Nystagohod
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I'm suppose to be playing a gestalt pathfinder campaign this weekend and decided to make a ranger. However I'm stumped when it comes to what the second part of my class should be. I'm personally debating between Barbarian, Rogue, Fighter, and Witch. All seeming to compliment the ranger in ways I like.
My goal with this character is to be able to rush in and rush out and take as many enemies out as I can in that process.
Ultimate magic, Advanced players, Psionics unleashed and of course the core rule book are all allowed as well as most variants of classes featured in the books. It's level 6 and I'm playing a half-elf.
I tend to avoid anything involving the lawful axis of alignment but I'm not dead set against it. Any advice can help and thanks to those that do.
| Omelite |
I'm suppose to be playing a gestalt pathfinder campaign this weekend and decided to make a ranger. However I'm stumped when it comes to what the second part of my class should be. I'm personally debating between Barbarian, Rogue, Fighter, and Witch. All seeming to compliment the ranger in ways I like.
My goal with this character is to be able to rush in and rush out and take as many enemies out as I can in that process.
Ultimate magic, Advanced players, Psionics unleashed and of course the core rule book are all allowed as well as most variants of classes featured in the books. It's level 6 and I'm playing a half-elf.
I tend to avoid anything involving the lawful axis of alignment but I'm not dead set against it. Any advice can help and thanks to those that do.
A synthesist summoner would be a pretty powerful option for gestalt, and you'd have a lot of flexibility in deciding what you want to be good at. Also the half-elf favored class option for summoner is pretty awesome.
Of the ones you listed I'd go for the witch, primarily because there's a big difference between good will saves and bad will saves. Makes the character a little MAD though, as CHA is the only unimportant stat.
Monk would be pretty good for the mobile concept you're talking about, and favored enemy makes flurry a lot more powerful, though continued advancement requires you to be "lawful." Luckily, lawful is a very flexible term without a very good definition.
LazarX
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I'm suppose to be playing a gestalt pathfinder campaign this weekend and decided to make a ranger. However I'm stumped when it comes to what the second part of my class should be. I'm personally debating between Barbarian, Rogue, Fighter, and Witch. All seeming to compliment the ranger in ways I like.
My personal choice would be Druid hands down. Most of the other choice you have eiteher overlap too much, or in the last case turn your Ranger to a clothie.
W E Ray
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My advice for Gestalt is to decide what your "primary" Class is -- the Class that determines what you do with your Standard Action each fight, and then find a Class that compliments that, not trumps it.
So, a Ranger that uses his bow each round wouldn't necessarily fit with a caster because you can't cast AND use your bow each round; going back and forth is a waste of an entire Class.... Now, if you want your Ranger to be able to get a Druid's animal companion and the Druid's Special Class Features, it's perfect.
If you want to be a run-and-hit guy, a Spring Attack fighter, get Classes that bulk up your Movement. One in Barbarian then all in Monk. (If you're thinking of wearing Armor then you have to go elsewhere instead of Monk.)
Without knowing the Fluff you want your PC to be based on I'd go full Monk (for the Movement & AC) and then in the secondary Class, Bbn-1 / Ranger... / Ftr-2 (for the two extra Feats).
| Frogboy |
I'm currently playing a gestalt Ranger/Druid. Traded out ranger spells for Hunters Tricks. It's a good combo even if not super optimal. Theres overlap in some areas. Even though I opted out of both animal companions (big group), you could actually have two at your side if you wanted. We randomly determined what classes were available to us so I didn't have a lot of choice but it's worked out well.
If you are power-gaming (no offence if you are) than this might not be the most powerhouse combo. A super ranger with full spellcasting isn't a pushover though.
LazarX
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I'm currently playing a gestalt Ranger/Druid. Traded out ranger spells for Hunters Tricks. It's a good combo even if not super optimal. Theres overlap in some areas. Even though I opted out of both animal companions (big group), you could actually have two at your side if you wanted.
Identical class features do not stack for Gestalt. You get one of the better variety, in this case the Druid's rules would apply. I do think the Druid/Ranger combo is one of the rocking ones.
Davor
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Inquisitor would be a good one. Similar ability requirements, Judgments and Bane would be GLORIOUS when combined with Ranger Favored Enemies, support and buff spells, all good saving throws, bonus teamwork feats or, if you choose the Preacher archetype, bonus ally rerolls for things, which is always awesome.
Additionally, Bard would work well, too. Group buffs out the wazoo (which you, of course, benefit from), Arcane Strike, and you can cast in the armor types you'll probably be wearing.
Then, of course, there's the Magus. Combining Full BAB with Spell Combat would be all kinds of awesome, you'd get Spellstrike, armored casting as you level, and of course you always have the option of pulling a switch-hitter type build where you use Ranger for the ranged options and your now FULL BAB MAGUS for melee options.
And again, all of the above options give you good bonuses to all saves.
Nystagohod
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What is this gestalt thing?
Gestalt is a form of multi-classing that was detailed in 3.X Unearthed Arcana. Essentially you pick two classes and take the better of what each one has to offer in terms of saves, Hd, and skills. And you combine all the other special abilities and spells.
Now each time you level instead of choosing Fighter or rogue. You take a level In this new fighter rogue Hybrid. However to balance this out you the dm send creatures of 2 challenge rating higher against you to make it more of a fair fight.
It creates a lot more flavour in a character for example if my two classes were ranger/sorcerer. I would have the rangers HD, Skill points, Fort, Ref, spells ,and all class abilities. I'd also get the Sorcerers will save, Class abilities, and spells in addition. The skill lists of both classes combine to determine what is and isn't a class skill.
This obviously creates a more powerful campaign setting and it's highly recommended that everyone in a campaign be gestalt due to the power difference. Although giving non gestalt characters 3 more levels then the gestalt characters tends to even this problem out.