Mr Whos
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I just read Arodens Spellbane and my player wants to take get it on his wizard. My house rules have always been anything pathfinder is fair game to take..thats besides the points
But anyways my im kinda confused on how this spell works vs each other.
basically two powerful arcane users are fighting and both cast Arodens Spellbane; the both select Arodons Spellbane as one of the spells that will not function. So now what happens when the both come with in each others range. Do both spells just cancel out and its like nothing happened? Then when they leave the radius of each other does the spell still function?
| Brambleman |
I would say they cancel each other. Furthermore if a third caster with Arodens spellbane were to be introduced, their spell would be unaffected, as long as they were introduced after the two spellbanes canceled each other. As i don't have the full text of the spell, I can't work out specifics, but unless a third spallbane is present, it seems straitforeward.
Mr Whos
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Also just thought of this. What if a third person cast Spellbane and comes into the area theirs should works right. Now what would happen if one of the first two leave the radius of the spell; does their spell start to function again? Then when he re-enters the the area does his trump the third guys Spellbane?
| InsaneMuadib |
Without a full text for this spell I cannot say for sure, but...
I would personally have the two cancel each other out unless one of their spells hits the range of the other caster first (i.e. a higher caster level grants them 5ft more range or something)
Then when they leave the spells effect it would depend on the RAW. If it says something like "Cancels the effect of named spell" then the spell should come back once they have left.
On the other hand if the RAW says "dispels named spell" or "cancels named spell" then I would say the person loses the spell.
If you could link or give use the written text then I think we could be more help.
| Greg Wasson |
Not certain if this is open material to copy and paste yet, but it functions like antimagic field but only versus a list of spells chosen by the caster.
The text does say it works against antimagic field. It also says it can be used against itself. But it is kinda vague about how to resolve these uses. (very vague)
As for leaving the area of effect, the spell functions like antimagic field, so the spells that were supressed would no longer be supressed by Aroden's Spellbane..and if time has not expired, would continue to function.
But as to how to resolve multiple Spellbanes...no clue. Antimagic field took the opposite approach of No Effect.
Greg
PS: but the Disco Guy in me wants it to be like a strobe effect :)
Mr Whos
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Ok the internet has finally returned, but here is the spell.
Aroden’s Spellbane
School abjuration; Level sorcerer/wizard 9
Casting Time 1 standard action
Components V, S, F (cold iron scepter worth at least 1,000 gp)
Range 10 ft.
Area 10-ft.-radius emanation, centered on you
Duration 1 hour/level (D)
Saving Throw none; Spell Resistance see text
One of many spells originally created by the Last Azlanti
before he became a god, Aroden’s spellbane creates an area
within which spells selected by you simply do not function.
Select one spell per five caster levels at the time of casting.
The spells selected cannot be changed after the spell is
cast. Aroden’s spellbane otherwise functions like antimagic
field, except its emanation only prevents the functioning
of the selected spells. Only the exact spells mentioned are
affected—a spellbane set to prevent the casting of summon
nature’s ally II would not prevent castings of summon nature’s
ally I or summon nature’s ally III. If you move into an area
where a previously cast spell you have selected as a banned
spell is in effect, that spell is affected as if by antimagic
field. If the spell affects a summoned creature that has spell
resistance, you must make a caster level check against the
creature’s spell resistance to make it wink out.
Aroden’s spellbane can even negate an antimagic field,
another Aroden’s spellbane, or any spell that specifies immunity
to antimagic field (such as wall of force, prismatic sphere,
and prismatic wall). Multiple spellbane effects can overlap.
Their effects stack, preventing the functioning of every spell
targeted by any of the multiple spellbane emanations. Spell
effects created by artifacts or deities cannot be suppressed by
Aroden’s spellbane.
| Leitner |
Huge necro but I had a couple of questions about Spellbane. One of my players recently asked me about using widen metamagic on spellbane to counter another spellbane. Supposing one person 20 feet away with widened spellbane would their spellbanes counter each other as soon as the fields touch?
Or would the first persons spell counter the second unless he closed to 10 feet to also reaching the center radius.
Secondly does the spellbane work against spell-like-abilities? I don't see why it wouldn't but am not sure where exactly the line is drawn between similar to spells and actual spells.
And last. Does it work on effects that specify that they work as another ability? I.E. a monster or area with an ability that say it functions as disintegrate, or as banishment, etc?
EDIT: More specific example from one of the adventures
the webs blocking the entrence to area x function as a web spell (CL 20th), and automatically return 24 hours after they are destroyed.
| Claxon |
There really isn't much guidance. Personally, I think it's better to allow the spell at all.
Or if you do, have everyone be equally smart and everyone had Aroden's Spellbane running with Aroden's Spellbane and antimagic field being their first two choices. That seems to be what every spell caster would choose based on the musing I've seen on it.
In this way, basically everybody's Spellbane is immediately subjected as though it were in an antimagic field and quits functioning.
| LuniasM |
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Huge necro but I had a couple of questions about Spellbane. One of my players recently asked me about using widen metamagic on spellbane to counter another spellbane. Supposing one person 20 feet away with widened spellbane would their spellbanes counter each other as soon as the fields touch?
Or would the first persons spell counter the second unless he closed to 10 feet to also reaching the center radius.
Secondly does the spellbane work against spell-like-abilities? I don't see why it wouldn't but am not sure where exactly the line is drawn between similar to spells and actual spells.
And last. Does it work on effects that specify that they work as another ability? I.E. a monster or area with an ability that say it functions as disintegrate, or as banishment, etc?
EDIT: More specific example from one of the adventures
the webs blocking the entrence to area x function as a web spell (CL 20th), and automatically return 24 hours after they are destroyed.
Spellbane prevents named spells from functioning inside their area. Widen would do nothing since their area would still overlap even if one had a larger radius.
Spellbane says to pick a number of spells. It may be reasonable to allow people to ban certain SLAs, but that's not currently an allowance the spell makes.
Certain SLAs qualify as the spell they are based on for prerequisites (for instance, the monk's Abundant Step counts as Dimension Door, so they can take feats like Dimensional Agility). It hasn't yet been clarified whether they count as the spell for other purposes, but I'd recommend ruling that they do to prevent shenanigans. As for stuff that isn't an SLA that works as a spell, that's your call.
I personally ban Spellbane because any 9th-level caster capable of using it would immediately take it just to ban Spellbane. It's a waste of everyone's time and spell slots.