| Dalamar666 |
Ok, I need a little help on a Magus Build Starting at level 6. Here is where I’m at I will have some questions after the build, and I welcome all suggestions.
Rules:
Points:
23 point buy
Starting Gold:
All characters will start with 3,000gps and 1 or 2 magic items whose total market price does not exceed 12,000gps. Magic items must have an accompanying story!
Spell Point System
I still plan to use the spell point system in pathfinder, some adjustments will be needed for some classes.
Starting Character Classes/Races
You can choose any race or class combination from the Pathfinder core ruleset, or with approval one from a 3.5 source. Planetouched-type races are a plus.
Build:
Level 6 Hex-Staff Magus
Race: Tiefling
Traits: Magical Linage (Magic Missile), Quantum University Graduate
STR 14
DEX 14 +2 (16)
CON 14
INT 16 +2 +1 (19)
WIS 8
CHR 10 -2 (8)
Feats
1. Toppling spell, Quarterstaff Master
3. Weapon Focus (staff)
5. Heighten Spell, Weapon Specialization
7. Power attack
9. Spell Penetration
11. Craft Staff, spell focus ()
13. Greater Spell Focus ()
15. quicken spell
17. Spell Perfection, Spell Perfection
19. Greater spell Penetration
Arcana:
3. Arcane Accuracy
6. Evil Eye
9. Wand Wielder
12. Cackle
15. Retribution Hex
18. (Life Giver, Dire Prophecy, Summon Spirit)
Hex:
Prehensile Hair
Equipment:
Here is where I’m stumped. See above creation rules. Only 2 Magic Items hurts.
Elven chain -5125~ (Not Magic)
Just under 10,000gp left for magic items.
Thanks for the advice.
| Abraham spalding |
I would say a magic staff is going to be almost essential to the build as such I recommend talking to your GM about a custom staff.
The easiest means of doing so would be to take an existing staff and simply switch out spells for spells of equal level. In my last campaign I made a "staff of the elements" out of a staff of shrieking. Elemental touch and resist energy replaced the level 2 spells and dragon's breath replaced shout.
Now your level is much lower and it's looking like a low magic world so it seems to me you should be able to make a staff of lower level spells without too much trouble (I suggest using the Staff of Rigor for this -- it's close to your cost limit and it's full of level 1 and 2 spells).
My recommendation on this:
Staff of the tactician
Grease
Obscuring Mist
Vanish
Expeditious Retreat
Toppling Magic Missile (for the second level spell) 2 charges
Cost 13,600gp
| Dalamar666 |
I would say a magic staff is going to be almost essential to the build as such I recommend talking to your GM about a custom staff.
The easiest means of doing so would be to take an existing staff and simply switch out spells for spells of equal level. In my last campaign I made a "staff of the elements" out of a staff of shrieking. Elemental touch and resist energy replaced the level 2 spells and dragon's breath replaced shout.
Now your level is much lower and it's looking like a low magic world so it seems to me you should be able to make a staff of lower level spells without too much trouble (I suggest using the Staff of Rigor for this -- it's close to your cost limit and it's full of level 1 and 2 spells).
My recommendation on this:
Staff of the tactician
Grease
Obscuring Mist
Vanish
Expeditious Retreat
Toppling Magic Missile (for the second level spell) 2 charges
Cost 13,600gp
I agree completely, that is why I took Craft Staff at 11(the earliest it can be taken) there are 2 issues with getting a staff now.
1. The cheapest staff is above the 12,000gp limit.
2. it doesn't become a magical quarterstaff until level 10 when you get staff combat.
I also want to get Elven chain now, because it isn't magical, besides Celestial Armor it is the best I can get, and I might not be able to find either during game play.
I was maybe thinking about 2 +2 stat items (what 2 stats should I get?), using magic weapon on a regular Quarterstaff for now.
| Abraham spalding |
I wouldn't use magic weapon -- don't forget that's what your arcane pool is for.
If you want stat boosts I would double up with items of superiority -- a belt that is +2 str and con and a headband that is +2 int and wisdom.
However the story on the staff could be that it is the 'novice' weapon of your order assigned once you become a journeyman and you are responsible for its return at a later date. I know that it won't be a self sustained magic weapon yet -- but what you are going for here is spell options -- recharging a staff with spells at 1~3rd spell level will be *fairly* easy, and I don't trust a GM to give me time to craft a staff when I can do so (though I still recommend the feat!), so starting off with a staff with a number of spells you might want on a fairly frequent basis isn't a horrible idea.
And -- talk to your GM about it. If he likes the idea he might give you a pass on the little bit extra cost especially since it's going to be a 'key' item for you.
| Dalamar666 |
switch cha and wis.
Cha is basically the 1 dump stat a magus can afford.
wis for better will saves is a must
I feel like i can absorb the -1 will save, and I don't like the Idea of trying to roll-play a 6 Cha character. Mildly gruff is fine, socially obscene is tough for me, I end up playing an evil a-hole.
| Dalamar666 |
I wouldn't use magic weapon -- don't forget that's what your arcane pool is for.
If you want stat boosts I would double up with items of superiority -- a belt that is +2 str and con and a headband that is +2 int and wisdom.
However the story on the staff could be that it is the 'novice' weapon of your order assigned once you become a journeyman and you are responsible for its return at a later date. I know that it won't be a self sustained magic weapon yet -- but what you are going for here is spell options -- recharging a staff with spells at 1~3rd spell level will be *fairly* easy, and I don't trust a GM to give me time to craft a staff when I can do so (though I still recommend the feat!), so starting off with a staff with a number of spells you might want on a fairly frequent basis isn't a horrible idea.
And -- talk to your GM about it. If he likes the idea he might give you a pass on the little bit extra cost especially since it's going to be a 'key' item for you.
Ok lets say he goes for the Staff idea, I still need a non-magic Quarterstaff(no more magic items), what armor should I get since I can no longer afford Elven Chain.(DM will not budge on the 15,000gp total.) Should I get a longbow?
| Abraham spalding |
Um... why do you need a non-magical quarterstaff? A staff is a staff. All the magus ability does is make it a magical staff for free. Even if you need a masterwork quarter staff that's 'fairly' cheap.
I would skip the long bow and go with a sling. Cheaper easier to use and you don't have to worry about getting your full strength bonus if you use a polymorph spell.
So the two magic items have to total 12,000 or less -- wow I thought it was 12,000 gp each -- that changes the equation significantly.
| Dalamar666 |
Um... why do you need a non-magical quarterstaff? A staff is a staff. All the magus ability does is make it a magical staff for free. Even if you need a masterwork quarter staff that's 'fairly' cheap.
I would skip the long bow and go with a sling. Cheaper easier to use and you don't have to worry about getting your full strength bonus if you use a polymorph spell.
So the two magic items have to total 12,000 or less -- wow I thought it was 12,000 gp each -- that changes the equation significantly.
yes 12,000gp total for magic items. 15,000gp for total equipment including the magic items. We are actually getting 1,000gp less than the character wealth by level(16,000gp for 6th level). It makes it tough, that's why I needed some help and suggestions.