
Cabaal |
19 people marked this as FAQ candidate. Staff response: no reply required. |

Is it within the rules to use rogue archtypes for the ninja class. Scout for example would replace uncanny dodge and improved uncanny dodge. It appears that trap finding are replced by poison use and that Trap sense if replaced by no trace. That would mean a whole lot of archetypes can easily be substituted! Is there an official ruling on this?

Kenjishinomouri |

Is it within the rules to use rogue archtypes for the ninja class. Scout for example would replace uncanny dodge and improved uncanny dodge. It appears that trap finding are replced by poison use and that Trap sense if replaced by no trace. That would mean a whole lot of archetypes can easily be substituted! Is there an official ruling on this?
Im not sure on an official ruling but I don't see why not, Ninja really is only an archetype in itself, just with a full write up, I would allow it in my games. I would like an official answer as well.

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Would sanctified rogue be good for one? I'm not sure I want to use uncanny dodge, it's only useful for the first round of combat, while +1 fort and will is useful whenever dealing with casters and the environment. Plus I get augury later on. We also don't see that many bad guy rogues all things told.

Ughbash |
1 person marked this as FAQ candidate. |
Would sanctified rogue be good for one? I'm not sure I want to use uncanny dodge, it's only useful for the first round of combat, while +1 fort and will is useful whenever dealing with casters and the environment. Plus I get augury later on. We also don't see that many bad guy rogues all things told.
Uncanny dodge is also useful if you run, or are squeezing in an area, or are climbing or or or.....