magic User if they had an extra Cleric replacing the missing Arcane user?

Lee


Yes, that depends on what the GM has in mind tough.
If you are using the Advanced Player Guide, then a party with Paladin, Cleric, Inquisitor and Oracle is actually pretty good against most of the stuff you can trow at it.


We are 5th level and we have a ranger, iquisitor, ftr1/rogue4, and ftr1/alchemist4. Though the alchemist is fairly different from a wizard there are some similarities, I'll admit, but we generally rule in combat. So it's definately doable.


Depends on the game, kingmaker for example can be played without a magic user very easily.


Sure they can survive, (arcane)magic users do not have a vital role to play they are versatile support. A haste spell is useful but a cleric can do something similar with a spell from APG (4th lvl), SoD effects are win or lose anyway, a rogue might get more appreciation in that kind of party.

I'd propose adding an evangelist archetype if you do not already have a bard, possibly making the other cleric a crusader archetype or paladin hospitalizer for plenty of healing.

Dark Archive

You don't have much in the way of battlefield control; anytime "swing" isn't the answer you'll have trouble. Saves are also non-exciting, especially in the will dept. You should do fair early and run into problems later; to the level that the GM may have to modify encounters so you can survive.

Edit: was responding on Remco. Yeah, there are plenty of parties with no dedicated wizard. Especially if you have a Druid and cleric (or oracle) you won't even notice... you just need a battlefield controller (and ideally buffer). There is now a divine haste, and Druids have lots of solid control options.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Adventuring without a Magic User All Messageboards

Want to post a reply? Sign in.