| Talonhawke |
| 8 people marked this as FAQ candidate. |
Now we know the only pure ranged weapons you can make a CDG with are bow and crossbow.
After reading over the firearm rules i don't see anything allowing you make CDG attempts with them.
Was wondering if this was oversight or intentional i really find it hard to believe that you can't but with the way gun rules ended up i wouldn't be suprised if it were intentional.
| Roaming Shadow |
I think it's just an oversight. I mean, if you can do it with a bow or crossbow while adjacent, it wouldn't make sense to not be able to do it with a firearm. I mean, it's called an execution; putting a gun to the head of someone who's helpless and pulling the trigger. Most likely it was a detail they overlooked while getting all the firearms adjusted to all the existing rules.
| Roaming Shadow |
Here are the steps to deal with someone being that much of a rules lawer
Hold the book down on the table with one hand.
Point to the fine print of a table and say it proves them wrong
When they lean over to look bring the sides of the book sharply up around their ears.
Um...who's being a rules lawyer?
| BigNorseWolf |
BigNorseWolf wrote:Um...who's being a rules lawyer?Here are the steps to deal with someone being that much of a rules lawer
Hold the book down on the table with one hand.
Point to the fine print of a table and say it proves them wrong
When they lean over to look bring the sides of the book sharply up around their ears.
Anyone that reads the coup de grace section (written before firearms were widely incorporated into the rules) and says "Nope, you can't coup de grace with that giant musket, its not a bow or crossbow"
tchrman35
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| 1 person marked this as a favorite. |
This came up at one of my tables recently (hence the thread resurrection.)
I allowed it, except that I still required the gunslinger to roll his attack (to determine whether the gun misfired.) So long as no misfire occurred, I allowed that it worked like a standard CdG - auto-confirming crit etc.. I thought this was a reasonable compromise.
| DM_Blake |
Nah, see, firearms are loud. Really loud. When you're about to pull the trigger, you anticipate the loudness and squeeze your eyes shut. You know, so you won't see the sound. You need your eyes wide open to perform a coup de grace, but your eyes are wide shut, at least for that instant, so you cannot reliably aim your coup de grace - THAT'S why you can't do it. By RAW.
Makes sense when you have a bazillion ranks in Mental Gymnastics. ;)
| cnetarian |
I don't understand the question, by the rules you can use a firearm to make a CDG attack. Sure with pistols it might better to use the ramrod as a club (even the dagger pistol) but two handed firearms should do more damage than a club even without being like the axe-musket and since a CDG is an automatic hit there is no effective penalty for using an improvised weapon. It would be nice if you could shoot someone with a firearm for a CDG, but you can certainly use a firearm for a CDG.
| Zwordsman |
I don't understand the question, by the rules you can use a firearm to make a CDG attack. Sure with pistols it might better to use the ramrod as a club (even the dagger pistol) but two handed firearms should do more damage than a club even without being like the axe-musket and since a CDG is an automatic hit there is no effective penalty for using an improvised weapon. It would be nice if you could shoot someone with a firearm for a CDG, but you can certainly use a firearm for a CDG.
Problem is, quite often.. that improvised weapon attack is.. they're often heavy dex based little str. So you do relatively little damage with the whollop. The DC check associated with it isn't the worse and at higher levels is pretty easily attained (1d8 improvised club, 20/x2 mod. lets say 13 str (not unlikely to carry all the gear as a dex based person not optimising) The resulting DC check could be 12-26. (?) fort save.
Pretty doable in a lot of cases. more so at later levels.compared to shooting damage. Sure the dice is small but the modifier tends to be very nice, and depending on the class may get dex to damage too.
At the least you get enhancment bonuses etc. 1d6 +3 enhancement at 4x is a much more reasonable DC 22+the D6 crit. Hell without any enhancment it is still 1d6 with a 4x crit bonus (on most fire arms)
Basically.. Your DC for it isn't nearly as good as it should be for what you are. No enhancments, probably low damage bonus, low crit mod. It can certainly work.... but its pretty b+!~#~$s compared to say enchanting a guantlett specifically for the purpose of finishing people. Agile enhancment or something on it.
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Unless thre is an update I missed..
Then firearms (when used to shoot) aren't valid for CDG finishers. Techicnally.
"Coup de Grace
As a full-round action, you can use a melee weapon to deliver a coup de grace (pronounced "coo day grahs") to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target."
I don't know of a faq since then that allows firearms.
This is very much one of those rules that everyone forgets and allows (because.. it makes sense) same for the bow and crossbow, Prior to the specific mention people still often didn't even think it wasn't allowed.
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Random sidenote. Had a GM allow my alchemist to coupdegrace with a flask of alchemist fire. I didn' think about it but a bomb would've been neat too.
| CampinCarl9127 |
I think if you have a helpless enemy and you're going to Coup de Grace them, the numbers and means are basically negligible. I had a druid in a WotW game who did his Coup de Graces by placing a hand over their mouth and casting create water until they drowned.
The only time I really care about the numbers is if somebody tried to Coup de Grace mid combat, and I'd just treat firearms as bows. There's no reason you can't e white somebody with a firearm at point blank range.
| Snowblind |
When the original rule was written, Ultimate Combat wasn't out yet and firearms didn't exist. Did you expect them to go back and errata literally every single rule to explicitly mention firearms?
Or they could say "You can coup de grace with a gun like you would with a bow or crossbow" somewhere in the gun rules. Maybe make the gun user roll for misfire but auto-hit otherwise. You know, something reasonable.
| Zwordsman |
When the original rule was written, Ultimate Combat wasn't out yet and firearms didn't exist. Did you expect them to go back and errata literally every single rule to explicitly mention firearms?
Like other issues (Deadly aim for instance) they could simply have included a note in the firearm rules. Just a 'firearms may CDG' either including the need to roll for failure or just allowing no risk under the "rule of cool"
Pretty sure it was just an oversight and is extremely low priority these days. It is a very small case compared to many other things they're working on. I still think the guantlet idea is probably the most secure. Simple weapon and all