Druidic magic?


Rules Questions

Lantern Lodge

Hello! ^^

I´m just wondering about a thing that bugs both me and my group. It´s about druids and magic. As I´ve seen it, druids can prepare and cast a couple of spells per day, drawn from their spell list. Is it correct that a druid know all the spells from the book, and that it´s only the times/day- thing that limits their use? I haven´t read something that reveals the opposite, but it feels a bit wierd that ever druid knows everything... :/
Can anyone please correct me if I´m wrong?

Thank you on beforehand, Lambsteak


All divine casting classes know all of their spells. The only exception is the oracle because it casts spontaneously.

Grand Lodge

Yes, druids can select any spell on their spell list when preparing spells for the day, just as clerics can.

It is usually recommended to limit characters to the core rulebook, and allow outside spells in a limited fashion.

However, I have not had a problem letting my players prepare from any book, with only a few minor vetos along the way.

Dark Archive

Shadow_of_death wrote:
All divine casting classes know all of their spells. The only exception is the oracle because it casts spontaneously.

And inquisitors.


As others have said all non-spontaneous divine casters know all of the spells.

Scarab Sages

Concept being that they don't have to learn every spell ever like a wizard. They just walk down the proverbial celestial wal-mart, picking out the spells they want for the day from the aisles.


Magicdealer wrote:
Concept being that they don't have to learn every spell ever like a wizard. They just walk down the proverbial celestial wal-mart, picking out the spells they want for the day from the aisles.

Or it could work that way.

Grand Lodge

Lambsteak wrote:

Hello! ^^

I´m just wondering about a thing that bugs both me and my group. It´s about druids and magic. As I´ve seen it, druids can prepare and cast a couple of spells per day, drawn from their spell list. Is it correct that a druid know all the spells from the book, and that it´s only the times/day- thing that limits their use? I haven´t read something that reveals the opposite, but it feels a bit wierd that ever druid knows everything... :/
Can anyone please correct me if I´m wrong?

Thank you on beforehand, Lambsteak

From what I understand, it's not so much that they know all of the spells as it's more of an intuition. I believe, role-playing wise, that essentially they pray (or in the case of my shaman druid, commune with the spirits in all living things. and whatever divine force they connect to imbues them with whatever aspects of their power they ask for that day.

It does feel a bit broken compared to the classic wizard, but eh, it is what it is.


A wizard knows all the spells stored in their spellbook. A priest knows all the spells stored in his god. A druid knows all the spells stored in the woods.

Grand Lodge

So if I steal the woods, the druid can no longer prepare spells?


Knowledge of new spells is a fun way of giving rewards, not just to wizards.

For example, if a druid who normally knows all Core Rulebook's and APG's spells and can select those at his/her will everyday might do some awesome roleplay/quest for some sort of nature god or something, at the end of which s/he is granted access to what's in the Ultimate Magic.

A'course, I also see the annoyance in that from a player's point of view.


TriOmegaZero wrote:
So if I steal the woods, the druid can no longer prepare spells?

+5

Scarab Sages

leo1925 wrote:
Magicdealer wrote:
Concept being that they don't have to learn every spell ever like a wizard. They just walk down the proverbial celestial wal-mart, picking out the spells they want for the day from the aisles.
Or it could work that way.

*slow clapping*

I forgot about that :P Best comic ever.


Vendis wrote:

Knowledge of new spells is a fun way of giving rewards, not just to wizards.

For example, if a druid who normally knows all Core Rulebook's and APG's spells and can select those at his/her will everyday might do some awesome roleplay/quest for some sort of nature god or something, at the end of which s/he is granted access to what's in the Ultimate Magic.

A'course, I also see the annoyance in that from a player's point of view.

I see the annoyance in a player memorizing any one of hundreds of spells available to him every day if I don't say otherwise.

Wizards get patently ridiculous in these games as books get released, but at least they have to make some sacrifice for that expanded versatility.


Troubleshooter wrote:


I see the annoyance in a player memorizing any one of hundreds of spells available to him every day if I don't say otherwise.

Wizards get patently ridiculous in these games as books get released, but at least they have to make some sacrifice for that expanded versatility.

Oh, I agree. Luckily enough for me, there is a girl in my group who about 85% of the time plays the party's druid, and she isn't a cheesemiester at all. Her current character could probably solo encounters meant for all of us if she power gamed. She also just uses the CRB and APG, since those are the only paper copies we have access to, though we're allowed to the pdfs we have.

Point is, there needs to be a balance of fun between the DM and the players, and allowing spells from other books is definitely a case-by-case thing.

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