Saturos
|
Hey guys, I'm building a cleric for my friends up coming game. You alwways see the same types of cleric so i wanted to mix it up a little and make something different.
I've pretty much got him all sorted but im still 1 feat down and wondering how im going to deal damage.
25 point buy,
Human Cleric (N)
Channels negative energy BUT can convert any prepared spell into Healing spells
Domains - Death / Travel
10 Str
15 Dex
7 Con
12 Int
17 Wis
17 Cha
Feats = Selective Channeling / ?????
Trait (only 1) = Freed Slave (+1 on fort saves)
Equipment :
Chain Shirt / Buckler / Morning Star / Sickle / Dagger / Light Crossbow (10 bolts)
At 3rd level I'm taking the Versatile Channel Feat so i can use my Channel ability to heal (as a cleric 2 levels lower)
Originally the idea was to make a Channel Damage Cleric, which i can do 6 times per day at the moment. So at 5th level and above i take Extra Channeling / Improved Channeling feats etc
However, i know that if i channel in every encounter i'll be out of uses very quickly so i need away to deal damage besides channeling and spells.
I'm thinking Weapon Finesse.. (dex is +2) but there aren't many routes i can take with it...
Are their other options I'm not seeing?
Thanks guys
| KrispyXIV |
First question: You've gotten a houserule that lets you take an opposite spontaneous casting set to your channel energy? By RAW, they have to match, as channeling is determined by your spontaneous casting, and they cannot differ.
Second Issue, and you've probably heard it... 7 Con is a really, really bad idea. And not just because of hitpoints; Fortitude saves will make you die, especially early on with lots of poison, etc. And later on there are lots of nasty SoL spells that are Fort. So yeah, having negative Fort WILL get you killed.