Help me plan my Holy Assassin


Advice


OK, after a TPK due to very bad rolls and some dumb choices my summoner is no more which was sad because I had a real fun background history. So we have re-rolled new characters and I made a Holy Assassin ( Inquisitor 1/ Ninja 5) with the Heretic Archetype and Imprisonment Inquisition for the Inquisitor. BG history Holy Assassin that was branded a heretic because of political backstabbing so he is on the run but his God knows the truth so he still has his powers and abilities. Ultimate goal find out who is the backstabber, clear name, and exact justice.

I basically want this character to just be very good at killing but very good at getting away when needed. He is of the church of Abadar. So far I think I have a pretty good build but I am only at level 6 with him and I want to see what I can do in the future. I would like to stay within the thematics of my character but I am open up to other classes I may take later on.

[B wrote:

Current Build:[/B]]

Classes: Inquisitor 1 (heretic)/ Ninja 5

Race: Aasimar

Stats: Str 11, Dex 16, Con 15, Int 13, Wis 17, Cha 20

Skills: At least 1 rank in all class skills (to long to type out)

Skills of note (bonus + Ranks): Bluff 12, Craft Alchemy 9, Diplomacy 11, Disable Device 14, Perception 14, Stealth 15

Traits: Reactionary and Mathematical Prodigy

Feats: Weapon Finesse(Bonus), Combat Reflexes, Extra Ki, Two Weapon Fighting

Judgment: (heretic)Escape

Ninja tricks: Vanishing Trick and Rogue Talent: Finesse Rogue

Spells Known: Cure Light Wounds and True Strike

Gear: Custom Job Items (ninja only): Kama +1(Alchemicaly Silvered, Wakizashi +1, Sai +1, Shuriken and Alchemicaly Silvered Shurikens.

(ninja only) Mage Armor Shirt, bracers of the shield Cloak of Resistance +2

Various Poisons, Cure Light Wounds Wand

Like I said before I need help deciding possible builds after what I have here while keeping within my character concept. I am open to feats, magic items I should be trying to get, and even other classes (but this should work somewhat with my theme. I am considering taking a dip of Ranger with the Trapper archetype to get trap finding.

Here are the Feats I am already considering but what I should take ASAP I am not so sure on.

[B wrote:

Feats Considered :[/B]]

combat-expertise
improved-feint-combat
improved-trip-combat
improved-two-weapon-fighting
vital-strike-combat
dodge-combat
improved-critical
improved-initiative-combat
ki-stand
master-alchemist
Quote:


I have also been playing around with the idea of adding a dip of alchemist with the Archetype vivisectionist. The sneak attack stacks with the ninja sneak attack (this replaces bombs, I would get to be able to make potions, I would get mutagens, could make extracts, and I would also gain a +2 to Fort and Ref saves. I would loose 4 ranks of skill points but that is not a big deal.

My only concern is that doing this will create disparity in my leveling with ninja because most of the levels you get sneak attack, you only get sneak attack, so it will feel like empty calories when I finally take the level of ninja.

I like the increases for added survivability and the extra abilities are always nice but I am not sure if it is needed.

Dark Archive

Pathfinder Roleplaying Game Superscriber

I am not honestly sure. I don't play many combat melee characters. Mostly I am posting as bump so possible someone who does will give you some advice.


Okay,so it looks like you're starting at level 6,so for your third ninja trick get either Ki Charge,Fast Stealth or Smoke Bombs,depending on your playstyle.

For feats that you want to have,take COmbat Reflexes,Extra Ki,Two-Weapon Fighting,and Weapon Focus with whatever is your primary weapon(s).You need all the to-hit you can get if you're TWF.Dodge and Improved Initiative is nice,because you're probably going to be a squishy character,and if you can get suprise you can poison your foes and get sneak attack.You may want to take Extra Ki a few times in order to use Vanishing Trick to have constant sneak attacks.
If you want some versatility with your ranged attacks,take deadly aim and Flurry of Stars and poison more than one enemy on the first round of combat.

For poisons,Drow Poison is great and cheap at the lower levels-taking a dip in Alchemist might be good in order to modify it to make it more powerful.Using Drow Poison,you can pull out your bow first round of combat,poison an enemy to know him out,then coup de grace him for an insta-kill.

An Elven Cloak is good for equipment,as it gives you a hefty bonus to your Stealth for a fairly cheap price.You could also try picking up some Ioun Stones that give you +1 bonuses to your odd-numbered ability scores.

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