Switching between wielding a weapon in one or two hands


Rules Questions

Dark Archive

What type of action is it to switch between holding a one-handed weapon like a falcate in one hand or both hands?
Let's say a character with the accelerated drinker trait drinks a potion as a move action and than decides to full attack. Would he be able to get 1.5 his strength bonus on the damage roll?




if you're wielding a 2H weapon, you can let go of the weapon with one of your hands (free action). You're now only carrying the 2H weapon, not wielding it, but your free hand is now free to attack or help cast spells or whatever. And at the end of your turn if your free hand remains free you'd be able to return it to grip your 2H weapon so you can still threaten foes and take attacks of opportunity if you want.

Dark Archive

So with a quickdraw shield and armor spikes it would be possible to be THF, TWF and shielded at the same time. Nice.


Grick wrote:


if you're wielding a 2H weapon, you can let go of the weapon with one of your hands (free action). You're now only carrying the 2H weapon, not wielding it, but your free hand is now free to attack or help cast spells or whatever. And at the end of your turn if your free hand remains free you'd be able to return it to grip your 2H weapon so you can still threaten foes and take attacks of opportunity if you want.

As he says too, it is not an official answer, just his interpretation.

You could say you need a move action to grasp again and wield your weapon with two hands (a similar action to "draw a weapon"), so it keeps interest to the feat Quickdraw... and to fighter...

Dark Archive

Defraeter wrote:
You could say you need a move action to grasp again and wield your weapon with two hands (a similar action to "draw a weapon"), so it keeps interest to the feat Quickdraw... and to fighter...

Considering that the character already needs Quick Draw for his shield, it shouldn't be much of a problem.


Defraeter wrote:


You could say you need a move action to grasp again and wield your weapon with two hands (a similar action to "draw a weapon"), so it keeps interest to the feat Quickdraw... and to fighter...

He still needs the quickdraw feat to stow/draw the quickdraw shield as a free action, otherwise it's a swift action when combined with a move.

Liberty's Edge

Changing from 1 to 2h is a free action just the same as releasing is a free action. I would be very surprised if a DM tried claiming otherwise.
The reality is, during combat it would not be uncommon for one of your hands to release and regrip your blade(You even see it in films alot). To start charging actions for it would be very harsh


Asteldian Caliskan wrote:

Changing from 1 to 2h is a free action just the same as releasing is a free action. I would be very surprised if a DM tried claiming otherwise.

The reality is, during combat it would not be uncommon for one of your hands to release and regrip your blade(You even see it in films alot). To start charging actions for it would be very harsh

I claim it for my games, and there are no problems.

P198, "If you move a distance equal to your speed or less, you can also draw a weapon during a charge attack if your base attack bonus is at least +1".
And with the feat Quickdraw, changing from 1H to 2H becomes a free, so no more problems (as this action is similar to "draw a weapon").


Jadeite wrote:

What type of action is it to switch between holding a one-handed weapon like a falcate in one hand or both hands?

Let's say a character with the accelerated drinker trait drinks a potion as a move action and than decides to full attack. Would he be able to get 1.5 his strength bonus on the damage roll?

One point-you could not, with any combination of feats, use a move action and then full attack in the same round, if by full attack you mean a full attack action, ie a full round action getting multiple attacks.


As he says too, it is not an official answer, just his interpretation.
You could say you need a move action to grasp again and wield your weapon with two hands (a similar action to "draw a weapon"), so it keeps interest to the feat Quickdraw... and to fighter...

You could also say it was a full round action if you wanted to, but that wouldn't be within the rules. Since there is no rule on it, at all, even hinted at anywhere in the books i think a dev's word should be taken as the rule unless there's some argument to the contrary.

Realistically taking your hand off a two handed weapon is something you can do in less than a heart beat. You might even do it for a second as part of some attack routines.

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