
Coltaine |

I've been reading through the new Dungeon Crawl Classics Beta testing rules and am interested in "playtesting" the system. The system has a very old school feel to it, and was a fun read as well! Here is a brief blurb from the Goodman Site:
Glory & Gold Won by Sorcery & Sword
You’re no hero.
You’re a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…
Rules Set: DCC RPG, an OGL system that cross-breeds Appendix N with a streamlined version of 3E.
Here is the link for the beta testing download:
I am looking for 5-6 players; have a read of the Beta. Here is a bit from the download about character creation:
DCC RPG generates characters using what the author refers to as a “funnel.” First, each player generates at least two, and possibly as many as four, 0-level characters. It is critical that the characters be generated using the process as described: completely random ability scores, random occupation, random Luck modifier, and random equipment. Each player will end up with an assortment of characters who could potentially serve as several different classes. When all characters are generated, have the players go around the table and introduce their 0-level peons to their peers.
The “funnel” takes place in 0-level play. During the first 0-level game, it is expected that each player will lose some or most of their characters. When mere peasants and yeomen explore deadly dungeons, a high mortality rate is to be expected. By the end of the first game, the players will be left with a motley crew of survivors, and this group of heroic adventurers becomes the 1st-level party.
If interested, post here, and we can discuss who your peasants will be :) Feel free to ask any questions. If things go well, there is every possibility of this turning into a long term campaign. Good gaming.

Coltaine |

The game looks kind of kooky, in a good way. :-)
Do you have a particular dungeon in mind to run the characters through, or are you just going to make stuff up as you go along?
I do have a particular dungeon in mind. If things progress well, i will modify some of my favorite old school modules (Village of Hommlet, I am looking at you).
Yes, the game is indeed, kooky in a good way. I think it will be a load of fun. It definitely will be a big change of pace from what i usually play; I've found that people tend to be more creative in such systems.

Coltaine |

QUESTIONS!
Can I start rolling?
Is there a theme guideline?
Is there a setting to keep in mind?
Upon what criteria will you base your player selection?
When will you make the selection?
Now that i have the pesky matter of work out of the way, on to the more important matters. DCC uses a "funnel" system; the idea being that you start out with multiple random characters, who are pesants and laymen, who become heroes through their adventuring. In essence, similar to first edition and ADD. Hence, a couple of sentences on character personality and traits will suffice; you'll have a more defined idea of who your characters are, as thing evolve.
-The “funnel” takes place in 0-level play. During the first 0-level game, it is expected that each player will lose some or most of their characters. When mere peasants and yeomen explore deadly dungeons, a high mortality rate is to be expected. By the end of the first game, the players will be left with a motley crew of survivors, and this group of heroic adventurers becomes the 1st-level party.
- Yes, you may roll (3 characters per player)
- Theme: Old School flavor where we start out small; not much is known of the world other than your immidiate surroundings with living itself being a struggle to worry about more esoteric pursuits. I'll build the world around you, purely based on your character actions.
The Characters are are all folk from the wilderness village of Yoman's Folly. For the past few years, an ogre that lairs in a nearby cave has extorted goods from the town, in exchange for not attacking or destroying town property. Up until now, the ogre's demands have been ale, sheep, and mundane supplies. The townsfolk complied, and the ogre never bothered them. But last month, the ogre's demands included gold and building supplies. This set the townsfolk on edge and then, just last week, the ogre returned to towntwo weeks early to demand more ale, gold, and, even worse, captive townsfolk! The good folk decided something had to be done. They put together a plan to spike the ogre's ale with poison, but when they delivered the ale to the ogre without any prisoners in tribute, the ogre flew into a rage. The brute dragged two townsfolk off to its cave, to be eaten for sure. The ogre's reign of terror must be stopped.
-Criteria: The first five or six people who express interest and get their characters up will be chosen. I expect courtsey from everyone; since everyone is new to the system, i'd love it if we worked together on gaining understanding of the system.
- I plan to get the game running by begining of next week.
- A bit about me; I've been GMing since 1995 and have also GM'd some long term PbP campaigns (not here, but elsewhere, with the longest ongoing for 6 years). I think fun is the most important criteria and am always open to what the people i game with have to say and want from the experience.

Gruuuu |

Hooray!
STR:3d6 ⇒ (2, 6, 6) = 14
AGI:3d6 ⇒ (6, 6, 1) = 13
STA:3d6 ⇒ (4, 4, 6) = 14
PRS:3d6 ⇒ (6, 6, 4) = 16
INT:3d6 ⇒ (6, 6, 6) = 18
LCK:3d6 ⇒ (2, 1, 6) = 9 -> 1d30 ⇒ 21
HP:1d4 ⇒ 2
CP:1d12 ⇒ 9
Occ:1d100 ⇒ 19
STR:3d6 ⇒ (5, 4, 3) = 12
AGI:3d6 ⇒ (4, 6, 5) = 15
STA:3d6 ⇒ (6, 5, 6) = 17
PRS:3d6 ⇒ (3, 1, 5) = 9
INT:3d6 ⇒ (6, 3, 1) = 10
LCK:3d6 ⇒ (6, 2, 5) = 13 -> 1d30 ⇒ 16
HP:1d4 ⇒ 4
CP:1d12 ⇒ 2
Occ:1d100 ⇒ 9
STR:3d6 ⇒ (4, 5, 2) = 11
AGI:3d6 ⇒ (6, 1, 4) = 11
STA:3d6 ⇒ (6, 2, 3) = 11
PRS:3d6 ⇒ (2, 2, 6) = 10
INT:3d6 ⇒ (2, 4, 2) = 8
LCK:3d6 ⇒ (3, 1, 4) = 8 -> 1d30 ⇒ 7
HP:1d4 ⇒ 2
CP:1d12 ⇒ 7
Occ:1d100 ⇒ 54

hogarth |

I'll give it a shot. :-)
AGI: 3d6 ⇒ (1, 6, 2) = 9
STA: 3d6 ⇒ (1, 4, 1) = 6
PRS: 3d6 ⇒ (1, 6, 5) = 12
INT: 3d6 ⇒ (6, 1, 3) = 10
LCK: 3d6 ⇒ (4, 5, 1) = 10, 1d30 ⇒ 12
HP: 1d4 ⇒ 4
CP: 1d12 ⇒ 10
Occ: 1d100 ⇒ 72
AGI: 3d6 ⇒ (1, 3, 4) = 8
STA: 3d6 ⇒ (1, 4, 3) = 8
PRS: 3d6 ⇒ (2, 1, 3) = 6
INT: 3d6 ⇒ (4, 1, 6) = 11
LCK: 3d6 ⇒ (6, 4, 2) = 12, 1d30 ⇒ 13
HP: 1d4 ⇒ 1
CP: 1d12 ⇒ 3
Occ: 1d100 ⇒ 95
AGI: 3d6 ⇒ (3, 2, 2) = 7
STA: 3d6 ⇒ (1, 5, 2) = 8
PRS: 3d6 ⇒ (2, 3, 2) = 7
INT: 3d6 ⇒ (6, 4, 5) = 15
LCK: 3d6 ⇒ (6, 4, 4) = 14, 1d30 ⇒ 12
HP: 1d4 ⇒ 3
CP: 1d12 ⇒ 11
Occ: 1d100 ⇒ 32
Gruuuu, you sucked up all the luck from the dice roller! I'll have to be twice as crafty to survive...
;-)

Xaaon of Korvosa |

how many players you want, from what I've read, it seems pretty brutal, so the more the merrier.
+0 STR: 3d6 ⇒ (3, 5, 1) = 9
+0 AGI: 3d6 ⇒ (4, 5, 3) = 12
+0 STA: 3d6 ⇒ (4, 2, 3) = 9
+0 PRS: 3d6 ⇒ (4, 4, 4) = 12
+0 INT: 3d6 ⇒ (1, 3, 6) = 10
+1 LCK: 3d6 ⇒ (6, 5, 4) = 15 1d30 ⇒ 17 Lucky sign: Saving throws
HP: 1d4 + 0 ⇒ (3) + 0 = 3
CP: 5d12 ⇒ (4, 9, 3, 6, 7) = 29
Occ: 1d100 ⇒ 42
Pitchfork & Hen
Empty Chest
-1 STR: 3d6 ⇒ (1, 2, 5) = 8
-1 AGI: 3d6 ⇒ (1, 5, 1) = 7
+0 STA: 3d6 ⇒ (1, 4, 6) = 11
-1 PRS: 3d6 ⇒ (2, 4, 1) = 7
+0 INT: 3d6 ⇒ (2, 6, 2) = 10
+0 LCK: 3d6 ⇒ (2, 1, 6) = 9 1d30 ⇒ 17 Lucky sign: Saving throws
HP: 1d4 + 0 ⇒ (1) + 0 = 1
CP: 5d12 ⇒ (7, 10, 2, 1, 12) = 32
Occ: 1d100 ⇒ 89 Soldier
Spear and Shield
small sack
-1 STR: 3d6 ⇒ (4, 1, 2) = 7
+0 AGI: 3d6 ⇒ (5, 2, 5) = 12
+1 STA: 3d6 ⇒ (6, 3, 6) = 15
+0 PRS: 3d6 ⇒ (2, 5, 3) = 10
+0 INT: 3d6 ⇒ (2, 4, 2) = 8
+3 LCK: 3d6 ⇒ (6, 6, 6) = 18 1d30 ⇒ 29 Birdsong: Number of languages
HP: 1d4 + 1 ⇒ (1) + 1 = 2
CP: 5d12 ⇒ (7, 1, 9, 7, 2) = 26
Occ: 1d100 ⇒ 8 Blacksmith
Hammer & Steel Tongs
Lantern
EQ Rolls:
1d24 ⇒ 5
1d24 ⇒ 21
1d24 ⇒ 14

Ganny |

Let's Bring in some Triplets!
STR: 3d6 ⇒ (3, 1, 6) = 10
AGI: 3d6 ⇒ (5, 5, 5) = 15
STA: 3d6 ⇒ (4, 5, 2) = 11
PRS: 3d6 ⇒ (5, 5, 4) = 14
INT: 3d6 ⇒ (3, 2, 6) = 11
LCK: 3d6 ⇒ (3, 3, 6) = 12, 1d30 ⇒ 11
HP: 1d4 ⇒ 4
CP: 5d12 ⇒ (9, 10, 8, 5, 8) = 40
Occ: 1d100 ⇒ 49
STR: 3d6 ⇒ (4, 2, 6) = 12
AGI: 3d6 ⇒ (1, 6, 4) = 11
STA: 3d6 ⇒ (5, 5, 4) = 14
PRS: 3d6 ⇒ (2, 6, 2) = 10
INT: 3d6 ⇒ (3, 3, 6) = 12
LCK: 3d6 ⇒ (5, 3, 1) = 9, 1d30 ⇒ 25
HP: 1d4 ⇒ 4
CP: 5d12 ⇒ (1, 1, 7, 6, 12) = 27
Occ: 1d100 ⇒ 86
STR: 3d6 ⇒ (5, 4, 4) = 13
AGI: 3d6 ⇒ (4, 2, 1) = 7
STA: 3d6 ⇒ (3, 5, 2) = 10
PRS: 3d6 ⇒ (4, 3, 6) = 13
INT: 3d6 ⇒ (6, 2, 6) = 14
LCK: 3d6 ⇒ (5, 1, 5) = 11, 1d30 ⇒ 27
HP: 1d4 ⇒ 2
CP: 5d12 ⇒ (11, 10, 8, 5, 2) = 36
Occ: 1d100 ⇒ 85
Hehe, Beta won't be very healthy, I think. XP

PrinceofDarkness |
strength 3d6 ⇒ (3, 1, 1) = 5
Agility 3d6 ⇒ (2, 2, 3) = 7
Stamina 3d6 ⇒ (4, 6, 5) = 15
Personality 3d6 ⇒ (3, 3, 2) = 8
Intelligence 3d6 ⇒ (3, 2, 4) = 9
Luck 3d6 ⇒ (6, 5, 5) = 16
Occupation 1d100 ⇒ 17
So he's a ditch digger with a shovel, and some dirt, awesome. Think i'll call him Dell
strength 3d6 ⇒ (1, 6, 5) = 12
Agility 3d6 ⇒ (2, 5, 6) = 13
Stamina 3d6 ⇒ (5, 6, 6) = 17
Personality 3d6 ⇒ (3, 1, 4) = 8
Intelligence 3d6 ⇒ (2, 1, 6) = 9
Luck 3d6 ⇒ (1, 6, 4) = 11
Occupation 1d100 ⇒ 15
She's a cutpurse with a dagger, nice. Tam's her name for now.
strength 3d6 ⇒ (4, 3, 6) = 13
Agility 3d6 ⇒ (6, 4, 6) = 16
Stamina 3d6 ⇒ (3, 4, 2) = 9
Personality 3d6 ⇒ (3, 1, 4) = 8
Intelligence 3d6 ⇒ (6, 1, 5) = 12
Luck 3d6 ⇒ (1, 6, 1) = 8
Occupation 1d100 ⇒ 83
Haha, outlow with a shortsword and leather armor, The infamous Myron!
strength 3d6 ⇒ (1, 4, 3) = 8
Agility 3d6 ⇒ (1, 1, 2) = 4
Stamina 3d6 ⇒ (4, 6, 2) = 12
Personality 3d6 ⇒ (2, 4, 6) = 12
Intelligence 3d6 ⇒ (5, 4, 4) = 13
Luck 3d6 ⇒ (3, 3, 5) = 11
Occupation 1d100 ⇒ 75
jeweler with a dagger, and a gem, hmm perhaps Byron

Gruuuu |

Gr! Forum ate my post.
Gruuuu, you sucked up all the luck from the dice roller!
And here's betting that peons 1 and 2 eat it in the first encounter.
Also, forgot equipment rolls!
STR: 14 +1
AGI: 13 +1
STA: 14 +1
PRS: 16 +2
INT: 18 +3
LCK: 09 -0 -> Lived through famine: Fortitude saving throws
HP: 3 (2+1)
CP: 9
Occ: Dwarven Blacksmith
Eq: Hammer (as Club) 3gp
Eq: Mithril, 1 oz.
Eq: Flint & steel 15 cp
Desc: Tarnak has just started his career in smithing and trading. Surprisingly friendly for a dwarf, and more than capable of intelligent conversation, Tarnak found his business to be moving along quite well. Unsurprisingly for a dwarf, Tarnak is also woefully stubborn and arrogant, a fact that many people consider a small price to pay for his services.
STR: 12 +0
AGI: 15 +1
STA: 17 +2
PRS: 09 -0
INT: 10 +0
LCK: 13 +1 -> Survived the plague: Magical healing*
HP: 6 (4+2)
CP: 2
Occ: Caravan Guard
Eq: Short Sword 7gp
Eq: Linen, 1 yd
Eq: Holy symbol 25 gp
Winslow is a simple young man who doesn't any grand life goals to guide him. Having lost his parents to the plague, he is left with his own conscience and wisdom as a guide. This questionable guiding force led him to sign on as Tarnak's first caravan guard, where he hopes his uncanny ability to shrug off injury will prove somewhat useful.
STR: 11 +0
AGI: 11 +0
STA: 11 +0
PRS: 10 -1
INT: 08 -1
LCK: 08 -1 -> Path of the bear: Melee damage rolls
HP: 2 (2+0)
CP: 7
Occ: Guild Beggar
Eq: Sling 2gp
Eq: Crutches
Eq: Rope, 50’ 25 cp
Desc: Toma was never much good, for anything. Always looking for the easy way out hadn't done him any favors either. Now serving as a lackey for the poorly represented arm of the Thieves Guild in Yomen's Folly, he spends much of his time looking pathetic in the market. His largest accomplishment in the past three months has been in discovering a shaded nook between Tarnak's Smithy and an old worthless shed, where he hides his meager possessions.

Coltaine |

I am already enjoying this!
Re-character sheets: i don't think there is much to it. It will probably take you 5 minutes per character. So please do organize your info in some fashion. So far, we have:
Gruuu
PoD
Ganny
Hogarth
Xaaon
The Gm is rooting for the grave digger and unlucky soldier so far. :) ill close the app process sometime tomorrow.

![]() |

Lawful
3d6 ⇒ (4, 4, 1) = 9 =Strength
3d6 ⇒ (3, 2, 4) = 9 =Agility
3d6 ⇒ (6, 5, 6) = 17 =Stamina
3d6 ⇒ (2, 6, 3) = 11 =Personality
3d6 ⇒ (2, 4, 3) = 9 =Intelligence
3d6 ⇒ (1, 3, 1) = 5 =Luck
Luck Chart: 1d30 ⇒ 24 =Speed of the Cobra: Initiative
HP: 1d4 ⇒ 4+2 =6
Wealth: 5d12 ⇒ (5, 6, 1, 11, 10) = 33 copper pieces
Occupation: 1d100 ⇒ 78 =Miller/Baker
Equipment = Club and 1 lb flour
F+2, R+0, W+0
Lawful
3d6 ⇒ (5, 3, 3) = 11 =Strength
3d6 ⇒ (2, 1, 1) = 4 =Agility
3d6 ⇒ (1, 4, 6) = 11 =Stamina
3d6 ⇒ (3, 3, 5) = 11 =Personality
3d6 ⇒ (5, 6, 6) = 17 =Intelligence
3d6 ⇒ (3, 4, 6) = 13 =Luck
Luck Chart: 1d30 ⇒ 22 = Resisted Temptation: Willpower
HP: 1d4 ⇒ 1
Wealth: 5d12 ⇒ (10, 12, 5, 8, 11) = 46 copper pieces
Occupation: 1d100 ⇒ 76 = Locksmith
Weapon = Dagger and goods= fine tools
F+0, R-2, W+0
Neutral
3d6 ⇒ (2, 3, 2) = 7 =Strength
3d6 ⇒ (4, 1, 3) = 8 =Agility
3d6 ⇒ (5, 1, 5) = 11 =Stamina
3d6 ⇒ (1, 4, 5) = 10 =Personality
3d6 ⇒ (2, 5, 4) = 11 =Intelligence
3d6 ⇒ (3, 1, 4) = 8 =Luck
Luck Chart: 1d30 ⇒ 28 =Broken Star: fumbles
HP: 1d4 ⇒ 3
Wealth: 5d12 ⇒ (5, 12, 9, 3, 5) = 34 copper pieces
Occupation: 1d100 ⇒ 67 =Herder
Weapon= Staff and good= herding dog
F+0, R-1, W+0

hogarth |

AGI: 9
STA: 6
PRS: 12
INT: 10
LCK: 10 (add luck to find secret doors)
HP: 3
money: 5d12 ⇒ (9, 1, 11, 3, 6) = 30 cp
equipment: shortbow, deer pelt, 1d24 ⇒ 15 hand-sized mirror
AL: Lawful
AGI: 8
STA: 8
PRS: 6
INT: 11
LCK: 12 (add luck to spell checks)
HP: 1
money: 5d12 ⇒ (4, 7, 10, 11, 1) = 33 cp
equipment: club, pushcart full of 1d6 ⇒ 3 straw, 1d24 ⇒ 20 large sack
AL: Neutral
Ogre, beware my mighty cart full of straw!
AGI: 7
STA: 8
PRS: 7
INT: 15
LCK: 14 (add luck to secret door checks)
HP: 2
money: 5d12 ⇒ (8, 5, 5, 12, 7) = 37 cp
equipment: staff, 1 lb of clay, 1d24 ⇒ 9 flint & steel
AL: Lawful

Ganny |

STR: 10 +0
AGI: 15 +1
STA: 11 +0
PRS: 14 +1
INT: 11 +0
LCK: 12 +0 -> Fox's Cunning: Find/Disable Traps
HP: 4 HP
40 Copper
EQ: Hunk o' Firewood (Club)
EQ: Dice
EQ: 10' of Chain.
Allen is the luckiest man in the world when it comes to his dice, or at least that is what he thinks. For when his luck runs out, he keeps a length of chain with him to hit people over the head, or just grabs the nearest bit of wood he can swing.
STR: 12 +0
AGI: 11 +0
STA: 14 +1
PRS: 10 +0
INT: 12 +0
LCK: 9 +0 -> Bountiful Harvest, Bonus HP!
HP: 5(+1 from Stam)
CP: 27
EQ: Thwacking Stick (Think Club)
EQ: Nifty looking rock
EQ: Waterskin
Brian was born a slave, and the plan was for him to live a slave and die as a slave. Plans change though, but hopefully that work in the field will make Brian nice and hearty!
STR: 13 +1
AGI: 7 -1
STA: 10 +0
PRS: 13 +1
INT: 14 +1
LCK: 11 +0 -> Unholy Horse: Corruption Rolls
HP: 2
CP: 36
EQ: Cluebat (Oooh, a Mace!)
EQ: 1 lb. Pouch of 'Medicinal' Herbs
EQ: Small Hammer
Gary is the village shaman. A wise and charismatic man, he bestows much wisdom to those who need it...when he isn't smoking what's in that pouch. Of course, all that smoking isn't really good for you, and he isn't as healthy as most people.

thejeff |
This sounds like fun, if a bit silly.
Let's see:
Strength: 3d6 ⇒ (3, 6, 4) = 13 +1
Agility: 3d6 ⇒ (2, 5, 4) = 11
Stamina: 3d6 ⇒ (5, 5, 5) = 15 +1
Personality: 3d6 ⇒ (3, 1, 2) = 6 -1
Intelligence: 3d6 ⇒ (4, 2, 1) = 7 -1
Luck: 3d6 ⇒ (1, 6, 4) = 11 ->Luck Roll 1d30 ⇒ 10
Born under the loom: Skill checks (including thief skills)
Hp: 1d4 ⇒ 1 +1(Sta) = 2
CP: 5d12 ⇒ (5, 10, 2, 4, 11) = 32
Occupation: 1d100 ⇒ 29
Weapon: Staff
Goods: Clay, 1 lb.
Strength: 3d6 ⇒ (3, 4, 6) = 13 +1
Agility: 3d6 ⇒ (6, 2, 1) = 9
Stamina: 3d6 ⇒ (1, 4, 1) = 6 -1
Personality: 3d6 ⇒ (2, 6, 6) = 14 +1
Intelligence: 3d6 ⇒ (5, 6, 6) = 17 +2
Luck: 3d6 ⇒ (3, 4, 6) = 13 +1->Luck Roll 1d30 ⇒ 9
Pack hunter: Attack and damage rolls for 0-level trained weapon
Hp: 1d4 ⇒ 1 -1 (Sta) = 0 (Assume -> 1)
CP: 5d12 ⇒ (10, 3, 1, 9, 8) = 31
Occupation: 1d100 ⇒ 92
Weapon: sling
Goods: Badger pelt
Strength: 3d6 ⇒ (2, 6, 3) = 11
Agility: 3d6 ⇒ (5, 5, 4) = 14 +1
Stamina: 3d6 ⇒ (5, 4, 3) = 12
Personality: 3d6 ⇒ (6, 2, 3) = 11
Intelligence: 3d6 ⇒ (5, 6, 1) = 12
Luck: 3d6 ⇒ (5, 3, 1) = 9 ->Luck Roll 1d30 ⇒ 11
Fox’s cunning: Find/disable traps
Hp: 1d4 ⇒ 2 +0 = 2
CP: 5d12 ⇒ (4, 2, 6, 6, 3) = 21
Occupation: 1d100 ⇒ 9
Weapon: Short sword
Goods: Linen, 1 yard
Ok, not really sure what to make of any of them. We'll see how the develop (& if they survive)
If there's much more interest, I'd suggest letting more players start with less characters each. Then you lose not just characters, but players as they die off.

Xaaon of Korvosa |

Borgmer the Farmer
Borgmer is a local farmer from near the village of Hommlett, he had lost his prize hen, and at the beginning of story, it's name is Bertha the Bountiful.
Jothy the Unlikely Soldier
Jothy was recruited to the local garrison because he was accused of impregnating the magistrate's daughter. Unfortunately for Jothy the little bastard did have his own red hair. The Magistrate keeps sending him into dangerous areas, but Jothy keeps getting lucky.
Bartlebee the Blacksmith
Bartlebee's father had him apprenticed to be a blacksmith, he's a lackluster blacksmith, lacking the strength to swing a hammer well, and lacking th eintellect to compensate for his lack of strength, when his master died from a heart attack after yelling til he was literally blue in the face, Bartlebee struck out on his own.

Coltaine |

Thanks all. I am closing the apps process,otherwise the village might need to be upgraded to a town. I have considered the multiple character issue; each of you will always habe one active character at a given time. You choose who that character is; that character is entitled to the rewards and risks of amy encounter you might run into. You must always have one active character (if someone dies then you will have to put someone else at risk). You may RP all of your characters any time.

Coltaine |

Please go ahead and continue posting in the new OOC thread. I'll get an in game thread up later today. Please post each of your character's information in your first post. Good gaming!