A way to make Spellcraft wisdom based?


Pathfinder First Edition General Discussion


Is there anyway to do this?

RPG Superstar 2010 Top 32

Cheapy wrote:
Is there anyway to do this?

Yes. Ask your GM politely, inquire if it'd be a reasonable feat. Unless your game uses some sort of expansion material that keys off of Spellcraft checks, it's just a feat that's slightly better than Skill Focus. I think it'd be a perfectly reasonable feat.

Liberty's Edge

A Man In Black wrote:
Cheapy wrote:
Is there anyway to do this?
Yes. Ask your GM politely, inquire if it'd be a reasonable feat. Unless your game uses some sort of expansion material that keys off of Spellcraft checks, it's just a feat that's slightly better than Skill Focus. I think it'd be a perfectly reasonable feat.

What AMiB said or even a trait, maybe a social or Faith one.


A Man In Black wrote:
Cheapy wrote:
Is there anyway to do this?
Yes. Ask your GM politely, inquire if it'd be a reasonable feat. Unless your game uses some sort of expansion material that keys off of Spellcraft checks, it's just a feat that's slightly better than Skill Focus. I think it'd be a perfectly reasonable feat.

so what you're saying is no

RPG Superstar 2010 Top 32

Hyperion-Sanctum wrote:
so what you're saying is no

What I'm saying is that it doesn't matter in the slightest if it's printed in some obscure book somewhere. You'd need to get your group's permission anyway, and it's not exactly an earthshattering feat unless there's some weird Spellcraft synergy you're using from expansion material, so who cares if it's published somewhere?


A Man In Black wrote:
Hyperion-Sanctum wrote:
so what you're saying is no
What I'm saying is that it doesn't matter in the slightest if it's printed in some obscure book somewhere. You'd need to get your group's permission anyway, and it's not exactly an earthshattering feat unless there's some weird Spellcraft synergy you're using from expansion material, so who cares if it's published somewhere?

Granted he didn't specifiy 3PP or not, but maybe he would like his Druid to not suck at spellcraft

RPG Superstar 2010 Top 32

Hyperion-Sanctum wrote:
Granted he didn't specifiy 3PP or not, but maybe he would like his Druid to not suck at spellcraft

Right. What I'm saying is that it doesn't matter if the feat is written in a book somewhere, or if the OP writes that feat on a piece of notebook paper. The process or using it is basically the same. And, since it's not exactly a really strong feat, there's really no reason to not let him use it.


A Man In Black wrote:
Hyperion-Sanctum wrote:
Granted he didn't specifiy 3PP or not, but maybe he would like his Druid to not suck at spellcraft
Right. What I'm saying is that it doesn't matter if the feat is written in a book somewhere, or if the OP writes that feat on a piece of notebook paper. The process or using it is basically the same. And, since it's not exactly a really strong feat, there's really no reason to not let him use it.

well yea, if his GM allows it you can do whatever the hell you want if he lets you

but if he's asking Core only, then no


I would've sworn I saw some option to do this. Either a trait or a feat. It's for a friend's character who wants to make magic items, but not suck at it.

Silver Crusade

Since Wisdom governs awareness and intuition, may be that is the foundation of your character's Spellcraft skills. Ask you GM if you can use WIS rather than INT for the skill. It will probably make little difference in game anyway.


Cheapy wrote:
I would've sworn I saw some option to do this. Either a trait or a feat. It's for a friend's character who wants to make magic items, but not suck at it.

Just take Skill Focus: Spellcraft.

How much higher is your INT going to be then your WIS? The +3 for the feat should be about the same (or better) and once you hit level 10 it bumps up to a +6 (assuming you have max ranks) If you want more then that you can take Magical Aptitude for another +2/+4@10. The DCs to make magic items aren't that hard (assuming your GM lets you take 10s on the checks) Unless you are trying to make huge expensive things early in your career, or items with a lot of prerequisites that you are missing.

If you rolled your stats and have a lame INT, you still might be hosed; but with point buy just don't flush your INT and you'll be OK.

Silver Crusade

Khuldar wrote:
Just take Skill Focus: Spellcraft.

A good point. Did not even think about that one. A +3 bonus to a skill is not bad!


The character in question is a gestalt Empyreal Sorcerer / Monk. So...his Wisdom is going to be through the roof. Using Wis for Spellcraft would be far better than Skill Focus (Spellcraft).


I guess he should not have dumped intelligence, it is the price to pay for focusing on a single ability. Spellcraft gives +3, +6 after you got 10 ranks in it that is quite an impressive bonus. There might be another feat granting a +2 to spellcraft and knowledge arcana, +4 after level 10 I think, dont have my books here..

You could ofcourse just allow it, then you might have the wizard asking for a feat that makes perception intelligence based, the character in question already has alot hanging on one ability, I would just tell him to take skill focus spellcraft, it should lift it high enough to craft most items without problem at level 10, possibly he could make a custom item giving him a +5 competence bonus to spellcraft or boost his intelligence.

RPG Superstar 2012 Top 8

I don't know if you're looking only for a RAW alternative, but in a friend's homebrew universe, casters used their primary caster stat for Spellcraft. So Clerics/Druids used Wisdom, Sorcerors/Bards Charisma, Wizards Int, and so on. It worked well, didn't unbalance the game at all, and meant that parties without a Wizard as their primary caster could still ID spells later in the game.

Mind you, that was a 3.5 game, and Pathfinder has made skills a lot more accessible. RAW-wise, using Skill Focus sounds like it would grant the right bonus to keep the skill useful across the bulk of a character's life.

Grand Lodge

Cheapy wrote:
The character in question is a gestalt Empyreal Sorcerer / Monk. So...his Wisdom is going to be through the roof. Using Wis for Spellcraft would be far better than Skill Focus (Spellcraft).

Given that you're a split sorcerer/monk, do you really need an astronomically high spellcraft? Spend your feats on stuff to make that combo work... not item creation which I assume is the driving motive here.

The Exchange

Alternate Key Ability [General] (Source: Tests of Skill v3.5)
This feat allows a character to approach the performance of certain skills in a different way than most people.
Benefit: A character with this feat can substitute one physical or one mental key ability for another for purposes of skill checks. For example, an Expert craftsman could opt to use her Wis score instead of her Int score for skills normally governed by Intelligence, such as Craft and Search. Or, a Rogue might choose to substitute Dex for skills keyed to Str, such as Climb and Swim.
Special: This feat can be taken multiple times to affect different combinations of physical or mental ability scores.


I really do not see a point in swapping out intelligence for wisdom, isn't this just what the skill focus feats are for ?

It is just like saying the +6 bonus isn't enough, give me a better feat one that gives me at least +8 or +10... I'd tell the player to just take the skill focus feat or suffer 'low' spellcraft, +6 really isn't that bad

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