Feat: Vital Charge (Combat)


Homebrew and House Rules


Vital Charge (Combat)

You make a single attack that deals significantly more damage than normal when you charge.

Prerequisites: Vital Strike

Benefit: You can use Vital Strike, Improved Vital Strike, or Greater Vital Strike when you charge.


Need to let it work with Spring Attack and Ride by as well.


Do you think they could be included in this feat or be separate feats?

Vital Spring Attack (for sprint attack)
Vital Ride-by-Attack (for Ride by attack)


Oh god. I would not allow ride-by, unless you want everyone in your game to be a Halfling Rough Rider (Fighter) that has Spirited Charge, that feat, Greater Vital Strike, and a lance. That's 4x damage from VS, times 3 from Spirited Charge. Plus whatever else.

That's 3d8 from Spirited Charge. Now roll that 4 times. That's already 54 damage on average, now throw in 3x str and other modifiers and you'll have massive damage fort saves all over the place!

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Cheapy wrote:

Oh god. I would not allow ride-by, unless you want everyone in your game to be a Halfling Rough Rider (Fighter) that has Spirited Charge, that feat, Greater Vital Strike, and a lance. That's 4x damage from VS, times 3 from Spirited Charge. Plus whatever else.

That's 3d8 from Spirited Charge. Now roll that 4 times. That's already 54 damage on average, now throw in 3x str and other modifiers and you'll have massive damage fort saves all over the place!

I don't think the vital strike damage would be multiplied by the spirited charge...


Agreed, I think it would be considered Precision damage anyway.

So a Halfling Outrider would add +1d6 (small Lance) to the final damage with Vital Strike.

So a single feat to allow this for all there attacks then? If that's the case the wording would say, something like whenever you are do a single melee attack in any attack action you may apply Vital Strike, etc...

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