Lord of Undeath needs help with his Corpse Companion


Rules Questions

Scarab Sages

I recently started a new character named Tarn Najrak. Tarn is a 30 yr old Human. He is a cleric of Pharisma from the capital of Osirion, Sothis. He previously worked for the Ruby Prince by aiding in the resurrection of the Risen Guard. He is of little experience so he only played a minor role in this process. After seeing the resurrection of countless soldiers and their frequent death his belief in Pharisma's final judgement and the natural end of life began to wane. Thus he requested to be reassigned. His new assignment is to aid the Pathfinder's and to create a foot hold for the Orison culture in Absalom. He has begun to use the undead for his own purposes. He uses them to destroy other undead and to accomplish difficult tasks. These undead often fall in battle which he considers a worthy use and a perfect destruction of them. If they do not fall in battle he eventually destroys them himself so as to purify the world of them and to serve Pharisma (he is a little twisted up).

Character: Tarn Najrak

Class: Cleric of Pharisma (Separatist) (Undead Lord) 2

Alignment: N

Ability Scores:
Str:10
Dex:10
Con:10
Int:10
Wis:13
Cha:20

Hp: 15 (13+2)

Armor Class:
AC: 18 (6+2)
Touch: 10
Flat-Foot: 18 (6+2)

Saving Throws:
Fort: 3
Ref: 0
Will: 4 (3+1)

BAB: +1
CMB: +1
CMD: 11

Skill Ranks:
Acrobatics: 2
Diplomacy: 1
Knowledge Religion: 1
Sense Motive: 1
Spell Craft: 1

Feats: Command Undead, Selective Channel, and Improved Channel

Traits: Sacred Conduit and Exalted of the society

So I have a couple questions for me cleric. These questions are mostly about the skeleton template and how it would affect my companion/control/animated (I don't think he will ever be animating any but who knows) minions. I'm hoping to have them focus on ranged combat.

1.) Does a skeleton have bow proficiency?
- If not how might one gain proficiency or use a ranged weapon in some other way

2.) Would a skeleton of say a manticore keep it's spikes from it's tail? Is this a possible option for a skeleton focused on ranged combat? Is this a good option for this?


Mcarvin wrote:


Class: Cleric of Pharisma (Separatist) (Undead Lord) 2

First thing, I don't think that you can take both the Separist and the Undead Lord archetypes since both of them modify the same class ability "domains" from the cleric.

Concering your questions, the skeleton template mentions that the skeleton keeps all weapon proficiencies, so you have no problems as long as you animate something that was proficient with bows/other ranged weapons before.
It also lists that you loose all special attacks and while the spikes of a manticore are not listed as special attacks they are listed under special abilities and are themselves attacks so you probably loose them (a generous DM might rule that you can launch spikes but they do not regrow).

Scarab Sages

The thing about separatist is inconsequential. The only advantage that separatist gives is picking a 2nd domain outside of your deities profile. The Undead Lord causes you to lose that 2nd domain so it doesn't matter. The only affect separatist has is losing the proficiency of your deities weapon (which for pharisma is a dagger so you already have it anyway).

Thanks for the feed back on the questions Maxxx. Can you think of any monsters that could serve as ranged skeletal combatants? Seems that the bow for the humanoid is the best option at this point.

The Exchange

Regardless of what you "lose," both of those archetypes affect the domains of the cleric, which means you cannot take both.

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