Dragon PCs campaign setting?


Advice


I need some advice.
I'm going to be running a game in which all the PCs are Dragons. True Dragons. Juvenile Age Category.
I'm not concerned about the crunch/rules/how-the-hell? aspects. I've got that figured out, thanks to Pathfinder.

My question, really, is one of 'where' I'm setting this colossal game.
I'm planning on using the Eberron style of handling Draconic alignements ie., there are none. The various types (chromatic, metallic, etc) are all simply races of Dragons. There is no particular leaning, save culture and personal proclivity, towards Good or Evil based on breed.

So, I considered using the Eberron setting.
However, the Dragons of 'modern' Eberron tend to stick to the shadows, contemplate philosophy, and otherwise stay out of the way...watch and wait is the way of the average Eberron Dragon.
Could I change this? Yes. But I like Eberron the way it is. I don't want to force a group of hyperactive Dragon Pcs on a very cool world.
Or, I could set it back in an earlier Age...but I didn't think much of ancient Eberron history.

Faerun?
Maybe...there was a fantastic period of war between Dragons and Giants quite some time ago. That sounds perfect!
Except there was also that mess with Evil Chromatics and Tiamat and blah blah blah

Am I looking for a homebrew?
Probably.

Mostly, atm, I'm looking for advice.

Help?

RPG Superstar 2012 Top 32

Homebrew.

Cast the giants as villainous monster keepers (kind like an evil Hagrid), so they have all kinds of trained magical beasts and aberrations and even dire animals for the dragons to fight. My favorite giants are the eldritch giant and death giant from MM3.

One thing to keep in mind is there will be lots of 3D battles with all the PCs flying. You may need to come up with some sort of flying short hand for battle maps and such. Maybe each inch square is 50 feet instead of 5 feet, then have a 50 by 50 grid for each dragon PC for when battle focuses in at melee range. Depending on how fast the PC dragons are, you may want to change the size of mega-grid. 30 by 30 or 60 by 60 if their flight speed is 60, 90, 120, etc. 40 by 40 if their flight speeds are 40, 80, 120, etc.

Battles are going to be pretty dynamic. All dragons are spellcaster tanks with a great close range area of effect. Hopefully they will choose a variety of feats, so each PC uses different tactics.

Will they also have class levels?????????


Eberron can work. There is actually an organization of Dragons that actively infer in fairs. For get what the name is, don't want to dig out my Eberron books. You could also set the adventures in Xen'drik instead of Argonnessen. The imporant point for most Argonnessen dragons is that they don't interfere with the affairs of the Dragonmarked races. This doesn't mean they still don't go hunting for bits and pieces of draconic prophecy. There is always The Chamber for young dragons.

You may also wish to consider Council of Wyrms which was a dragon centric setting.

Dark Archive

High, high in the sky, out of sight of the lands of the groundwalkers, floating cloud castles and magnetically orbiting islands are ruled by dragons and their cloud giant seneschals.

They hover there, in their sky citadels at the cusp of earth and space, and fight off the Lovecraftian horrors that come from the deep beyond, wishing to infect the world with their taint. Typical dragon foes include stuff like mi-go and mu spores and byakhee. If you don't have enough stats for Mythos style critters, you can make a pseudonatural or farspawn style template and add it to various other critters (perhaps representing what happens when the horrors from the beyond *do* infect a worldly creature, even a dragon!, with their tainted influence), or advance various aberrations or oozes to suitable scale and power.

Dark Archive

AD&D 2 ed. Had a great world created for PC to play dragon characters... it came in a box set. Council of Wyrms... even though its 2nd. ed it may give you some good ideas.

http://www.dragnix.net/Role_Playing/


JohnnyArkham wrote:

I need some advice.

I'm going to be running a game in which all the PCs are Dragons. True Dragons. Juvenile Age Category.
I'm not concerned about the crunch/rules/how-the-hell? aspects. I've got that figured out, thanks to Pathfinder.

My question, really, is one of 'where' I'm setting this colossal game.
I'm planning on using the Eberron style of handling Draconic alignements ie., there are none. The various types (chromatic, metallic, etc) are all simply races of Dragons. There is no particular leaning, save culture and personal proclivity, towards Good or Evil based on breed.

well, depending on your timeframe, we're creating a campaign setting that would be perfect for you.


Pathfinder Lost Omens, Rulebook Subscriber

Eberron works even if the dragons stay out of the way. There are always a few that go about and do their thing.

Faerun is always a welcome option you could do it during the Dragon Rage and your pcs could be free of the rage or trying to counter it.

Council of Wyrms was quite abit of fun back in the day and the setting was pretty interesting.

Homebrew...can you really go wrong with a world you create that is set up for dragon PCs? If you have a really fun idea for a hombrew then I'd run with it.

Either way I think you have some good options for it. Also, if you have it/can find it cheap the 3.5 Draconomicon has some advice on Dragon games and has some nice feats and prestige classes for dragons.

RPG Superstar 2012 Top 32

This reminds me of an old thread about an armor wearing dragon with sword and board. Stupendously ridiculous AC, and the sword did pretty awesome damage too.


Just wondering how this campaign went?

The Exchange

I have started my own dragon campaign. I am using the Dragon magazine #320 which shows a 20 level progression chart.

My questions are "Has anyone made such a chart for Pathfinder dragons?" I'd love to get a copy. "Or, has anyone done this using Hero Lab?" I haven't been able to figure how to do that.

This was started when a couple of our regular players couldn't show up for one evening. I had them all start as clutch mates that mom dropped off with some old adventurer friends while she took a "nap".

To make them different, I'm allowing them to have character class abilities and skills equal to their dragon hit dice.

To make things more difficult, the world they live in is sort of like the movie "Dragon Heart" where humanoids hunt dragons (ALL DRAGONS) for their body parts. Many, many humanoids and very few dragons.

To get them out and about, I had a group of very large red dragons destroy their village and their babysitters.

The second session was done with roll20 which I am just starting to use.

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