Extra Ninja Trick feat


Homebrew and House Rules

Shadow Lodge

consider this post:

James Jacobs wrote:
evilnerf wrote:
Is the lack of an "Extra Ninja Trick" feat a deliberate design decision, or is it something that will be put into another book at some point?

It's probably due to the fact that the ninja was designed at the same time as the majority of the feats for the same book were designed, and thus the designers of the feats didn't know what was going on with the ninja.

And then, when we got everything together to work it all up into a book, there was just no real room to add any more feats.

So no... not a deliberate design decision, but certainly a place we can expand upon.

So can we PFS ninjas expect to find the Extra Ninja Trick feat pop up? If so, when? Probably my biggest gripe with PFS is the fact that overlooked things like this can't be house ruled[/grumble]

Grand Lodge

Don't hold your breath. There are a number of a issues in UC that require responses and I would anticipate that Paizo will try to address the bulk of those prior to releasing errata. UM languished for months before developers took advantage of a lull at Gen Con and started addressing FAQ issues. The only saving grace is that I don't see next years hardbacks requiring the playtest effort of UM or UC, which should free up some staff time.

Grand Lodge

Skerek wrote:
So can we PFS ninjas expect to find the Extra Ninja Trick feat pop up?

As soon as it's published and added as an Additional Resource it'll be legal for play.

Liberty's Edge

Mark Garringer wrote:
Skerek wrote:
So can we PFS ninjas expect to find the Extra Ninja Trick feat pop up?
As soon as it's published and added as an Additional Resource it'll be legal for play.

Or you know just make a rule clarification on the subject.


Suzaku wrote:
Mark Garringer wrote:
Skerek wrote:
So can we PFS ninjas expect to find the Extra Ninja Trick feat pop up?
As soon as it's published and added as an Additional Resource it'll be legal for play.
Or you know just make a rule clarification on the subject.

They're not going to errata an entire feat that does not exist into Pathfinder Society .... That's just silly.

RPG Superstar 2013 Top 8

If you want extra ninja tricks, take two rogue levels in order to qualify for Extra Rogue Talent (ninja trick). =D

(p.s. I know you can't multiclass ninja/rogue.)


Flak wrote:

If you want extra ninja tricks, take two rogue levels in order to qualify for Extra Rogue Talent (ninja trick). =D

(p.s. I know you can't multiclass ninja/rogue.)

Certainly viable for a rogue/monk, add an archetype or two and you got a nifty ninja. I might actually prefer it over the normal ninja class.


But then you can't get the Master Tricks like a level 10 Ninja could

Grand Lodge

Flak wrote:

If you want extra ninja tricks, take two rogue levels in order to qualify for Extra Rogue Talent (ninja trick). =D

(p.s. I know you can't multiclass ninja/rogue.)

I still cannot see any update about extra ninja trick on Additional Resources..

It is really a shame that all society ninja characters have a limitation like this just because of ninja was designed at the same time with the ultimate combat's feats according to Mr. Jacobs's response.. Aren't those designers talking in each other always? Or, they are communicating with some sort of smoke signals..

By the way, you cannot multiclass a ninja with a rogue. As far as I know..

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