| wraithstrike |
Are there any rules about which feats from the APG can be taken by an animal companion with an Int of less than 3? Any guidance you can provide for my DM? Some of the feats certainly seem like they should work, but I can't seem to find a spot where anyone talks about this.
PRD=Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
asaris
|
asaris wrote:Are there any rules about which feats from the APG can be taken by an animal companion with an Int of less than 3? Any guidance you can provide for my DM? Some of the feats certainly seem like they should work, but I can't seem to find a spot where anyone talks about this.PRD=Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.
So what if the companion has an Int less than 3? What feats from the APG could it take?
| The Black Bard |
I see where you are coming from on this. Personally, I think that anything that looks like it should be in the back of a Bestiary is fair game for an animal companion.
Eldritch Claws
Fast Healer
Gang Up
Go Unnoticed
Rending Claws
Under and Over
Underfoot
I wouldn't have any problem with a Int 1 or 2 animal companion taking these, especially if it they fit the creature in mentality, such as Gang Up for a wolf, or Go Unnoticed for a stealthy cat.
Of course, this is by no means official in any way. Just what I would allow to be added to the "base" list.