| harmor |
Is it Survival or Knowledge (Dungeoneering)? Or not possible?
NOTE: We didn't have a Compass.
kingpin
|
If is is possible to have track your movements since entering the dungeon then I would make it a knowledge (duneoneering), modified by to complexity of the turns they have made and the length of time they have travelled.
If they simply woke up in a dungeon, then no check would be allowed without a compass or a wayfinder.
Howie23
|
Not possible without a compass or other similar device.
HOWEVER, this is a magical world so i would allow a check for my players. Either skill is good. I would prob say dungeoneering if underground and survival if above (harder to tell underground, no sun direction and so on)
A magical world means that there might be a magical means (spell, spell-like ability, racial ability, magic item) that would get the job done. To use a mundane skill, there has to be a mundane source of data. If a magical world also includes such a mundane source of data, whether mold that grows in the shape of compass roses or whatever, that's cool. YMMV.
| Cheapy |
concerro wrote:I personally would rule that you also need to be able to see the sky.prd wrote:
Special: If you are trained in Survival, you can automatically determine where true north lies in relation to yourself.
I know of people who always know where North is, no matter where they are. All it takes is constantly asking yourself where north is when you're outside. After a while of this, you'll get an intuitive understanding of where North is, based on how you move. Kinda cool actually.
| wraithstrike |
concerro wrote:I personally would rule that you also need to be able to see the sky.prd wrote:
Special: If you are trained in Survival, you can automatically determine where true north lies in relation to yourself.
Maybe there is some type of clue that can be picked up on. People in movies have been able to deduce direction from clues while underground.
| Lexarius |
| Hudax |
concerro wrote:I personally would rule that you also need to be able to see the sky.prd wrote:
Special: If you are trained in Survival, you can automatically determine where true north lies in relation to yourself.
There is no point to having the ability if you have to see the sky. That's a bit like saying you can tell when it's daytime, but only if you can see the sky.
Nimon
|
Dungeoneering I think also includes spelunking if you want to incorperate that skill in addition to or instead of survival.
Humans do have tiny crystals in our heads that are sensitive to magnetic fields, some are greater then others, which helps determine north. Birds have the same thing only theirs are much larger in ratio to the size of thier heads, which is how they migrate.
| harmor |
harmor wrote:It's Survival. That skill already covers locating north; just because you're underground shouldn't change the skill (although at the GM's option, it could and probably SHOULD raise the DC).Which skill do you use to know which way is North underground?
Is it Survival or Knowledge (Dungeoneering)? Or not possible?
NOTE: We didn't have a Compass. We discussed this already here but didn't come up with a resolution.
Fair.