
Harlan Starshine |

ah, I don't have the ACG and honestly, not really interested in it. splat fatigue, I guess.
As for that feat... as I understand it, you get to roll one crit and every hit goes crit. seems overkill, but would still benefit from improved crit. so maybe later??
Yeah, if any of the hits confirm the crit then the whole thing crits. Basically just a fancy way to help monks overcome DR.

Harlan Starshine |

HP: 1d5 + 3 ⇒ (1) + 3 = 4 +1 Con
+1 CHA
Level 6 Spells:
Cure Moderate Wounds, Mass
Heal
Dispel Magic, Greater
+1 All saves
+1 BAB
+1 Diplomacy
+1 Perception
+1 Spellcraft
+3 Profession (Cook)
Character sheet to be updated.

DM NomadSage |

Heng wrote:Yeah, if any of the hits confirm the crit then the whole thing crits. Basically just a fancy way to help monks overcome DR.ah, I don't have the ACG and honestly, not really interested in it. splat fatigue, I guess.
As for that feat... as I understand it, you get to roll one crit and every hit goes crit. seems overkill, but would still benefit from improved crit. so maybe later??
Really, the best part is the next feat in the chain, which is basically a flurry pounce!

Harlan Starshine |

Harlan Starshine wrote:Really, the best part is the next feat in the chain, which is basically a flurry pounce!Heng wrote:Yeah, if any of the hits confirm the crit then the whole thing crits. Basically just a fancy way to help monks overcome DR.ah, I don't have the ACG and honestly, not really interested in it. splat fatigue, I guess.
As for that feat... as I understand it, you get to roll one crit and every hit goes crit. seems overkill, but would still benefit from improved crit. so maybe later??
Woah.

DM NomadSage |

Yeah... Pummeling Charge.
Basically, "Benefit: When using Pummeling Style, you can charge and make a Pummeling Style attack at the end of your charge as part of the charge action."
As someone in the ACG thread said, monks *can* have nice things!

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

HP: 1d5 + 3 ⇒ (3) + 3 = 6 + Con + Fv Bonus = +10
+1 BAB
+1 all saves
+1 Swift Spell
Arcane Smite becomes swift action
+1 2nd lev spell per day
+1 4th lev spell per day
+1 4th lev spell known
+1 Perception
+1 Intimidate
+1 Ride
Still looking through spells. Some new ones in class guide

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Bestow Curse or Calcific Touch ... any thoughts anyones?

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Yeah, it's effects are better for one shot, but calcify allows Dex damage with no save and it continues with every attack for 12 rounds. Bestow is will save or nothing ... still deciding.
Will also take +1 Strength at this level and swap 3rd level Elemental Aura for Countless Eyes (essentially negating blindness and adding all-round vision) which has a duration of 12 hours when Parity casts it.

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Nice, Mal!

DM NomadSage |

All- so how is everything going? kinda feels stalled.
Yeah, that's mostly my fault. This has been the Summer of Frustrating Delays -- vacations, moving, more moving, etc -- kinda hitting one after the next everytime I try to get back into stride. I know that speed is life on a pbp, and slowing down equates to death.
Just so you all know, I'm getting deployed for 6 months this weekend. It's just an in-country 'deployment' but I still have to pack up and leave home for that span. Once I'm there and settled, I should (hopefully) get us back into a steady flow.
Thanks for being patient! =D

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So I don't even know where we are with loot since I don't think we've had a chance to even partially cash out since Ordu, but I'll list recent acquisitions here. Let me know if you want to claim anything. I could maybe use the Amulet.
Fortress Loot:
+3 scimitar
+2 composite shortbow
+2 light wooden shield
belt of incredible dexterity +2
amulet of natural armor +3
armor of the tireless warrior: +3 leather armor made from strips of boiled horsehide. If the wearer is a barbarian, they can rage for 2 additional rounds per day. Once per day on command, the wearer can activate a waves of fatigue effect around her. Lastly, the wearer can use the armor's power to banish her own weariness, taking no penalties from fatigue or exhaustion for 10 minutes.
also, a mwk dagger, a quiver holding 20 arrows, and a key made of ironwood.
Each of the bandit veterans (5?) has a magical scimitar, magical studded leather armor, mwk composite longbows with arrows.
Around the room, you catalog the following valuables: folding screens, golden plaque, fox fur cloak, dire tiger pelt rug, a small silver jug and a golden cup. You find a total of 155 gp.
Shrine stash: The helm is a kabuto of underwater action. The rest of the cache includes 2 mwk o-yoroi, 10 mwk daikyus, 200 arrows, five mwk katanas, 1 mwk naginata, 4 mwk shortspears, 3 mwk wakizashi.

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and just as a reminder from Withered Blossom House-
Leper loot:
+1 shock nunchaku,
4 mwk daggers,
a magical amulet-?
magical bracers- +2 armor
jeweled piercings = 100 gp.
a magical brooch- shielding (13)
a scroll of spike growth,
a set of mwk armoring tools,
a pair of good locks with keys,
a gold-plated merchant's scale set,
11 obsidian shards, 91 gold and 203 silver.
more loots:
2@ +1 nunchaku, amulets of natural armor +1, bracers of armor +2
jeweled studs for piercings 2@100gp
The naga wears a magnificent inlaid platinum-and-jade pendant of great size (non-magical).

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Just need some thoughts on loot distro ... only a couple claims in total.
ring of prt +2 --> anyone missing deflection bonuses? House of Sugi-something Naginata --> hang on to for now ... someone should grab a proficiency with it, maybe an NPC?
Do-Maru of Broken flesh? -- also handy, but may need to sell unless someone with a medium armor prof wants to grab it
+2 o-yoroi -- see above, but for heavy armor, if someone/NPC can use it?
swan boat token -- recommend Harlan hang on to this. Who knows when we may need it
18 potions of CSW -- divide them up amongst the 5 of us, with extras going to Harlan?
Sell everything else?
I think the above remained unclaimed.
**********sell off was:
an large, ornate saddle of leather and lacquer set with small bloodstones* (850 gpv)
three collars with inlaid gold (75 gpv each)
a set of silver feast ware (800 gpv total)
a gold-and-bronze dragon figure (200 gpv)
a silver inlaid box containing hobgoblin teeth (200 gpv)
a kukri inlaid with gold leaf decorated with superb filigree depicting herons (100 gpv)
a fine silver and copper candleholder (65 gpv)
a green jade plaque set in gold (1300 gpv)
a pair of antique gold lions (3500 gpv total)
a magnificent hinged silver bracelet set with turquoise and emeralds (6100 gpv)
= 13,340 total

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Gonna liquidate this stuff while I'm at it as well.
Leper loot:
anyone want these?
a magical brooch- shielding (13)
a scroll of spike growth,
Need a value for:
a set of mwk armoring tools,
a pair of good locks with keys,
a gold-plated merchant's scale set,
11 obsidian shards,
The naga wears a magnificent inlaid platinum-and-jade pendant of great size (non-magical).
Everything else= 16,014.3

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OK, still crunching...
so far: 38,389 gp (includes +2 shortbow, +2 lt shield, +2 o-yoroi)
+3 scimitar- Mal?
belt of incredible dexterity +2- anyone?
amulet of natural armor +3- Heng
+3 leather armor of the tireless warrior- Kelda, unless we're retiring her for pregnancy
Sugimatu Naginata- keep
kabuto (helm) of underwater action-?
Confirmation for 5 bandit veterans @ 1710 gp
value needed:
Do-Maru of Broken Flesh
folding screens, golden plaque, fox fur cloak, dire tiger pelt rug, a small silver jug and a golden cup.
mwk armoring tools,
a pair of good locks with keys,
a gold-plated merchant's scale set,
11 obsidian shards,
naga's platinum-and-jade pendant
Do we want to have Jiro distribute the Shrine cache? it appears to be his and Ameiko's anyway.
It included the helm of UA and 2 mwk o-yoroi, 10 mwk daikyus, 200 arrows, five mwk katanas, 1 mwk naginata, 4 mwk shortspears, 3 mwk wakizashi.

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

I will take the belt of dexterity and toss in my belt of con +2 to the pile (have the ioun stone that gives a +2 Con bonus so the 2 aren't helping each other).
I need to get a +2 (or 3) mithral breastplate crafted at some point as well.

Harlan Starshine |

Harlan could use the amulet and belt but as a crossbowman/healer/winter wolf rider it's less vital for him to have high AC, so consider it a secondary claim.
EDIT:
Parity has the belt of dex, so I could take the con, but again that should be considered secondary.
I'll take Craft Wondrous Items next level, if we get any downtime that'll allow us to upgrade such things.

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Does Mal have a natural armor bonus ... he's a bit glass. He should take the amulet. I have the ability to surge natural armor, so less valuable to me. If not Mal, then Kiyomi or Harlan.