Charisma 5 cleric and channel energy?


Rules Questions


Clerics can channel energy 3x per day + Charisma Modifier. Can a Cleric with a 5 Charisma (-3) never channel energy at all or is 1x per day the minimum?


kensai13 wrote:
Clerics can channel energy 3x per day + Charisma Modifier. Can a Cleric with a 5 Charisma (-3) never channel energy at all or is 1x per day the minimum?

I would rule it once per day minimum, but I can't find a quote to support that.


Some call me Tim wrote:
I would rule it once per day minimum, but I can't find a quote to support that.

Same.

Although I think per RAW the answer would be 0, which would be fair enough.

Shadow Lodge

f they follow the same logic as they did with Humans and bonus skill + Favored Class Skill then the minume is 3.

-1,000,000,000,000 Cha + 3 = 3


Beckett wrote:

f they follow the same logic as they did with Humans and bonus skill + Favored Class Skill then the minume is 3.

-1,000,000,000,000 Cha + 3 = 3

And that's a pretty big difference. It would be nice to get an official answer. :\


Beckett wrote:

f they follow the same logic as they did with Humans and bonus skill + Favored Class Skill then the minume is 3.

-1,000,000,000,000 Cha + 3 = 3

Not exactly. Skills for a human are:

3 = min(1, class skill points + int modifier) + human race + favored class

I'd treat this as:

min(1, 3 + cha modifier)

If you dump Cha as a cleric, there are consequences...


1 person marked this as FAQ candidate.

Last time I checked, 3+(-3)=0

You always get a skill point. You don't always get a channel.

Liberty's Edge

Channel 3 times a day minus 3 for CHA 5= NO CHANNELING. Just like clerics with wisdom lower than 10 can't cast divine spells. That's game balance.


Martin Kauffman 530 wrote:
Channel 3 times a day minus 3 for CHA 5= NO CHANNELING. Just like clerics with wisdom lower than 10 can't cast divine spells. That's game balance.

No problems with that interpretation too (which is RAW). All depends on how useful you want the cleric to be, and if there is a RP reason/backstory for the low CHA. I'd probably still give him a min of 1 if there's a good story behind the low CHA.


kensai13 wrote:
Clerics can channel energy 3x per day + Charisma Modifier. Can a Cleric with a 5 Charisma (-3) never channel energy at all or is 1x per day the minimum?

RAW, no minimum (compare to rules on damage, skill points, hit points, etc- all specifically call out the minimum). On a more humorous note, if you could get your CHR down to 3, you would have -1 channels per day - is that 1 channel of the opposite polarity? /tongueincheek


I can't say about RAw as it never says ya get a min of 1 but to me that would be zero, no channel at all. Thats just how it works, if ya want to channel better do not put 5 on cha.

Side note: I disagree strongly with RAW on the human skill points and anyone playing in my games would take the -3 hit to the total not to just his class and int mods, but all his skills.

Grand Lodge

Can you clarify that a bit seeker? Do you just mean the character would get one skill point per level and no more?


If his mods took him to zero, then yes. Your extra +1 from being human would not be added after the negative modifier. The Negative mod is the last thing added and it is applied to the total.

A human with an intel of 5 is no more skillful then an dwarf with an intel of 5. The player chose to throw away his advantage and should not be allowed to sidestep a -3 just because his race gives him an extra +1 that people want to add after the negatives. To me the negative is always taken from the total.

This is no different then playing an oracle with deafness or blindness when your race has lowlight or keen senses. You chose an option that negated your race ability.

Of coarse ya have to recall I do not use 2 skills per level either.

Shadow Lodge

Paizo ruled that they get 3 skill points. Thats why I said that. I personally would go with 1 for both skills and Channeling, though.


Yes I know the ruling they made, I just happen to strongly disagree with it. - 3 is really - 1 or -0 because you happen to be human. Nope, I think they ruled the wrong way and will not use that ruling.


kensai13 wrote:
Clerics can channel energy 3x per day + Charisma Modifier. Can a Cleric with a 5 Charisma (-3) never channel energy at all or is 1x per day the minimum?

Charisma modifier means that 3 + (-3) yields 0 channels per day. If it was Charisma bonus (it isn't), it would mean the minimum was 3.

Shadow Lodge

And Int Mod of -4 means the same thing. But Paizo ruled for a Human with a -4 Int, (2+Int, +1 Favored Class, +1 Human), of getting more than 1 (1 min) Skill Points per Level.

Essentually the way they explain it is the Human get 2 + -4, minimume of 1, (so 1 Skill Point regardless of the mod), +1 for being Human, and +1 for Favored Class, (total of 3 SP/Level). I don't agree, but thats the official answer, and it should work the same here.


All this talk about human skill points is confusing me, probably because I wasn't around for the original thread.

Personally, I've always used the houserule that when a character's special ability is based on X + ability modifier, modifiers of less than zero count as zero (or as Randall worded it, you use the bonus instead of the modifier). Otherwise it's possible, like kikanaide pointed out, to have negative uses of an ability. The same goes for skill ranks. Personally I don't think it's unbalancing, because you're still only getting the bare minimum and the low score is still going to effect your skills and such. Also note that it doesn't apply to dice rolls, so the power of a CHA 5 cleric's energy channel would be severely weakened.


Beckett wrote:

And Int Mod of -4 means the same thing. But Paizo ruled for a Human with a -4 Int, (2+Int, +1 Favored Class, +1 Human), of getting more than 1 (1 min) Skill Points per Level.

Essentually the way they explain it is the Human get 2 + -4, minimume of 1, (so 1 Skill Point regardless of the mod), +1 for being Human, and +1 for Favored Class, (total of 3 SP/Level). I don't agree, but thats the official answer, and it should work the same here.

That is not the same issue as here. I agree with you Humans should not be able to sidestep the issue on skills but they are not the only one allowed it.

It seems any race never loses the +1 from favored class, not if it is added in after the mods. Something I disagree with.

However, this is not a skill issue and they are not limited to a min number of channels. So the human skill exsample or skills as a whole have no bearing on this as channels are not held to a min number of uses.

Shadow Lodge

I'm not really disagreeing, as much as pointing out a similar ruling. I personally would rule 1 for both, and for the Channel Energy thats being generous.

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