How to make a BAMF that isn't a full spellcaster?


Advice

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I'm looking for some classes and/or builds that aren't extremely MAD. I was hoping for something that allows me to deal good damage in combat and be useful outside of combat. Note this is for a lower level campaign and we need some sort of melee. Thanks for trying to help!


Ok i don't know what BAMF means but if i understood what you meant then the ranger might be a good class for you.

Silver Crusade

leo1925 wrote:
Ok i don't know what BAMF means but if i understood what you meant then the ranger might be a good class for you.

Bada** Mo fo = BAMF

And I recomend.... Pretty much every other class... Because they can all be BAMF, now the problem here is that it seems you do not know how to accomplish this...right?

Also why is MAD a bad, thing I have like 12/15 character who are MAD many of which people say are OP because I garnish bonuses from everywhere..

Scarab Sages

Is a BAMF like a MILF?

Scarab Sages

BAMF=
Bad Butt Mother freak

Dark Archive

I woulda thought a 'BAMF' was someone who could teleport around a bunch like Nightcrawler, and was gonna suggest some third-party stuff like the Blinkling race from Bastards & Bloodlines, classed into a blink-based Sidestepper PrC from a Scarred Lands book. :)

Shadow Lodge

For that BAMFing, take a Horizon Walker with the Astral favored terrain. What's even better about the build is no spellcasting, and no dependence on any ability score whatsoever (Okay, some Wis, but you said you wanted to be useful outside of combat).

Str>Con>Wis>Dex>Int>Cha, either Barbarian or Fighter or Ranger Guide/Skirmisher, and go into Horizon Walker. Easy as pie.


What level and stat gen? I need info!
Also, are traits allowed?


Kierato wrote:

What level and stat gen? I need info!

Also, are traits allowed?

Level 1, point buy somewhere between 10-20 my DM is thinking about it. I'm looking to play someone that is melee. Yes Traits are allowed and also our campaigns are typically combat heavy. xD

Silver Crusade

Black_Lantern wrote:
Black_Lantern wrote:
Kierato wrote:

What level and stat gen? I need info!

Also, are traits allowed?
Level 1, point buy somewhere between 10-20 my DM is thinking about it. I'm looking to play someone that is melee. Avoid Traits as much as possible but if they're good tell me about them. From the ground up! Also our sessions are somewhat combat heavy if that gives you anything to work with.

Ranger or Fighter with the stat importance much like In Vitro has up there

Or you can be fun and make the SMART fighter type with A ranger pet...

Int> Str> Con> Wis > Cha > Dex

Note: This involves 2 level dip in Ranger (Guide or Guide/ Trapper if you need Rouge-type) then delves into Student of War


Look into the Bard. treantmonk has a decent guide on fun Bard builds.


EDIT: 20 point buy
For your viewing pleasure, the halfling cavalier (order of the shield)
Str 16 (18-2 (racial))
Dex 12 (10+2 (racial))
Con 14
Int 10
Wis 10
Cha 10 (8+2 racial)

HP 12
Fort +5
Ref +2
Will +1

Battle Axe +5 to hit, 1d6+3 damage, X3 crit
Lance (while mounted and charging) +7 to hit, 2d6+6, X3 crit

Feats: Mounted Combat, Precise strike (bonus feat)
Skills: Climb +6, Diplomacy +4, Heal +5, Perception +2 Ride +7, Sense Motive +4
Outrider alternate racial feature (replaces sure-footed)

Wolf mount

This build has class features that rely on heavy armor. Rich parents (APG) is considered to be one of the worst traits (it gives +900 GP) but you need it to start off with heavy armor. (I suggest MW Banded mail, upgrade to Full plate when you can). Also, heavy shield.


Agree with kierato -- however I recommend the helpful trait from the halfling guide, and going with combat expertise, gang up, bodyguard, and swift aid.


InVinoVeritas wrote:

For that BAMFing, take a Horizon Walker with the Astral favored terrain. What's even better about the build is no spellcasting, and no dependence on any ability score whatsoever (Okay, some Wis, but you said you wanted to be useful outside of combat).

Str>Con>Wis>Dex>Int>Cha, either Barbarian or Fighter or Ranger Guide/Skirmisher, and go into Horizon Walker. Easy as pie.

Really dimension door? Also what's an easy way to get a fly speed? xD


Kierato wrote:

EDIT: 20 point buy

For your viewing pleasure, the halfling cavalier (order of the shield)
Str 16 (18-2 (racial))
Dex 12 (10+2 (racial))
Con 14
Int 10
Wis 10
Cha 10 (8+2 racial)

HP 12
Fort +5
Ref +2
Will +1

Battle Axe +5 to hit, 1d6+3 damage, X3 crit
Lance (while mounted and charging) +7 to hit, 2d6+6, X3 crit

Feats: Mounted Combat, Precise strike (bonus feat)
Skills: Climb +6, Diplomacy +4, Heal +5, Perception +2 Ride +7, Sense Motive +4
Outrider alternate racial feature (replaces sure-footed)

Wolf mount

This build has class features that rely on heavy armor. Rich parents (APG) is considered to be one of the worst traits (it gives +900 GP) but you need it to start off with heavy armor. (I suggest MW Banded mail, upgrade to Full plate when you can). Also, heavy shield.

How does the class benefit the team out of combat?


Black_Lantern wrote:
Kierato wrote:

EDIT: 20 point buy

For your viewing pleasure, the halfling cavalier (order of the shield)
Str 16 (18-2 (racial))
Dex 12 (10+2 (racial))
Con 14
Int 10
Wis 10
Cha 10 (8+2 racial)

HP 12
Fort +5
Ref +2
Will +1

Battle Axe +5 to hit, 1d6+3 damage, X3 crit
Lance (while mounted and charging) +7 to hit, 2d6+6, X3 crit

Feats: Mounted Combat, Precise strike (bonus feat)
Skills: Climb +6, Diplomacy +4, Heal +5, Perception +2 Ride +7, Sense Motive +4
Outrider alternate racial feature (replaces sure-footed)

Wolf mount

This build has class features that rely on heavy armor. Rich parents (APG) is considered to be one of the worst traits (it gives +900 GP) but you need it to start off with heavy armor. (I suggest MW Banded mail, upgrade to Full plate when you can). Also, heavy shield.

How does the class benefit the team out of combat?

Your wolf mount can put ranks into survival allowing it to track (better with it's scent quality). Diplomacy and sense motive help with social encounters, at the very least you can reliably assist the party face. The heal skill can be used to treat deadly wounds (takes 1 hour and heals a number of HP equal to targets HD, like a full nights rest), but it will be a little hard to hit the DC at this level. It's actually quite good out of combat, especially compared to it's in combat ability and it's non-MAD status (needs 2 stats). If you are unsatisfied, you need to better define how you want to help the party out of combat.


Black_Lantern wrote:

I'm looking for some classes and/or builds that aren't extremely MAD. I was hoping for something that allows me to deal good damage in combat and be useful outside of combat. Note this is for a lower level campaign and we need some sort of melee. Thanks for trying to help!

If you are interested only in Melee/HP damage I would recommend the fighter.

If you want to be a 1/4 caster I prefer Paladin, however speak with your group first as a paladins code can be restrictive.

If you would like to be a half caster, then I recommend either an inquisitor or a magus, as both of these classes are amazing in melee.

If you would like to do more of a support role than a regular bard with no archetypes is so amazing it is not even funny. Inspire courage + master performer/grand master performer, along with good hope will have your party-mates loving you forever.

You can also melee decently as a bard and if you wish to improve that aspect of your character the "Arcane Duelist" archetype from the APG is amazing.

Just some thoughts off the top of my head.

If you want I could run some numbers for you if you could tell me some more info.

Like:

1.) exact point buy

2.) any setting specific restrictions.

3.) How many others PC's and what class's/builds are they planning on.

Scarab Sages

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Snorter wrote:
Is a BAMF like a MILF?

Possibly.. depends on the build of the MILF.

Magic-infused-line-fighter :p also known as a gish


I don't get it. What kind of weirdo campaign do you play where you want to include rules for a Big Anal Man Fist? I think you should be playing fatal.

Dark Archive

Do quarterstaff magus/monk. Flurry of Blows AND a spell AND ki points in the same round.


malebranche wrote:
Do quarterstaff magus/monk. Flurry of Blows AND a spell AND ki points in the same round.

I have a build like this. It works out pretty well.

Shadow Lodge

Black_Lantern wrote:
InVinoVeritas wrote:

For that BAMFing, take a Horizon Walker with the Astral favored terrain. What's even better about the build is no spellcasting, and no dependence on any ability score whatsoever (Okay, some Wis, but you said you wanted to be useful outside of combat).

Str>Con>Wis>Dex>Int>Cha, either Barbarian or Fighter or Ranger Guide/Skirmisher, and go into Horizon Walker. Easy as pie.

Really dimension door? Also what's an easy way to get a fly speed? xD

Three more levels of Horizon Walker, with the Plane of Air favored terrain.


leo1925 wrote:
Ok i don't know what BAMF means but if i understood what you meant then the ranger might be a good class for you.

Oedipus is the original BAMF.


see wrote:
leo1925 wrote:
Ok i don't know what BAMF means but if i understood what you meant then the ranger might be a good class for you.
Odysseus is the original BAMF.

Don't you mean Oedipus?

Dark Archive

I dunno, Oedipus was mostly just a MF.

Liberty's Edge

see wrote:
leo1925 wrote:
Ok i don't know what BAMF means but if i understood what you meant then the ranger might be a good class for you.
Oedipus is the original BAMF.

Tom Lehrer song

Black_Lantern, have you yet come to wish you had not used the abbreviation? Your original post has become a discussion of Greek mythology.


Theconiel wrote:
see wrote:
leo1925 wrote:
Ok i don't know what BAMF means but if i understood what you meant then the ranger might be a good class for you.
Oedipus is the original BAMF.

Tom Lehrer song

Black_Lantern, have you yet come to wish you had not used the abbreviation? Your original post has become a discussion of Greek mythology.

Not at all it generated answers for me and is making me laugh.


Black_Lantern wrote:
Theconiel wrote:
see wrote:
leo1925 wrote:
Ok i don't know what BAMF means but if i understood what you meant then the ranger might be a good class for you.
Oedipus is the original BAMF.

Tom Lehrer song

Black_Lantern, have you yet come to wish you had not used the abbreviation? Your original post has become a discussion of Greek mythology.

Not at all it generated answers for me and is making me laugh.

Speaking of answers, you didn't answer my last question.


Covent wrote:
Black_Lantern wrote:

I'm looking for some classes and/or builds that aren't extremely MAD. I was hoping for something that allows me to deal good damage in combat and be useful outside of combat. Note this is for a lower level campaign and we need some sort of melee. Thanks for trying to help!

If you are interested only in Melee/HP damage I would recommend the fighter.

If you want to be a 1/4 caster I prefer Paladin, however speak with your group first as a paladins code can be restrictive.

If you would like to be a half caster, then I recommend either an inquisitor or a magus, as both of these classes are amazing in melee.

If you would like to do more of a support role than a regular bard with no archetypes is so amazing it is not even funny. Inspire courage + master performer/grand master performer, along with good hope will have your party-mates loving you forever.

You can also melee decently as a bard and if you wish to improve that aspect of your character the "Arcane Duelist" archetype from the APG is amazing.

Just some thoughts off the top of my head.

If you want I could run some numbers for you if you could tell me some more info.

Like:

1.) exact point buy

2.) any setting specific restrictions.

3.) How many others PC's and what class's/builds are they planning on.

All I know is that we're going to have a bard, a healer cleric, and a blasty sorcerer. My DM is still deciding on point buy. However avoiding MAD would be good. How do the inquisitor operate in combat? I noticed inq has 3/4 BAB which sort of scares me.


Kierato wrote:
see wrote:
leo1925 wrote:
Ok i don't know what BAMF means but if i understood what you meant then the ranger might be a good class for you.
Odysseus is the original BAMF.
Don't you mean Oedipus?

Quiet, you! I had it corrected in a matter of seconds!


Black_Lantern wrote:
All I know is that we're going to have a bard, a healer cleric, and a blasty sorcerer. My DM is still deciding on point buy. However avoiding MAD would be good. How do the inquisitor operate in combat? I noticed has 3/4 BAB which sort of scares me.

Inquisitors are absolute Melee beasts, Judgment + bane + solo teamwork feats (OUTFLANK!!!) is ftw.

Also you have a healer cleric and a bard you support is covered.

Point your bard at the master performer/grand master performer line of feats.

Get outflank (its an amazing teamwork feat) when you can.

The Menacing property on a weapon might not be bad to aim for as well.

Gang-up is amazing, due to the fact that you count as your own ally and therefore just need 2 people to proc it.

Make either the cleric or the bard melee with you or give you a summon.

Honestly Inquisitor is imo the strongest non-full caster class that is out of a Paizo book.

Usually what I have seen from the inquisitor's on my table is the big two-hand beat down.

However if you need more AC Falcata +shield is not terrible, just not optimal.

Remember D&D is rocket tag, the best defense is an overwhelming offense.

Inquisitor idea 20 point buy:
INQUIS CR 1/2
Male Human Inquisitor 1
CG Medium Humanoid (Human)
Init +3; Senses Perception +5
--------------------
DEFENSE
--------------------
AC 15, touch 11, flat-footed 14. . (+4 armor, +1 Dex)
hp 13 (1d8+4); Judgement of Sacred Healing 1
Fort +3, Ref +3, Will +3
Defensive Abilities Judgement of Sacred Protection +1; DR Judgement of Sacred Resiliency 1: Magic; Resist Judgement of Sacred Purity +1, Judgement of Sacred Resistance 2 (-Choose-)
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Masterwork Greatsword +6 (2d6+7/19-20/x2) and
. . Unarmed Strike +5 (1d3+5/20/x2)
Special Attacks Ferocious Strike (+1) (4/day), Judgement of Sacred Destruction +1, Judgement of Sacred Justice +1, Judgement of Sacred Piercing +1, Judgement of Sacred Smiting (Magic)
Inquisitor Spells Known (CL 1, +5 melee touch, +1 ranged touch):
1 (2/day) Divine Favor, Magic Weapon
0 (at will) Create Water, Light, Detect Magic, Sift
--------------------
STATISTICS
--------------------
Str 20, Dex 12, Con 12, Int 10, Wis 13, Cha 7
Base Atk +0; CMB +5; CMD 16
Feats Lightning Reflexes, Toughness +3
Traits Reactionary, Rich Parents
Skills Climb +4, Escape Artist +0, Fly +0, Intimidate -1, Perception +5, Ride +4, Sense Motive +2, Stealth +4, Survival +5, Swim +8 Modifiers Monster Lore
Languages Common
SQ Heart of the Wilderness +0, Inquisitor Domain: Ferocity, Judgement (1/day) (Su)
Combat Gear Masterwork Chain Shirt, Masterwork Greatsword;
--------------------
SPECIAL ABILITIES
--------------------
Ferocious Strike (+1) (4/day) (Su) +1 damage for an attack.
Heart of the Wilderness +0 +5 on CON checks to stabilize, +1/2 level to negative HP level for death, +1/2 level Survival.
Inquisitor Domain: Ferocity Associated Domain: Strength
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2: -Choose- (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Monster Lore +1 (Ex) +1 to Knowledge checks when identifying the weaknessess of creatures.

OK, I built this guy quick so he is ok but not super optimized.

His Ac, saves and to hit are good.

His damage is good.

If you really need to go nova the judgement of justice + ferocity + divine favor + magic weapon can make you be +8 to hit 2d6 + 10 19-20 x2 for four rounds of a fight, and then
2d6 + 9 19-20 x2 after that.

He seems solid to me and imo would be fun to play.

Anyway just some ideas, Good Luck.


Covent wrote:
Black_Lantern wrote:
All I know is that we're going to have a bard, a healer cleric, and a blasty sorcerer. My DM is still deciding on point buy. However avoiding MAD would be good. How do the inquisitor operate in combat? I noticed has 3/4 BAB which sort of scares me.

Inquisitors are absolute Melee beasts, Judgment + bane + solo teamwork feats (OUTFLANK!!!) is ftw.

Also you have a healer cleric and a bard you support is covered.

Point your bard at the master performer/grand master performer line of feats.

Get outflank (its an amazing teamwork feat) when you can.

The Menacing property on a weapon might not be bad to aim for as well.

Gang-up is amazing, due to the fact that you count as your own ally and therefore just need 2 people to proc it.

Make either the cleric or the bard melee with you or give you a summon.

Honestly Inquisitor is imo the strongest non-full caster class that is out of a Paizo book.

Usually what I have seen from the inquisitor's on my table is the big two-hand beat down.

However if you need more AC Falcata +shield is not terrible, just not optimal.

Remember D&D is rocket tag, the best defense is an overwhelming offense.

** spoiler omitted **...

Is there anyway to boost my ac within like 4 levels without losing my greatsword? Other than animated shield, dodge, and dex improvements. I'm asking because I'm afraid I won't have enough points to invest in dex.


Kierato wrote:
Black_Lantern wrote:
Theconiel wrote:
see wrote:
leo1925 wrote:
Ok i don't know what BAMF means but if i understood what you meant then the ranger might be a good class for you.
Oedipus is the original BAMF.

Tom Lehrer song

Black_Lantern, have you yet come to wish you had not used the abbreviation? Your original post has become a discussion of Greek mythology.

Not at all it generated answers for me and is making me laugh.
Speaking of answers, you didn't answer my last question.

Sorcerer is already face and I like to avoid playing good characters. Well I might dabble in intimidate. I want to be able to give and find information for the party but don't want to be a healer slave or trap monkey.


Whats so BAMF about a Ranger? I never got them, they just seem like weak fighters who can survive better.


You can always play another Bard. There are a couple archetypes with inspire courage replacements that are nearly as good as inspire courage that don't overlap with it. Archivist gives insight bonuses on AC, attack, and saves but may clash with the other bard on knowledge skill duplication. Court bard applies the opposite of inspire courage to language sharing enemies without save but conflicts with another face.

With a three other casters already on board the magician's inspire courage replacement is also potentially useful. Magician also trades out bardic knowledge so it'll hardly step on a Classic Bard's toes at all.


Black_Lantern wrote:
Kierato wrote:
Black_Lantern wrote:
Theconiel wrote:
see wrote:
leo1925 wrote:
Ok i don't know what BAMF means but if i understood what you meant then the ranger might be a good class for you.
Oedipus is the original BAMF.

Tom Lehrer song

Black_Lantern, have you yet come to wish you had not used the abbreviation? Your original post has become a discussion of Greek mythology.

Not at all it generated answers for me and is making me laugh.
Speaking of answers, you didn't answer my last question.
Sorcerer is already face and I like to avoid playing good characters. Well I might dabble in intimidate. I want to be able to give and find information for the party but don't want to be a healer slave or trap monkey.

Diplomacy is used for gather information.

Silver Crusade

Set wrote:

I woulda thought a 'BAMF' was someone who could teleport around a bunch like Nightcrawler, and was gonna suggest some third-party stuff like the Blinkling race from Bastards & Bloodlines, classed into a blink-based Sidestepper PrC from a Scarred Lands book. :)

That's still my default assumption when I see BAMF even after all these post-Pulp Fiction years.


Is there anyway to boost my ac within like 4 levels without losing my greatsword? Other than animated shield, dodge, and dex improvements. I'm asking because I'm afraid I won't have enough points to invest in dex.

You should have gold to buy a ring of protection an amulet of natural armor and a cloak as well.

Remember you get Magic, weapon greater and magic vestment at 7th so you honestly do not absolutely have to buy magic weapons/armor. This is of course due to the fact that both of these spells last hours/level.

Also, before you grab a ring of protection +2 or an amulet +2 look at a dusky rose ioun stone as this cheaper by 1000 gp for 1 AC.

You can also grab a mithral breast plate for 4200 that will get you 2 ac and not slow you down.

So at level 5 your AC could be 19 due to 10(base) + 1(dex) +1(deflection) +1(Enhancement bonus to natural armor)+6(armor)

You would have a +1 ROP, a +1 Amulet of Natural armor, a +1 cloak of resistance, and a Mithral breastplate.

Get a strength belt at level 6, and make sure the cleric and bard are buffing/healing you and you will be ok all the way till level 7, where you get your free magic weapon and armor from then on.

I guess you could also judge for AC or fast healing maybe DR, however I am a strong proponent of offense>defense.

Anyway just my two cents.


Kierato wrote:
Black_Lantern wrote:
Kierato wrote:
Black_Lantern wrote:
Theconiel wrote:
see wrote:
leo1925 wrote:
Ok i don't know what BAMF means but if i understood what you meant then the ranger might be a good class for you.
Oedipus is the original BAMF.

Tom Lehrer song

Black_Lantern, have you yet come to wish you had not used the abbreviation? Your original post has become a discussion of Greek mythology.

Not at all it generated answers for me and is making me laugh.
Speaking of answers, you didn't answer my last question.
Sorcerer is already face and I like to avoid playing good characters. Well I might dabble in intimidate. I want to be able to give and find information for the party but don't want to be a healer slave or trap monkey.
Diplomacy is used for gather information.

Perhaps in your campaigns but the majority of people that we're allowed to use diplomacy on are commoners. Our basically instantly gives out information from significant friendly people.


Covent wrote:
Is there anyway to boost my ac within like 4 levels without losing my greatsword? Other than animated shield, dodge, and dex improvements. I'm asking because I'm afraid I won't have enough points to invest in dex.

You should have gold to buy a ring of protection an amulet of natural armor and a cloak as well.

Remember you get Magic, weapon greater and magic vestment at 7th so you honestly do not absolutely have to buy magic weapons/armor. This is of course due to the fact that both of these spells last hours/level.

Also, before you grab a ring of protection +2 or an amulet +2 look at a dusky rose ioun stone as this cheaper by 1000 gp for 1 AC.

You can also grab a mithral breast plate for 4200 that will get you 2 ac and not slow you down.

So at level 5 your AC could be 19 due to 10(base) + 1(dex) +1(deflection) +1(Enhancement bonus to natural armor)+6(armor)

You would have a +1 ROP, a +1 Amulet of Natural armor, a +1 cloak of resistance, and a Mithral breastplate.

Get a strength belt at level 6, and make sure the cleric and bard are buffing/healing you and you will be ok all the way till level 7, where you get your free magic weapon and armor from then on.

I guess you could also judge for AC or fast healing maybe DR, however I am a strong proponent of offense>defense.

Anyway just my two cents.

Is shield of faith worthwhile?


Ah, I don't think I can help you much as it is hard for me to define "help the party out of combat" from your perspective and campaign style.


I'm a big fan of switch-hitter rangers. Melee combat? Check. Ranged combat? Check. Tracking/traps/perception/stealth? Check.

I'm playing a half-orc ranger in a current game, and I'm damn good at nearly everything (except social skills, but hey that's what the bard is for).

A simple example build of a human ranger on a 20 point build would be:

Str 18 (base 16 +2 racial)
Dex 14
Con 12
Int 12
Wis 14
Cha 7

Feats: Power Attack, Weapon Focus (Falchion)

Skills: You'll get to choose 8 of them. Stealth, Survival, and Perception are pretty much required. The rest can be whatever is useful.

You can take whatever archetypes float your boat, they don't change your core strategy much, which is to use your Combat Style bonus feats to pick up archery feats without needing the prereqs. So at level 2 you'll get Rapid Shot, and at level 6 you'll get Manyshot. Point Blank and Precise Shot aren't worth anything to you, since if there's melee combat, you're right there in it.

A more flavorful variation (the one I play) looks like this at 1st level:

Half-orc ranger.
Str 18
Dex 14
Con 12
Int 12
Wis 14
Cha 7

Feat: Keen Scent.
Racial traits: Bestial, Scavenger
Archetype: Trapper.

I sacrifice some combat ability, but in exchange I get Tracking AND Trapfinding. At 1st level, I've got a +8 Perception and +6 Survival. The Perception goes up to +11 vs traps, and the Survival goes up to +7 while tracking, while the Scent ability lets me track across even the harshest terrain with no penalties. Darkvision is also a plus.


Black_Lantern wrote:
Is shield of faith worthwhile?

It is ok, just remember it does not stack with Ring of protection as it is a deflection bonus, so you only get the better of the two.

Also you have alot of choices in buff spell's already. I wanted to have you take bless as it is amazing, however you only have so many spell slots at this level.

It would also be another round of buffing and no damage, so in my opinion I think magic weapon=divine favor=bless>shield of faith.

I mean feel free to get it later but it is an in combat buff unfortunately.

It is all about the action economy.


lastspartacus wrote:
Whats so BAMF about a Ranger? I never got them, they just seem like weak fighters who can survive better.

That might have been the case in 3.5, but in PF rangers are very good combatants (the new animal companion rules and the new caster level rules help) and can do way higher amounts of damage than a fighter but less often (still more oftern than a paladin).

The thing is that when playing a ranger the DM should tell him what are the good choices for favored enemies and favored terrains.
Also the spells really help.


leo1925 wrote:
lastspartacus wrote:
Whats so BAMF about a Ranger? I never got them, they just seem like weak fighters who can survive better.

That might have been the case in 3.5, but in PF rangers are very good combatants (the new animal companion rules and the new caster level rules help) and can do way higher amounts of damage than a fighter but less often (still more oftern than a paladin).

The thing is that when playing a ranger the DM should tell him what are the good choices for favored enemies and favored terrains.
Also the spells really help.

Or the DM should work to include his favored enemies and terrains. Nothing throws a monkey wrench into a revenge style character history than being told that I don't plan on using those.


Kierato wrote:
leo1925 wrote:
lastspartacus wrote:
Whats so BAMF about a Ranger? I never got them, they just seem like weak fighters who can survive better.

That might have been the case in 3.5, but in PF rangers are very good combatants (the new animal companion rules and the new caster level rules help) and can do way higher amounts of damage than a fighter but less often (still more oftern than a paladin).

The thing is that when playing a ranger the DM should tell him what are the good choices for favored enemies and favored terrains.
Also the spells really help.
Or the DM should work to include his favored enemies and terrains. Nothing throws a monkey wrench into a revenge style character history than being told that I don't plan on using those.

I had in my mind APs and modules when i made the above post, oh and by the way even if the player reads the suggestions on the player's guide, he should ask the DM for good suggestion because i have seen an AP guide giving bad suggestions.


Basically the FE should be something to be encountered in groups... usually the choice for APs is human. Dragon for example is a bad choice, since for solitary tough monsters that are likely to be encountered at higher levels a ranger can use Instant Enemy.


Kierato wrote:
Ah, I don't think I can help you much as it is hard for me to define "help the party out of combat" from your perspective and campaign style.

Well let me rephrase that he gives social information. Monsters and magic information that you would get from knowledge checks are solid. (Of course he's just making the wizard's job easier -shakes fist-)

SunsetPsychosis wrote:

I'm a big fan of switch-hitter rangers. Melee combat? Check. Ranged combat? Check. Tracking/traps/perception/stealth? Check.

I'm playing a half-orc ranger in a current game, and I'm damn good at nearly everything (except social skills, but hey that's what the bard is for).

A simple example build of a human ranger on a 20 point build would be:

Str 18 (base 16 +2 racial)
Dex 14
Con 12
Int 12
Wis 14
Cha 7

Feats: Power Attack, Weapon Focus (Falchion)

Skills: You'll get to choose 8 of them. Stealth, Survival, and Perception are pretty much required. The rest can be whatever is useful.

You can take whatever archetypes float your boat, they don't change your core strategy much, which is to use your Combat Style bonus feats to pick up archery feats without needing the prereqs. So at level 2 you'll get Rapid Shot, and at level 6 you'll get Manyshot. Point Blank and Precise Shot aren't worth anything to you, since if there's melee combat, you're right there in it.

A more flavorful variation (the one I play) looks like this at 1st level:

Half-orc ranger.
Str 18
Dex 14
Con 12
Int 12
Wis 14
Cha 7

Feat: Keen Scent.
Racial traits: Bestial, Scavenger
Archetype: Trapper.

I sacrifice some combat ability, but in exchange I get Tracking AND Trapfinding. At 1st level, I've got a +8 Perception and +6 Survival. The Perception goes up to +11 vs traps, and the Survival goes up to +7 while tracking, while the Scent ability lets me track across even the harshest terrain with no penalties. Darkvision is also a plus.

Is that Animal boon which makes your animal companion just as effective as a druid's worthwhile? Do you recommend a switch hitter to a point starved character?

Covent wrote:
Black_Lantern wrote:
Is shield of faith worthwhile?

It is ok, just remember it does not stack with Ring of protection as it is a deflection bonus, so you only get the better of the two.

Also you have alot of choices in buff spell's already. I wanted to have you take bless as it is amazing, however you only have so many spell slots at this level.

It would also be another round of buffing and no damage, so in my opinion I think magic weapon=divine favor=bless>shield of faith.

I mean feel free to get it later but it is an in combat buff unfortunately.

It is all about the action economy.

Yeah I hear where you're coming from, btw I've taken a serious look at them and they look awesome.

Riku Riekkinen wrote:
Basically the FE should be something to be encountered in groups... usually the choice for APs is human. Dragon for example is a bad choice, since for solitary tough monsters that are likely to be encountered at higher levels a ranger can use Instant Enemy.

What are you talking about?


I mean that Ranger gets most of his Favoured Enemy, if its a plentiful species. Even if you know the last big bad guy is a dragon, there is 3rd level ranger spell that lets you treat anyone as your favoured enemy. So going after big guys with Favoured Enemy choice is kind of waste.

Well now that I actually read your post I see that you are only probably going through early levels. Could you say a bit more precisely what means low level? Because people here have a whole lot different opinions about that.


Riku Riekkinen wrote:

I mean that Ranger gets most of his Favoured Enemy, if its a plentiful species. Even if you know the last big bad guy is a dragon, there is 3rd level ranger spell that lets you treat anyone as your favoured enemy. So going after big guys with Favoured Enemy choice is kind of waste.

Well now that I actually read your post I see that you are only probably going through early levels. Could you say a bit more precisely what means low level? Because people here have a whole lot different opinions about that.

Starting at one however don't know when we'll end.

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