| TaiMaiShu |
Planning on building a human paladin, 25 point buy:
17 Str
14 Con
13 Dex
10 Int
10 Wis
16 Cha
Feats: Improved Initiative, Toughness (1st), Power Attack(3rd), Step Up(5th), Skill focus (knowledge planes)(7th), Eldritch Heritage(abyssal)(9th), Improved Eldritch Heritage(11th)
Probably going to start at level 1, and it's a two man group + DM npc/s.
So, I'm planning to put all my points into STR, get Sash of War Champion and Mithral Fullplate for wearing a "Medium Armor" without penalty to movement. -2 check penalty is not much of a problem, +4 max dex for armor works well with +6 dex item to give 19 dex if I have extra money throwing around or happen to find one.
As for the Str bonus from 9th level abyssal bloodline, is it possible to wear a robe over your armor and vice-versa? Can I wear Robe of Arcane Heritage and my armor at the same time and get the benefit of both items?
so at 12th level with +6 str item I should have str of 30 if I have The robe on and +3 points into str from leveling up.
| TaiMaiShu |
You're a Paladin with the Abyssal heritage? How have you not committed suicide yet? =/ You need to end your blight upon the world!
That depends on your background. (didn't get eldritch heritage until 9th level) You can find out as you travel around and find a way to redeem your ancestor's gifts.
Or, you became paladin because you have abyssal heritage, you want to clear your ancestor's filth by slaying all demons.
Or, you seek redemption from your ancestor's "wrong doings" and want to clear your own names.
I can think up more reasons, It's all about how you role play this out.
| Ravingdork |
Armor takes up the armor slot. Robes take up the body slot.
I see nothing mechanically wrong with your build.
EDIT: You can even use your sash at the same time as it only takes up the chest slot (which apparently is different from the body slot).
I just LOVE Pathfinder's changes to the magic item body slot rules. :D
Here's an excerpt from the Magic Item rules that might help you:
Many magic items need to be donned by a character who wants to employ them or benefit from their abilities. It's possible for a creature with a humanoid-shaped body to wear as many as 15 magic items at the same time. However, each of those items must be worn on (or over) a particular part of the body, known as a “slot.”
A humanoid-shaped body can be decked out in magic gear consisting of one item from each of the following groups, keyed to which slot on the body the item is worn.
Armor: suits of armor.
Belts: belts and girdles.
Body: robes and vestments.
Chest: mantles, shirts, and vests.
Eyes: eyes, glasses, and goggles.
Feet: boots, shoes, and slippers.
Hands: gauntlets and gloves.
Head: circlets, crowns, hats, helms, and masks.
Headband: headbands and phylacteries.
Neck: amulets, brooches, medallions, necklaces, periapts, and scarabs.
Ring (up to two): rings.
Shield: shields.
Shoulders: capes and cloaks.
Wrist: bracelets and bracers.
Of course, a character may carry or possess as many items of the same type as he wishes. However, additional items beyond those in the slots listed above have no effect.
Some items can be worn or carried without taking up a slot on a character's body. The description of an item indicates when an item has this property.
| Ravingdork |
Cheapy wrote:I don't think you can wear a robe and armor at the same time.Can you put the robe of arcane heritage's effect on your armor for 24,000? (16,000 normal cost, +8,000 to add it on an existing piece of craftsmanship.)
I suppose you could if your GM allowed it, but why would you? It's a waste of money (unless you are looking to benefit from multiple robe abilities).
| TaiMaiShu |
TaiMaiShu wrote:I suppose you could if your GM allowed it, but why would you? It's a waste of money (unless you are looking to benefit from multiple robe abilities).Cheapy wrote:I don't think you can wear a robe and armor at the same time.Can you put the robe of arcane heritage's effect on your armor for 24,000? (16,000 normal cost, +8,000 to add it on an existing piece of craftsmanship.)
If he doesn't alow to wear robe and armor at the same time, I have to resort to 24,000 idea. This way I get +4 str at level 11, and max of +6 at 15 instead of 19. If he does, saves me 8k.
| Ravingdork |
Ravingdork wrote:If he doesn't alow to wear robe and armor at the same time, I have to resort to 24,000 idea. This way I get +4 str at level 11, and max of +6 at 15 instead of 19. If he does, saves me 8k.TaiMaiShu wrote:I suppose you could if your GM allowed it, but why would you? It's a waste of money (unless you are looking to benefit from multiple robe abilities).Cheapy wrote:I don't think you can wear a robe and armor at the same time.Can you put the robe of arcane heritage's effect on your armor for 24,000? (16,000 normal cost, +8,000 to add it on an existing piece of craftsmanship.)
Why would he DISALLOW it?
The rules allow for it as written.
Be sure to inform him that if he house rules the slots, he's messing with the game's overall balance and any consequences that stem from it are his own fault.
Diego Rossi
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So you want to use:
Sash of the War Champion
This bright red strip of cloth, stitched with images of a cheering crowd throwing garlands toward a chariot, fits across the wearer's shoulders and then diagonally down his chest to reach his opposite hip. The wearer treats his fighter level as 4 higher than normal for the purpose of the armor training and bravery class features.
and
Robes of Arcane Heritage
These elegant, dark purple and royal blue robes are usually decorated with gold stitching depicting a sorcerer bloodline, though some indicate a family tree. The stitching changes to match the sorcerer bloodline of the wearer. The wearer treats her sorcerer level as 4 higher than normal for the purpose of determining what bloodline powers she can use and their effects.
without any level in fighter and sorcerer?
AFAIK they will not work at all if you don't have a level in the relevant class.
amethal
|
So you want to use:
Sash of the War Champion
This bright red strip of cloth, stitched with images of a cheering crowd throwing garlands toward a chariot, fits across the wearer's shoulders and then diagonally down his chest to reach his opposite hip. The wearer treats his fighter level as 4 higher than normal for the purpose of the armor training and bravery class features.
and
Robes of Arcane Heritage
These elegant, dark purple and royal blue robes are usually decorated with gold stitching depicting a sorcerer bloodline, though some indicate a family tree. The stitching changes to match the sorcerer bloodline of the wearer. The wearer treats her sorcerer level as 4 higher than normal for the purpose of determining what bloodline powers she can use and their effects.
without any level in fighter and sorcerer?
AFAIK they will not work at all if you don't have a level in the relevant class.
Eldricth heritage gives a sorcerer blood line at character level -2, so I'd allow an eldritch sash to increase it to character level +2. It wouldn't give access to any extra powers though.
Does sash of the war champion say whether you can or can't use it to change a fighter level of 0 to a fighter level of 4? I tend towards a general rule that if anyone can use it, the item should say so (as it does with Monk's Robe).
Anyway, this appears to be a 25 point buy game, so the GM might not worry too much about minor technicalities in his Epic Fantasy campaign. Personally, I'd take a level in Nature Oracle in order to add Charisma to AC instead of Dex.
| Ravingdork |
So you want to use:
Sash of the War Champion
This bright red strip of cloth, stitched with images of a cheering crowd throwing garlands toward a chariot, fits across the wearer's shoulders and then diagonally down his chest to reach his opposite hip. The wearer treats his fighter level as 4 higher than normal for the purpose of the armor training and bravery class features.
and
Robes of Arcane Heritage
These elegant, dark purple and royal blue robes are usually decorated with gold stitching depicting a sorcerer bloodline, though some indicate a family tree. The stitching changes to match the sorcerer bloodline of the wearer. The wearer treats her sorcerer level as 4 higher than normal for the purpose of determining what bloodline powers she can use and their effects.
without any level in fighter and sorcerer?
AFAIK they will not work at all if you don't have a level in the relevant class.
Seeing as eldritch heritage treats you as a sorcerer of your character level -2 (and later as a sorcerer of your character level) for the purposes of determinging your bloodline abilities, you DO in fact have a sorcerer level which the robes of arcane heritage can effect.
Not so sure about the sash though.
| TaiMaiShu |
The way I see Sash of War Champion is that if you don't have any fighter levels you treat your fighter level as 0. The Sash increase your fighter level from 0 to 4. It didn't say anything about you can't wear it and gain it's benefit if you don't have level/s in fighter, nor does it say you can gain it's benefit if you don't. So I guess it's up to the GM.
| Gignere |
The way I see Sash of War Champion is that if you don't have any fighter levels you treat your fighter level as 0. The Sash increase your fighter level from 0 to 4. It didn't say anything about you can't wear it and gain it's benefit if you don't have level/s in fighter, nor does it say you can gain it's benefit if you don't. So I guess it's up to the GM.
But you still need to have the relevant features for it to effect. I don't think the sash can even benefit fighters before/if they don't they get armor training and bravery class features. Alot of fighter archetypes give those up at higher levels.
If the sash can't benefit fighters that trade out the armor training/bravery class features there is noway in hell to argue a paladin that never gets the feature in the first place can get it by wearing a sash.
| TaiMaiShu |
Is it wise to give up some smite evils to go with Sacred Servant with the travel domain with +10 to base speed, move through difficult terrain as normal, teleport as a move action, and gain some free useful utility spells? I'm more worry about my damage output without smite evil... As for weapons, I can go either way, 2h or SnS. It does allow me to catch up to those who fight at range and in air. (3rd level fly spell)