Your top 5 (non-Druidic) spells of 7th lvl and below


Advice


My GM is allowing me to add one spell (from any class) of 7th lvl or below to my 13th lvl druid's spell list.

We're playing in a ported BirthRight campaign. Our primary challenges are the big bad guys and their high level minions. Lots of scary spell casters and evil outsiders.

The big question... which ONE spell? =)

So my question to you is, what are your top 5 non-druid spells of level 7 and below and why?

Thanks a ton!

Xykal


In your case, being a druid---I'd say contingency. That's a terribly useful spell, one of the big perks of level 11+ wizards.


Xykal wrote:

My GM is allowing me to add one spell (from any class) of 7th lvl or below to my 13th lvl druid's spell list.

We're playing in a ported BirthRight campaign. Our primary challenges are the big bad guys and their high level minions. Lots of scary spell casters and evil outsiders.

The big question... which ONE spell? =)

So my question to you is, what are your top 5 non-druid spells of level 7 and below and why?

Thanks a ton!

Xykal

Someone might consider it cheap but: Greater Shadow Conjuration is a pretty nice deal. You get access to every 6th or lower level wizard conjuration spell (at 60% real if they make their save). That's a heck of a lot of bang for your buck right there- lots of spells for one spell.

Dark Archive

Summon Monster IX and Otto's irristable dance are 6th level spells on the summoner and bard list, respectively. Just saying...


Thalin wrote:
Summon Monster IX and Otto's irristable dance are 6th level spells on the summoner and bard list, respectively. Just saying...

Haha! That's nasty.


Thalin wrote:
Summon Monster IX and Otto's irristable dance are 6th level spells on the summoner and bard list, respectively. Just saying...

That's a good idea. Cherry picking from the Summoner 6 list can get you some nasty stuff.

Though you can't get summon monster IX, just VIII.


Do you have any arcane casters in the group?

If not, Haste. It's seriously the best spell for damage.

Dark Archive

Dance of a Thousand Cuts one ups haste. 6th level Bard spell. +5 to hit, +4 damage, all benefits ot haste, +5 AC (+4 morale +1 haste). Awesome pick for melee heavy parties.


Thalin wrote:
Dance of a Thousand Cuts one ups haste. 6th level Bard spell. +5 to hit, +4 damage, all benefits ot haste, +5 AC (+4 morale +1 haste). Awesome pick for melee heavy parties.

Except for the whole "Target: You" and "Range: Personal" part.


Thalin wrote:
Summon Monster IX and Otto's irristable dance are 6th level spells on the summoner and bard list, respectively. Just saying...

Yeah... the GM specifically nixed that in advance. =)


Cheapy wrote:

Do you have any arcane casters in the group?

If not, Haste. It's seriously the best spell for damage.

We do have an Arcane caster and haste "on tap".


Brilliant Inspiration (bard 6), Contingency, Greater Teleport, Greater Shadow Conjuration, Good Hope (amazing buff), Create Demiplane (why not?)...

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