| Allia Thren |
"The ninja is an alternate class for the rogue core class."
What exactly does this sentence mean? If it wasn't there, you could view the ninja as seperate class, and it would work just the same, as it has all the information it needs right there.
It's not like an archetype either, as there's nowhere saying "This replaces some rogue ability". If you want to view it like that and say "everything has been replaced" then you can say the fighter is an archetype of the wizard, just everything got replaced :)
So I'm really wondering, does it mean anything if it says it's an alternate class?
| Remco Sommeling |
The main difference it will come down to is that the ninja is limited in additional options, since it is a very specific themed class that makes sense to me and removing such options from the ninja kinda makes it balanced. The ninja at it's base is slightly superior to a rogue, coming down to a better weapon selecion and the ninja's ki pool being better than evasion (and the rogue talent ki pool), as well as master ninja tricks.
Rogue's favored class option is superior to 1 hp or sp/lvl, archetypes allow for more modification to a rogue, it will end up being nearly balanced at level 20, though the rogues is trying to catch up all the way.
On the subject, Pol got it right as far as I can tell, houserules are considered standard issue in most games though, just not for PFS.