Summoner, Summon Hangtime Strategies


Advice


Since the Summon monster ability of summoner's last a minute per level instead of a round per level this creates a lot of hang time my summoned creatures.

So instead of the obvious advantage of having work horses to do damage I want to know some strategies I haven't thought up or been suggested to yet using this extended summon time.

Strategies so far I know:
1. Bait to drag enemies into strategic positions.
2. Scouts to get layout of a given area.
3. Gorilla warfare scouts to soften up the enemy, but not kill.


ItoSaithWebb wrote:

Since the Summon monster ability of summoner's last a minute per level instead of a round per level this creates a lot of hang time my summoned creatures.

So instead of the obvious advantage of having work horses to do damage I want to know some strategies I haven't thought up or been suggested to yet using this extended summon time.

Strategies so far I know:
1. Bait to drag enemies into strategic positions.
2. Scouts to get layout of a given area.
3. Gorilla warfare scouts to soften up the enemy, but not kill.

Dress them up and put on a one night only show that lasts for 10 minutes, charge exorbitant entry fee's and summon your Eidelon at the end to deal with any disgruntled patrons


Although on a serious note the real power in this comes from Invisibility + summons

basically lets you solo encounters, stay invis spam both ability summon and spell summons to overwhelm the encounter and sit back and watch the show while invisible

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