Vaahama
|
First time that i'm actually building my own undead instead of picking one up from published material. That's a zombi drider created by a drow necromancer for some nefarious purpose!
So just to make sure i have it right have a look at it and tell me what i might have forgot or simply misunderstood in using the template conversion.
Zombie drider (CR5)
Large undead aberration
neutral evil
speed 30'/ climb 20'
darkvision: 60'
S 17, D 13, C 0, I 0, W 10, CH 10
HD: 11D8 + 11
HP: 55
Defensive:
Save: F+3 R+4 W+7
AC 13, touch 10, FF 13
DR 5/ slashing
Offensive:
BaB: +8
CMB: +12
CMD: 23 (35 VS trip)
attack:
slam: +10/+5 (1D8 +3), Bite +6 (1D4 +3)
no skills/feats
Plus all traits related to undead (and aberration?)
P.S. if the said necromancer had created that drider on a desacrated ground can i update the drider stats accordingly?
| Some call me Tim |
I got a few notes highlighted below
Zombie drider (CR5)
Large undead loses aberration type
neutral evil
speed 30'/ climb 20'
darkvision: 60'
S 17, D 13, C --, I --, W 10, CH 10 zero is not the same as none
HD: 11d8 + 11 HP: 60
Defensive:
Save: F+3 R+4 W+7
AC 13, touch 10, FF 13
DR 5/ slashing
Offensive:
BaB: +8
CMB: +12
CMD: 23 (35 VS trip)
attack: retains attacks and proficiencies of drider
Melee mwk heavy mace +11 (1d8+3) or bite +6 (1d4+1 plus poison)
Ranged mwk composite longbow +9 (1d8+2/×3)
slam: +10 (1D8 +3) or Bite +6 (1D4 +3)
don't forget the staggered quality which prevents multiple attacks.
zombies have no skills/feats except
Toughness gains toughness as a bonus feat
Staggered (Ex): Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.
Poison (Ex) Bite—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save. The save DC is Charisma-based.
Undersized Weapons (Ex) Although a drider is Large, its upper torso is the same size as that of a Medium humanoid’s upper torso. As a result, it wields weapons as if it were one size category smaller than its actual size (Medium for most driders).
I believe it would retain both these special qualities because they are extraordinary special abilities that improve a melee attack. (Of course, it could be argued that undersized weapon actually hurts its melee attack, but it would normally have had medium-sized weapons which means it would take a penalty to wield those. Meh.)
Plus all traits related to undead
P.S. if the said necromancer had created that drider on a desacrated ground can i update the drider stats accordingly?
Sure, the zombie drider would gain 11 hit points if created in a desecrated temple.
| AvalonXQ |
Thanx for the pretty extensive and detailed reply Tim!
One thing that makes me confused is the # of attack round.
Since the drider BaB is +8 is he not entitled to a second attack at -5?
You only get multiple attacks on rounds when you use a full attack action. Zombies can only take a standard or move action each round; a zombie can't make a full attack action, and therefore never makes more than one attack.
| Jeraa |
Thanx for the pretty extensive and detailed reply Tim!
One thing that makes me confused is the # of attack round.
Since the drider BaB is +8 is he not entitled to a second attack at -5?
Not with natural weapons, but he would get a second attack with his mace or bow.
Edit: And as Avalon stated and I forgot, zombies are limited to a standard action so can not do a full attack to get their additional attacks. So they are limited to a single attack. Also note that the Fast Zombie variant does not have the staggered quality, and can make full attacks.| Some call me Tim |
Edit: And as Avalon stated and I forgot, zombies are limited to a standard action so can not do a full attack to get their additional attacks. So they are limited to a single attack.
That's why I said, "don't forget the staggered quality which prevents multiple attacks." :-P
Also note that the Fast Zombie variant does not have the staggered quality, and can make full attacks.
Plus when a fast zombie variant makes a full attack it gets one additional slam attack at its highest base attack bonus.
So a fast zombie variant would look something like this.
Fast Zombie drider (CR5)
Large undead
neutral evil
speed 40'/ climb 20'
darkvision: 60'
S 17, D 17, C --, I --, W 10, CH 10
HD: 11d8 + 11 HP: 60
Defensive:
Save: F+3 R+6 W+7
AC 15, touch 12, FF 12 (size -1, natural +3, dex +3)
loses DR 5/slashing
Offensive:
BaB: +8
CMB: +12
CMD: 25 (37 vs. trip)
Melee mwk heavy mace +11/+6 (1d8+3) or slam +10 (1d8+3), bite +6 (1d4+1 plus poison)
Ranged mwk composite longbow +11/+6 (1d8+2/×3)
zombies have no skills/feats except
Toughness gains toughness as a bonus feat
Quick Strikes (Ex): Whenever a fast zombie takes a full attack action, it can make one additional slam attack at its highest base attack bonus.
Poison (Ex) Bite—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save. The save DC is Charisma-based.
Undersized Weapons (Ex) Although a drider is Large, its upper torso is the same size as that of a Medium humanoid’s upper torso. As a result, it wields weapons as if it were one size category smaller than its actual size (Medium for most driders).