
Elf Zordlon |
I noticed that pathfinder came out with a short list of drugs that pcs can encounter in their travels.
Drugs link
I think my character might start booting up with zerk. At least i'll have my cleric to heal the ability damage so long as he doesn't get mad at me. (or use his spells up). So what drugs might your characters take, and do you know where a more extensive list is?

utsutsu |

There are a few more listed on d20pfsrd.com... I believe they mostly come from Adventurer's Armory and the Game Mastery Guide.
In my campaign, we have an NPC (my pc's son) who is addicted to flayleaf and it's having some rather nasty consequences. We are being hounded by a rather sadistic devil who is using the NPC's weak will (from the drug) to make him do some unpleasant things, to say the least. Add to that his occasional lying and shady behavior to try and get his fix and it's adding lots of good storytelling drama to our game.

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There's something in either the Adventurer's Armory or the APG (I don't remember which) called Allnight that a barbarian/cleric of Gorum I played used during a Second Darkness campaign to entertain some ladies at the Gold Goblin. Allnight is basically Viagra so later on, when a bunch of thugs infiltrated the gambling hall, my character came storming out of his room naked and swinging his greatsword.
He also brought his weapon.

Torchbearer |

Hi, my name is Torchbearer and I'm...oh wait, wrong thread...
(Seriously, I'm about to run the campaign from the Necromancer City of Brass boxed set. They did something similar and I like having things like that available in the game rules. We have role played things like that in our group, but it's hard to determine off the cuff in combat and such.)

Andric |

Its not in the lore of Golarion, but in my brother's setting, he invented this bizarre drug called "Skrug" which essentially is just a twig. All you need to do to be affected by it is look at it. Upon looking at the skrug, you hear a voice in your head that tells you to "Give into the skrug" and need to make a willsave to negate the voice. Should you fail, or willingly give into it, it induces the effects of fey wine on you, which may temporarily transmute parts of your body into that of fey creatures. While this is happening, you are completely oblivious to what is going on, so when you lay back and stair at the sky, and a bunch of feet sprout out of your back and carry you off into the forest, you just sort of let it happen.
It was an interesting session, which quickly turned into sort of an inside joke among our games.

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I included a handful of drugs (as well as poisons) in the Poisoned Lodge section of the Rival Guide. The group is essentially a small gang of drug manufacturers/dealers operating out of Absalom pretending to be Pathfinders.