Finally we can make a viable strength draining build! But how would you optimise it?


Advice

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thepuregamer wrote:

I dunno, it seems pretty clear cut to me.

Summoned creatures of any kind... and incorporeal undead wink out.

2 separate groups. Why I am having so much trouble convincing you?

Two reasons:

1. You didn't actually state you were quoting the spell -- that would have been useful knowledge.

2. It doesn't comply with game mechanics as they currently stand -- as a specific exclusion it currently states -- however in other threads the developers have specifically stated the opposite of what anti-magic field states is true in pathfinder. This leads me to believe this is an artifact that was meant to be removed.


Abraham spalding wrote:
Quote:
Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by the field.

Which creates a really funny situation where we can prove quantum physics work:

After all if the a greater shadow is half in and half out of an anti-magic field then he does and does not exist and does so in multiple places. In fact if he moves away he leaves part of himself behind which will reappear when the anti-magic field goes away.

Talk about awkward.

Its partly kind of how I picture Lovecraftian monsters to look.


Is it a bad sign when far from being repulsed I'm actually curious how it would play out? If the rest of the greater shadow would be permanently that distance from the rest of it when it came back or if the two pieces would pull back together -- or if it would result in two half greater shadows?


Abraham spalding wrote:
-- or if it would result in two half greater shadows?

No, that's the other way normal shadows are created. It's stands to reason as it's preposterous to have 2 half greater shadows.


Abraham spalding wrote:
thepuregamer wrote:

I dunno, it seems pretty clear cut to me.

Summoned creatures of any kind... and incorporeal undead wink out.

2 separate groups. Why I am having so much trouble convincing you?

Two reasons:

1. You didn't actually state you were quoting the spell -- that would have been useful knowledge.

2. It doesn't comply with game mechanics as they currently stand -- as a specific exclusion it currently states -- however in other threads the developers have specifically stated the opposite of what anti-magic field states is true in pathfinder. This leads me to believe this is an artifact that was meant to be removed.

I see, so it is my fault that you didn't reread the rules when I pointed them out. I did put the rule in a quote. If it were just my opinion, I wouldn't have quoted.

Anyway, for it being an artifact, it is mentioned twice. If you look at phasics' post containing the whole spell description you will see that it mentions the part I quoted and it later states that

"Elementals, corporeal undead, and outsider are likewise unaffected unless summoned."

Notice the incorporeal undead are left out.


c873788 wrote:
Abraham spalding wrote:
-- or if it would result in two half greater shadows?
No, that's the other way normal shadows are created. It's stands to reason as it's preposterous to have 2 half greater shadows.

better yet the shadows mind is also fractured into two different locations it can see half itself but can never reach it

ooo now that sound like an awsome curse, fracture someone into 2 mosaics of themselves 5feet apart unable to reach their other half


looking over the conductive property. I do believe that you could hand your shadow pet a conductive ghost touch weapon and then they would be able to deal strength damage through that weapon once a turn.

Since their incorporeal touch is a natural attack, they could probably make their weapon attacks + their incorporeal touch as a secondary natural attack.

Hasted, I would imagine your shadow pet could make its weapon attacks and then 2 incorporeal touch attacks. So at most, it could deal strength damage 3 times a turn.


maybe the antimagic field wording is an artifact, maybe not...
I'd think it might not be as ambiguous as it seems
SpecificRule>>GeneralRule
Yes AMF Generally doesn't apply to Ex...but it Specificly Smacks around incorporeal undead.

dev input would be nice, but not neccesary
I'm rooting for the shadow though...

on a side note: Shadow Projection is fun, any idea if your shadow can become a Greater Shadow if you have Sufficient HD?
Thoughts on casting as a shadow?

funny thought...using shadowprojection you're floating around scouting, you run into a permanent AMF with no warning and poof you're winked out (until duration of shadowprojection ends?)

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