DM NomadSage's Jade Regent OOC


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Liberty's Edge

M Half-Orc Holy Mystic Monk

Parity gets the vanish potion. anyone want to give Kelda the ox statue?

Nobody can use a ring of protection +1 or flame arrow wand?
i'm not super keen on black pajamas, but the armor bonus helps- i guess i'll take the shozoku, if that's OK.

hey so control undead is a 7th level spell and wands only go to L4- how do i figure the value?

also need value for Deadly kiss and Oath taker.

no one wants the poison?

Tally so far without magic gear = 17,474gp


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

I think most of us either already have a Ring of Protection or something else that gives a Shield Bonus.

Liberty's Edge

M Half-Orc Holy Mystic Monk

it's a deflection bonus.


It's command undead, level 2 spell... sorry about that!

'Deadly Kiss' 10,302 gp, and 'Oathtaker' 18,540 gp, respectively.

Liberty's Edge

M Half-Orc Holy Mystic Monk

ok. I don't want to bogart the treasure, but I'll take the ring of protection if no one wants it. Also I really think we should hold on to the wand of flame arrow as we are heading north and likely will deal with (more) fire vulnerable monsters. magus can use it and it would give me worthwhile shuriken for my flurry.

minus those items, the grand total is 33,547.5

I can forgo my share to balance out the fact I seem to be the only one taking anything. which would give everyone else ~8387 gp


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

I'm leaning towards the bracers of archery, need to mull. Also I'll have to level up the caravan and look into buying a new wagon to help us over the mountains, since I think we're almost back on the road again.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Harlan should definitely take the bracers. No one else shoots!

Parity may do some shopping ... Will check when I get home this evening.

Wedding planning is hot and heavy this week and I have a War College test/paper due on Monday, so my engagement may be slim but ill try and stay in it.

Liberty's Edge

M Half-Orc Holy Mystic Monk

Harlan- sounds good, but can you use a bow? the bracers don't work on x-bow :(

I think Mal is the only other option for archer.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

No crossbows? Weaksauce. I can use simple ranged, so crossbow is my best option. Ah well, more money for the pot.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

I can use the bracers, but I think the gold would be more benificial.
With the wand I can buf Harlan and Heng as needed but I can make my bow flame.

Liberty's Edge

M Half-Orc Holy Mystic Monk

mal- i had set aside the ox statue for someone to give to Kelda as well.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Let someone else give it.


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

Okay. We know (ICly) that we're going to be headed into blizzard territory soon. Going to suggest spending 5000 GP on Boots of the Winterland and a Ring of Sustenance (the latter can extend our supplies considerably if every PC gets one.)

I'm getting those, and also a +1 Cloak of Resistance and a +2 Belt of Giant Strength. Also going to say that the gift Maeve is putting together has a 500 GP value unless Nomad wants to say otherwise.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

If available, Parity will purchase the following:

Dusky Rose Ioun Stone
Boots of Striding and Springing
+1 Chain Shirt.

If we decide the ring of sustenance is necessary, I'll dump the Ioun Stone. May have just enough to pick up a belt o'strength after that.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Proposed Caravan update:

Sandru's Caravan:

Level 6 Caravan

Primary Statistics
Offense 1
Defense 5
Mobility 5
Morale 2

Derived Statistics
Attack +6 (+4 morale) (+1 Circumstance)
Armor Class 15
Security +11 (+4 morale) (+2 Circumstance)
Resolve +8 (+4 morale) (+2 Circumstance)

Unrest 0

Speed 40 miles per day

Hit Points 150/150
Wagons = 6/7
Covered Wagon = 2 (Enhanced Undercarriage)
Fortune Teller's Wagon = 1 (Enhanced Undercarriage)
Supply Wagon = 3 (Enhanced Undercarriage)

Travelers/Capacity 15/19
Cargo/Capacity 36/36

Consumption
Wagons = 8
Travelers = 13

Total = 17/day (-2 if stores)

Cargo
Repair Materials = 0 units
Stores = 35 units (350 person days)
Cold Weather Gear = 1
Trade Goods = 0 units

Feats
Efficient Consumption (-2 on Consumption)
Scavengers = DC 15 Security check 1/week to gain 1 unit Repair Materials. +1 Unit per 5 over DC.
Enhanced Caravan (+1 Mobility +1 Morale)
Enhanced Caravan (+1 Mobility +1 Defense)
Enhanced Caravan (+1 Mobility +1 Defense)
Extra Wagons

Travelers
Sandru = Driver
Koya = Fortune Teller (1/week reroll any one Attack, Security, or Resolve check and take the higher)
Ameiko = Entertainer
Shalelu = Scout (2 units provisions or +1 Security/day. Does not add to Consumption)
Bevelek = Driver
Vankor = Driver
Kelda = Guard (+1 to Offense and +1 to Security to avoid surprise)
Ulf = Guide
Harlan = Cook (-2 Consumption as long as we have 1 cargo unit of stores)
Heng = Guide/Hero
Maeve = Entertainer/Hero
Malnival = Scout/Hero (2 units provisions or +1 Security/day. Does not add to Consumption)
Parity = Driver/Hero
NPC Driver 1 = Driver
NPC Driver 2 = Driver

Jobs/Monthly Wages
Cook = x 10gp
Driver = 2 x 10gp
Entertainer = x 50gp
Fortune-Teller = PC/NPC Ally only
Guard = x 100gp
Guide = 0 x 50gp
Healer = x 50gp
Hero = PC Only
Passenger = x 0gp
Scout = x 100gp
Spellcaster = PC/NPC Ally only
Trader = x 10gp
Wainwright = x 10gp

Total Wages = 20gp/month

Caravan Funds:

2731.5 GP

Is 8387 our final share amount for personal treasure? I used the 5k to upgrade all of the wagons, which gets us up to 40 miles per day. We have enough room to add another supply wagon, which would increase our range again. Alternatively we could tap into our personal funds a little and get an armored wagon with ballista. It'd be pricey but we'd increase our AC greatly.

Harlan would like to shop around for a +1 crossbow and perhaps a ring of sustenance.


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

I suppose we'd need GM confirmation on this - as long as Maeve is wearing her Ring of Sustenance, does she count for consumption?


Yeah, if you have a ring of sustenance, and wear it continuously, then you don't count against Consumption.

Not sure at a quick glance what the 'range' is, but Ulf recommends at least 3 weeks stores, with the ability to forage if things go bad. He also thinks the armored wagon is a good idea to enhance defenses.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Current consumption before adding the armored wagon with a range of 40 miles per day gives us 20 days of food. If some of us start wearing rings of sustenance that'll extend the range by a lot. How many of us are wearing/can find such rings? I suppose we'll need to sweep the city and buy them up.

The armored wagon is consumption 2 and because of the modifications we've made to the won't have a ballista, so it'll carry another 30 person days of food. That nets us down to 19 days range with the driver for that wagon. To get to that magical 21 days of food we need 3 people wearing rings.

Does Koya have the ability to create food and water?


Harlan Starshine wrote:
Does Koya have the ability to create food and water?

She's a cleric, so she can always prepare it.

As a minor magic item, the rings of sustenance are fully available in Kalsgard, or can be made in a day.


RE: magic item purchases... as Kalsgard is a 'metropolis', nearly every minor item is available. I'll roll for any medium or major items you seek, beyond those listed in the Perfumery thread.

For Parity's ioun stone: 1d100 ⇒ 74 ... close, but you can find one!


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

I've purchased:

Ring of Sustenance
Wand of CLW
+1 Light Crossbow


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

I will put up a shopping list later today but A wand of cat's grace will be at the top.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Parity also picks up snowshoes, skates, skis and an extra winter blanket.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Blind man on skis? I feel a Sunny Bono coming on.


^ LOL!


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Malnival Selintin wrote:
Blind man on skis? I feel a Sunny Bono coming on.

I figured you'd pull me around on a rope ...

I was thinking much more cross-country and way less downhill :)


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Parity will also purchase materials to rebond a weapon, then first spend the next 2 weeks (I think that's the right timeline?) retraining Exotic Weap Prof: falcata into katana.

Second, he will rebond Suishen somewhere in the arctic .. .takes 8 hours.

Not sure if I'll retrain weapon focus to katana or switch to something else. Will let you know before we hit that 2nd 2-week period.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

8387g
Scroll: Fire Ball =375 ea X2
Ring Sustenance =2500
Belt: +2 dex= 4000
=1,137 left over

I will pich in for what ever you guys want


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

DM question: Will you allow the Piranha Strike feat from Sargava, the Lost Colony


Malnival Selintin wrote:
DM question: Will you allow the Piranha Strike feat from Sargava, the Lost Colony

I'd allow it (though I'm surprised they added a light weapon 'power attack' clone)... note, the scimitar is not a light weapon.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Ack!! Got me!
Ok then, can I take power attack and get the + to damage for the scimitar when using Dervish Dance?


Malnival Selintin wrote:
Ok then, can I take power attack and get the + to damage for the scimitar when using Dervish Dance?

I don't see why not - there's nothing in either feat that would rule out the other. Basically, you're trading accuracy for power.

Liberty's Edge

M Half-Orc Holy Mystic Monk

I seem to recall that the Jenivere was the ship at the start of the Serpent's Skull AP. We may have just saved Ameiko from being shipwrecked with the cannibal ghoul cults!


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Yeah when I saw the Jenivere going to Eledar I'm glad we saved her from that fate. I'm running a group though that AP now and although they saved all of the NPCs things weren't looking good for a while.


Hehe! I figured a few of you would catch the reference! Hell of a sidetrack if you had joined her on the ship! ;o)


The new thread is up!

LINK

Huzzah!!


Any further inputs on the couple hanging convos on the Frozen Shadows thread? If you're happy, I'll close it down and move on...


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

8387g
Scroll: Fire Ball =375 ea X2
Ring Sustenance =2500
Belt: +2 dex= 4000
=1,137 left over

EDIT:
I will sale my composite shortbow and buy a MW Composite Long Bow with +1 Str
=500g for L bow -75 for short bow = 425g
= 712g left over


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

I have a little more for Maeve to say, and I do intend to get to it in a minute.

Also, since I do have enough left over after all the gift-buying for it, getting three cold-weather outfits as well.

And lastly....I just realized that neither myself nor Parity has had a chance to actually USE the Childhood Crush trait's power, and I think that's partially about the way Flex-time works (It also has to do with the fact that Ameiko's been in a coma, hiding, running a tavern, and so on.) It might be best, rather than play out the 'little details' to just let us have the charisma check at the beginning of a "daily" encounter while on the road.


RE: Ameiko's Attention... I'd like to keep it a little more specific than that. Not every day or for random encounters and such, but if you make a deliberate excursion from the caravan, then you can make the check. Otherwise, it just waters down the intent.


Female Human Bard/Monk (Martial Artist) 8/1 || Per +14 | Fort +7 Ref +11 Will +9 | BAB +6 | CMB +10 | CMD 24 ||

Maeve's idea is basically to induce thermal shock on first creating a frozen layer of different consistency on top, then applying heat, and then when the next hit comes in both layers should crack much more heavily than just trying to burn it alone. Then one more hit to clear a good amount. It does work, I just made the knowledge check to see if Maeve would know that. Fire alone works, but to a lesser extent

Liberty's Edge

M Half-Orc Holy Mystic Monk

yokay, Christmas Jones. Heng doesn't know what you're talking about and is dubious based on Maeve's usual flighty behavior. : )

Liberty's Edge

M Half-Orc Holy Mystic Monk

Hi all,
I'm helping a friend move cross country and attending Paizocon this week. posting will be sparse.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

I'll see you there Heng! PaizoCon that is. It'd be weird if I showed up to help your friend move.


I'm jealous, but have fun at PaizoCon!


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

HP: 1d5 + 3 ⇒ (4) + 3 = 7 + 1 = 8

+1 Level of Oracle

Revelation: Spirit Boost
-Whenever I heal somebody past their max, they gain the extra as temporary hit points.

Spells
1: Detect Evil
2: Spiritual Weapon
3: Stone Shape

+1 Spellcraft
+1 Perception
+1 K. Religion
+2 Diplomacy
+1 Survival

Feat: Rapid Reload (Light Crossbow)

Immune to fatigue


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Caravan leveled, took Faster Feat, which gives us 4 more miles per day.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

HP:1d5 + 3 ⇒ (5) + 3 = 8

+1 Level of Vanguard

Perception +1
Intimidate +1
Fly +1

Gain Vanguard Abilities:
Spell Maneuver: Spell Block (6/day) ... note this is used as an AoO whenever a spell is cast that will affect him. If Parity has AoO's assume he will use this ability every time a spell is cast at him (to include area effect ones)
+1d4 Vanguard Blast

Feat: Shield Focus

Spells: Elemental Aura
Force Punch

EDIT: can you inactivate the Night of Frozen Shadows?

I thought about taking haste, but was hoping Mal might grab it


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

HP1d5 + 3 ⇒ (2) + 3 = 5
BAB +1
Skills:
+1 Perceprion
+1 Survival
+1 Spell Craft
+1 Knowlege Arcana
+1 Swim

Class Abilities:
-Knowledge Pool
-Medium Armor

Spell
-3rd: Haste

Feat:
-Power Attack

DM are you still good with me using Power Attck along with Dervish Dance?


@ Parity: Done.

@ Malnival: Unless there's a FAQ/Errata that says you can't cross PA and WF (which I haven't found), I'm okay with it.

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