Non Adventure Path Suggestions


Advice


My gaming group is looking for a new set of modules or series to run after our Kingmaker campaign is finished(we have a ways off, but it doesn't hurt to start now). We don't want something as long as an adventure path(unless it is very well recommended) and not so short as a single module. We have already played the following: Curse of the Crimson Throne, Rise of the Runelords, Legacy of Fire, Kingmaker, Carrion Crown(playing as well) and Darkmoon Vale series. I want to play Red Hand of Doom or something along these lines(gearing up for battle, but not War of the Burning Sky I plan to run that after). It can be any adventures from 1e-4e, Pathfinder, Savage Worlds or Old School revival(Swords and Wizardry, Hackmaster, Castles & Crusades, OSRIC).


My "standard" recommendation for a set of linked modules. All low level, but then I and my players like low level modules:

Campaign centered in Falcon's Hollow
D0--------------1st
D1--------------2nd
D1.5------------5th
E1--------------5th (maybe-or put it after D4 and scale it up)
D4--------------6th

D0 - Hollow's Last Hope
D1 - Crown of the Kobold King
D1.5 - Revenge of the Kobold King
E1 - Carnival of Tears
D4 - Hungry are the Dead

D0, D1, D1.5 and D4 are tied together. E1 is still set in Falcon's Hollow but is a break from Kobolds, and is just a bloody good module.

-- david
Papa.DRB

Scarab Sages

Our group shifted to running Pathfinder Society scenarios. You can carve out the modules by region and play them all there so you don't get the "bouncing between Galt and the Mwangi" issues. We started with the group in Absalom passing their test through Master of the Fallen Fortress (add RP by using material from the Absalom book). They then get shipped off to their new assignment in Varisia. We ran through Godsmouth Heresy and now we're looking at doing the Shards of Ice series followed by the two City of Secrets scenarios. That may wrap up our time in Varisia, at which time we could move back to Absalom for lots of city adventures or head to another region with lots of scenarios (there's a good amount on Garund).


Thanks Papa-DRB and Sueda! Problem is the D0-D1.5 we have already played(Darkmoon Vale series) and two of us already play PFS pretty regularly. We were kinda looking at some of the more memorable modules from previous systems and converting them to Pathfinder. Like White Plume Mountain or Return to Barriers Peak, Keep on the Border Lands...

Scarab Sages

I really liked the modules originally put out for 3.0. You could easily start with The Sunless Citadel, weaving in elements that will grow all the way up to Bastion of Broken Souls. The modules can all be readily tied into various plots and sub-plots and the overall storyline is really epic. I did this for a home game and it went very well.

Contributor

Moved thread.


I guess we are going to settle on the Banewarrens. I just need to find out a little more about it.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Non Adventure Path Suggestions All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice