Please Critique My Melee Build


Advice


So, my group is playing musical GM chairs and once again we had to roll up new characters. We are playing fast progress so we should be hitting level 7 rather fast so we are all planning to get the Leadership feat.

I am currently playing a rather effective cleric so I decided to get a melee type cohort.

This is my cohort build
Stat emphasis on Str, Con, Dex, Wis in that order of importance.

Classes: 2 Ex-Monk(of the Four Winds)/1 Ranger(Trapper)/ 1 Fighter(two-handed)/1 Barbarian

Bonus Feats: Dodge(monk), Combat Reflexes(monk), Power Attack (Fighter)

Regular Feats: Cleave, Greater Cleave, Toughness

Gear: Custom Job Items: Belt of Constant Mage Armor, Bracers of Constant Shield Spell, Ring of Giant Strength, Boots of Might Constitution.

Weapons: Adamantine Great Sword, Sling, Brass Knuckles

So, does this look like it would be an effective build?

Silver Crusade

ItoSaithWebb wrote:

So, my group is playing musical GM chairs and once again we had to roll up new characters. We are playing fast progress so we should be hitting level 7 rather fast so we are all planning to get the Leadership feat.

I am currently playing a rather effective cleric so I decided to get a melee type cohort.

This is my cohort build
Stat emphasis on Str, Con, Dex, Wis in that order of importance.

Classes: 2 Ex-Monk(of the Four Winds)/1 Ranger(Trapper)/ 1 Fighter(two-handed)/1 Barbarian

Bonus Feats: Dodge(monk), Combat Reflexes(monk), Power Attack (Fighter)

Regular Feats: Cleave, Greater Cleave, Toughness

Gear: Custom Job Items: Belt of Constant Mage Armor, Bracers of Constant Shield Spell, Ring of Giant Strength, Boots of Might Constitution.

Weapons: Adamantine Great Sword, Sling, Brass Knuckles

So, does this look like it would be an effective build?

Classes: Focus on what you want to do first. builds with x2 x1 x1 x1 more often then not do not work as intended. At most 3 classes more like 2 to be effective at any of them. Unless your doing a splash in class X to get evasion.

Feats, and bonus feats: more focus on what you want to do less on all over the map.

Gear: Belts of Constant Mage Armor +4 armor bonus = 16,000GP the same as bracers of armor +4. Bracers of Constant Shield = 16,000GP see bracers of armor +4. This is not going to hapen. Get a grip on what magic items cost.

Fixes from this point need more information. Like what type of melee are you making. What type of caster are you. What do you want this character to do.


You realize any 5th level character that went straight in ANY of those classes will probably be able to flat out kill that kind of build, right?


calagnar wrote:
ItoSaithWebb wrote:

So, my group is playing musical GM chairs and once again we had to roll up new characters. We are playing fast progress so we should be hitting level 7 rather fast so we are all planning to get the Leadership feat.

I am currently playing a rather effective cleric so I decided to get a melee type cohort.

This is my cohort build
Stat emphasis on Str, Con, Dex, Wis in that order of importance.

Classes: 2 Ex-Monk(of the Four Winds)/1 Ranger(Trapper)/ 1 Fighter(two-handed)/1 Barbarian

Bonus Feats: Dodge(monk), Combat Reflexes(monk), Power Attack (Fighter)

Regular Feats: Cleave, Greater Cleave, Toughness

Gear: Custom Job Items: Belt of Constant Mage Armor, Bracers of Constant Shield Spell, Ring of Giant Strength, Boots of Might Constitution.

Weapons: Adamantine Great Sword, Sling, Brass Knuckles

So, does this look like it would be an effective build?

Classes: Focus on what you want to do first. builds with x2 x1 x1 x1 more often then not do not work as intended. At most 3 classes more like 2 to be effective at any of them. Unless your doing a splash in class X to get evasion.

Feats, and bonus feats: more focus on what you want to do less on all over the map.

Gear: Belts of Constant Mage Armor +4 armor bonus = 16,000GP the same as bracers of armor +4. Bracers of Constant Shield = 16,000GP see bracers of armor +4. This is not going to hapen. Get a grip on what magic items cost.

Fixes from this point need more information. Like what type of melee are you making. What type of caster are you. What do you want this character to do.

The one for Mage Armor only costs 2,000 because it an hour/lvl spell duration spell and the other is only 4,000 because it's duration lasts minutes. Minute duration items only add a multiplier of 2 to the base cost and hour duration there is no multiplier at all. They are both level one spells and because they are not level dependent you can do the base cost at 1 (SL)X 1(CL) X 2000. We also are allowed to apply the restrictions which can lower it further up to a total of 40% off. I use to play an Artificer so I know my way around that blasted chart.

As far as focus these are mainly splashes and I planned only to focus on barbarian and fighter as the cohort progressed. The one level dip of Ranger (trapper archetype) is there for BAB, saves, a favored enemy and the trap finding ability. The two levels of ex-monk are now static because of alignment but the abilities are still there which give me +3 to all saves, +1 BAB, unarmed attacks, Flurry, Two bonus feats, Wisdom bonus to AC and evasion. The fighter also gives me BAB and a bonus feat and the Barbarian gives rage, more HP, fast movement.

So at level 5 this character, has a BAB of 4, strong HP(as long as I roll well), a total of 6 feats, a healthy dose of Skill Ranks, high AC, and a wide range of abilities that are not level dependent.

I did say that my main character is a Cleric and the cohort is there for added Melee support and also for to be fun for me.

Silver Crusade

Bracers of Armor
Aura moderate conjuration; CL 7th
Slot wrists; Price 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3),
16,000 gp (+4), 25,000 gp (+5), 36,000 gp (+6), 49,000 gp (+7),
64,000 gp (+8); Weight 1 lb.
Description
These items appear to be wrist or arm guards. They surround
the wearer with an invisible but tangible field of force, granting
him an armor bonus of +1 to +8, just as though he were wearing
armor. Both bracers must be worn for the magic to be effective.
Construction
Requirements Craft Wondrous Item, mage armor, creator’s caster
level must be at least two times that of the bonus placed in the
bracers, plus any requirements of the armor special abilities;
Cost 500 gp (+1), 2,000 gp (+2), 4,500 gp (+3), 8,000 gp (+4),
12,500 gp (+5), 18,000 gp (+6), 24,500 gp (+7), 32,000 gp (+8)

Dose the same thing as your belt. So exatly why should it be cheaper to make as a belt?

Magic Item Gold Piece Values
Many factors must be considered when determining the price
of new magic items. The easiest way to come up with a price
is to compare the new item to an item that is already priced,
using that price as a guide. Otherwise, use the guidelines
summarized on Table 15–29.
Not all items adhere to these formulas. First and foremost,
these few formulas aren’t enough to truly gauge the exact
differences between items. The price of a magic item may
be modified based on its actual worth. The formulas only
provide a starting point. The pricing of scrolls assumes that,
whenever possible, a wizard or cleric created it. Potions and
wands follow the formulas exactly. Staves follow the formulas
closely, and other items require at least some judgment calls.
Table 15–29: Estimating Magic Item Gold Piece Values:

(The easiest way to come up with a price is to compare the new item to an item that is alredy priced, using that price as a guide.)
The belt and bracers do the same thing so the cost is the same.

Silver Crusade

idwraith wrote:
You realize any 5th level character that went straight in ANY of those classes will probably be able to flat out kill that kind of build, right?

+1


calagnar wrote:

Bracers of Armor

Aura moderate conjuration; CL 7th
Slot wrists; Price 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3),
16,000 gp (+4), 25,000 gp (+5), 36,000 gp (+6), 49,000 gp (+7),
64,000 gp (+8); Weight 1 lb.
Description
These items appear to be wrist or arm guards. They surround
the wearer with an invisible but tangible field of force, granting
him an armor bonus of +1 to +8, just as though he were wearing
armor. Both bracers must be worn for the magic to be effective.
Construction
Requirements Craft Wondrous Item, mage armor, creator’s caster
level must be at least two times that of the bonus placed in the
bracers, plus any requirements of the armor special abilities;
Cost 500 gp (+1), 2,000 gp (+2), 4,500 gp (+3), 8,000 gp (+4),
12,500 gp (+5), 18,000 gp (+6), 24,500 gp (+7), 32,000 gp (+8)

Dose the same thing as your belt. So exatly why should it be cheaper to make as a belt?

Magic Item Gold Piece Values
Many factors must be considered when determining the price
of new magic items. The easiest way to come up with a price
is to compare the new item to an item that is already priced,
using that price as a guide. Otherwise, use the guidelines
summarized on Table 15–29.
Not all items adhere to these formulas. First and foremost,
these few formulas aren’t enough to truly gauge the exact
differences between items. The price of a magic item may
be modified based on its actual worth. The formulas only
provide a starting point. The pricing of scrolls assumes that,
whenever possible, a wizard or cleric created it. Potions and
wands follow the formulas exactly. Staves follow the formulas
closely, and other items require at least some judgment calls.
Table 15–29: Estimating Magic Item Gold Piece Values:

(The easiest way to come up with a price is to compare the new item to an item that is alredy priced, using that price as a guide.)
The belt and bracers do the same thing so the cost is the same.

You are just going off the item list which I am not using. I am using chart 15-29. I do not take the easy path by looking at existing items and that in it's self is just a guide line that you can take it or because in all honesty that is more if you are in a hurry because it is the easiest way with the less math. Like I said they are custom items and if you know what you are doing you can do it cheaply. Also, item creation is approved by GM, my GM approved this, so stop complaining just because you don't like it.

The slot location is meaningless by the way, except as where in the magic item is worn, it just so happened I wanted it to be on the waist.


idwraith wrote:
You realize any 5th level character that went straight in ANY of those classes will probably be able to flat out kill that kind of build, right?

Just because you say so doesn't make it so, because you are not making any kind of comparison of a full 5th level class against my build to back your claim.


It actually makes sense that his DM would allow these custom items. It is called DM pity. Anybody who picks a melee based npc(the most gear dependent type of cohort) as a cohort is going to need lots of dm pity for his sad minion to survive.


Conversation ended. Clearly no one wants to be actually helpful and focus on the build which I originally requested and just want to make pat comments with nothing to back it up. I am sorry I even brought this thread up.


ok I have some wicked advice for you. Considering your dm is already allowing other custom items, perhaps you should make an item of constant true strike. That would really beef up your cohort.

Anyway,

For other critiques, I think that focusing so heavily on cleave is going to be a mistake later on. If you still want to use them early on, you better pick cleave and great cleave as fighter feats so that you can swap them out at fighter lvls 4, 8, or 12 if you end up wanting better single enemy dpr abilities that will make use of your full attack.

The monk works ok for you because of your "custom" items. But this is mostly your build being propped up by an imaginary +8 to ac.

Since you are dropping into monk, you might as well hit weapon adept and get weapon focus for free at lvl 2. Perfect strike + free weapon focus is better than elemental fist.

You should drop the lvl of ranger. It gives you bab you would already be getting from progressing in a regular class, an very rarely useful favored enemy bonus, and a nice bonus to fort and reflex(only the bonus to fort is important). Save yourself some time later on in the build and go either barbarian or fighter. Whichever you plan on focusing on.

Also, you may wish to focus on either barbarian or fighter. fighter can shine with just 5 lvls and weapon training gloves, but a barbarian cannot rage very often if you do not put in the lvls.


The build you posted is not effective for a couple of reasons.

1. the level of monk cost you +1 BAB, Also cannot flurry with anything but a monk weapon or unarmed. Also the Magic Items you are counting on a lot of nonstandard items to make this work.

2. The level of ranger is not doing much except for the favored enemy and some minor stuff that will not be that important. Since your party will be 7th level I would assume you already have some to deal traps.

3. The level of Barbarian will not give you enough rounds of Rage to make it worthwhile.

4. You are losing out on the favored class bonus.

5. You are not getting any of the higher level class abilities on any of the classes.

6. With so many classes your will have a hard time balancing your stats. The Monk alone is the most M.A.D. class of all.

If you are looking for a body guard then I would suggest a single class fighter. You will end up with more feats and qualify for better ones when the your cohort levels up. Don't discount the cumulative effect of some of the feats. Weapon Specialization requires at least 6th level of fighter. When added to the other bonus a fighter gets you can get insane damage.

Doge is by itself rarely worth a feat, unless it is needed for something else. Also consider the fighter can use heavy armor. It cost almost nothing to get a suit of +1 full plate. If he goes sword and board his AC will be even higher.

A pole arm master with greater trip would be a kick ass body guard. he will be tripping anything that moves before it even gets up to him.

Use a human fighter with all favored class bonus going to HP, and forget about toughness until higher level. There are better feats for low levels for a full BAB class.

Silver Crusade

ItoSaithWebb wrote:
I do not take the easy path by looking at existing items and that in it's self is just a guide line that you can take it or because in all honesty that is more if you are in a hurry because it is the easiest way with the less math. Like I said they are custom items and if you know what you are doing you can do it cheaply. Also, item creation is approved by GM, my GM approved this, so stop complaining just because you don't like it.

Don't forget to add "only usable by male badly multiclassed characters" to your wondrous item for more DM pity and a 2,53% discount on the price ! Can also get you Time Stop in a can for 2 GP if you dance around yourself three times, naked and covered in butter.

/Irony OFF

+100 for Mysterious Stranger.

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