| hopeless |
Now I know about the calculations for scrolls, wands and potions but I'm having a bad time figuring out the rest.
For now I was wondering if you could clarify the following;
Celestial Armour: Under 3.0 this was a suit of +1 chain mail with the ability to allow its wearer to use the spell fly 1/day along with the associated details that it was treated as light armour and so on.
Now its caster level was 5 and I was trying to work out the armour calculation as follows;
(Armour Plus x Armour Plus)x1000= (1x1)x1000= 1000gp
Fly 1/day ability: (Spell Level x Caster Level)x 1800gpx (No of Charges per day/5)= (3x5)x1800x (1/5)= 27000/5= 5400
Now this is a total of 6,400gp or 3,200 to craft as I understand it.
The Pdf of the Pathfinder core rules I bought states its actually a +3 suit of chain mail so:
(3x3)x1000= 9000gp
Which added to the above fly ability is a total of 15,400gp or 7,700gp.
My question is in both cases where am I going wrong with this calculation as neither match what is listed and I'm not sure if I'm misreading something or have missed a section that explains this properly?
| mdt |
Celestial Armor is a unique item. Note that it's treated as light armor, even though it's based off medium chainmail armor. It's not mithral, it's gold.
Unique armor and weapons don't follow the rules for cost in the creation section. They are uniquely priced and do things normal armor can't. Trying to figure out their cost breakdown will just give you indigestion. :)
| hopeless |
Celestial Armor is a unique item. Note that it's treated as light armor, even though it's based off medium chainmail armor. It's not mithral, it's gold.
Unique armor and weapons don't follow the rules for cost in the creation section. They are uniquely priced and do things normal armor can't. Trying to figure out their cost breakdown will just give you indigestion. :)
Oh thank god I've been trying to figure out how that works and been wondering what I was missing!
I'd seen a you tube video about an online game dealing with the witchwar legacy and they showed some of the details for the characters of the players involved.
After seeing 2-3 lots of +5 celestial armour I got wondering exactly how much stuff 17th level characters would be carrying so...
Since I still had the 3.0 books I got wondering after doublechecking both the 3.5 and then pathfinder and thats when I decided to check here.
Shouldn't the caster level for this be 9 instead of 5 in any case?
Oh before I forget I've ordered the module since it sounded interesting to run since I've been listening to some 3.5 private sanctuary podcasts and got the idea of seeing how this would work for a one shot to introduce some friends of mine to pathfinder.
I figure if its as good as it sounds it should give them a good reason to play some more in Golarion!
| mdt |
Since I still had the 3.0 books I got wondering after doublechecking both the 3.5 and then pathfinder and thats when I decided to check here.
Shouldn't the caster level for this be 9 instead of 5 in any case?
You're back to the 'unique items get unique CLs'. The CL is kind of just an idea of how powerful it shows up on a detect magic anyway. In Pathfinder, CL's are pretty ambiguous now.
EDIT :
Note that +5 Celestial Armor is strictly houseruled equipment, since it can't be done by the core rules. Unique items can't be further enchanted unless they are strictly MW only items. So any cost you want to put on enchanting them further is up to you as the GM. You're perfectly within the rules to say Celstial Armor can only be bought as it is in the book.