| Hayato Ken |
When I first saw the knife master archtype my first thought was of a certain Furian from Pitch Black.
I have a basic concept-
Half-orc Rogue (Knife Master)+ Veiled Veilness (feat from Pathfinder Chronicles Campaign Setting) or Pass for Human from Advanced Player's Guide. -This gives you a "human" that can see in the dark.
Racial +2 stat bonus goes to Strength. (consider several levels barbarian for rage and rage power.)
Rogue Talents: Offensive Defense, Combat Trick
...still thinking it over but that is the basic idea.
Cool idea! I´m looking forward to your further make ups of this!
| James_Cook |
My first impression of my knife master build after two games (now level3):
As an "archeologist" with a sympatic face (17cha) I totally lead the two alchemist gnome to do some "cave exitement" and the summoner to some "magic discovery opportunity" to follow me to "bring back some history valuable (gold) artifacts".
We won a fist encounter with angry peasants chasing some old lady when I intimidated them. They fled in panic exept one that I triped (17 str) the summoned called a fire beetle on him. I tied them together using a rope. He wet his pants.
In another encounter with an angry mob preventing us to burrow doctor Lorrimor. I just slipped behind the leader and cut his pants loose. He fled in humiliation and it killed the manifestation in the egg without the lead I just told them "to go home".
The next encounter I bluffed (bluff 9) in the face of an evil cleric and it worked (had 6 on the dice but most monsters need 10 + base attack so 11-14 defence max agains it for our level). The sneak attack 1d4 +1 +1d6cold + 2d8 (3rd level knife master) +3str = (8-30dmg) and killed him with a blade in the neck.
At 2nd level I took minor magic detect magic to detect where the magical artifacts are in a room, stash or treasure. At 3rd level I took two weapon fighting to be able to bluff+two sneak attacks (16-60dmg possible) and at 4th level i will take major magic vanish to be invisible on the battlefield and sneak attack at will ^^.
Next rogue talent maybe powerfull sneak to get 2 instead of 1 for sneak attack damages. Then maybe deadly sneak as advanced talent for 3 instead of 1&2 for sneak or opportunist to get an AOO once a round a melee damage is made to an enemy.
My experience so far is that the rogue (knife master for extra damages) are a very versatile character and is VERY usefull in a party and offers infinite gameplay possibilities. Never played it before.
| Lokie |
Lokie wrote:Cool idea! I´m looking forward to your further make ups of this!When I first saw the knife master archtype my first thought was of a certain Furian from Pitch Black.
I have a basic concept-
Half-orc Rogue (Knife Master)+ Veiled Veilness (feat from Pathfinder Chronicles Campaign Setting) or Pass for Human from Advanced Player's Guide. -This gives you a "human" that can see in the dark.
Racial +2 stat bonus goes to Strength. (consider several levels barbarian for rage and rage power.)
Rogue Talents: Offensive Defense, Combat Trick
...still thinking it over but that is the basic idea.
Thanks. It takes me a little while to put things together...but when I do I'll try and post it.
Eric Clingenpeel
|
Here's the Knife Master Rogue I recently came up with:
Str 14 Dex 16 (all stat bumps go here) Con 14 Int 13 Wis 10 Cha 12
Traits: River Rat, Reactionary; Favored Class goes to HP
Feats:
1H Quick Draw
1 Combat Expertise
3 Piranha Strike
5 Gang Up
7 Sap Adept
9 Sap Master
11 Improved Unarmed Strike
13 Improved Critical
15 Improved StealTalents:
2 Finesse Rogue
4 Weapon Focus: Dagger
6 Deft Palm
8 Coax Information
10 Improved Evasion
12 Crippling Strike
14 Skill MasterySkills: 10/HD Acrobatics, Bluff*, Climb, Diplomacy*, Disable Device, Disguise*, Escape Artist, Know(Local)*, Perception, Sense Motive*, Sleight of Hand, Stealth, Swim* (* denotes ½ HD skill ranks, everything else maxed)
You might want to re-evaluate your feats. Quick Draw requires BAB +1.
Now, you could switch finesse rogue for combat trick and take quick draw at 2nd lvl.
| Mata Vaha |
HUMAN KNIFE MASTER SCOUT - The ultimate pathfinder rogue!!
Rogue favored class alternative
Name: Aedan (ay-den) Aelirin
20 point buy abilities:
STR: 10, DEX: 19 +4, CON: 12 +1, INT: 14 +2, WIS: 12 +1, CHA: 8
Alignment: Lawful neutral
Role: Striker and scout. Local guide. Using wands.
Initiative: + 6
Skill points: 10 per level
Traits:
1. Reactionary (+2 int)
You were bullied often as a child, but never quite developed an offensive response.
Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.
2. Deft dodger (+1 ref)
Growing up in a rough neighborhood or a dangerous environment has honed your senses.
Feats:
1 feat: two weapon fighting
1 bonus feat: weapon focus dagger
2 rogue talent: weapon finesse
3 feat: dodge
4 rogue talent: slow reactions
4 scout talent: charge and SA
5 feat: disorienting maneuver
6 rogue talent: offensive defense
6 bonus rogue talent: befuddling strike
7 feat: point blank shot
8 rogue talent: combat trick precise shot
8 Scout talent: move 10ft then SA
9 feat: skill focus (use magic device)
10 rogue talent: entanglement of blades
11 feat: spring attack
12 rogue talent: crippling strike
12 bonus rogue talent: skill mastery
13 feat: Charging hurler
14 rogue talent: feat - magical aptitude
Skills:
acrobatics
appraise
disable device
escape artist
knowledge (dungeoneering)
knowledge (local)
linguistics
perception
stealth
use magical device
Weapons of choice:
Two daggers
Throwing dagger
Short bow
Sneak attack options:
1d8 with knifes
1. Flank for SA (+2 hit)
2. Charge for SA (+2 hit). Charge again for SA with no OA.
3. Move through enemies square and SA, (+2 hit)
4. Move 10ft and throw a knife for SA (+1 hit)
5. Move 10ft and melee attack for SA
6. Win initiative and throw two knifes for SA (+1 hit)
7. Move 10ft SA move 20ft (spring attack)
8. Charge 10ft throw for SA (+2 hit)
Single SA's use d8 dice not d6 so they are a viable option.
Use returning daggers.
Collect a wide range of magical daggers, and wands.
Have two spring loaded wrist sheaths.
Buy boots of elvenkind, and use exlirs of acrobatics.
The sneak freak....stab first, ask questions later!!