Is there any way for a monk to treat his unarmed strike as a one-handed slashing weapon?


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There's Hamatulatsu, but that allows only piercing damage.


Monk of the Empty Hand can make his attacks slashing I believe...
He gives up a lot to do it though...

I would just houserule a pair of bladed brass knuckles if it was me :P

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Interzone wrote:

Monk of the Empty Hand can make his attacks slashing I believe...

He gives up a lot to do it though...

I would just houserule a pair of bladed brass knuckles if it was me :P

Thanks, but regrettably, the ability won't work. It just allows the monk to change the damage type of an improvised weapon for one round as a swift action.

The idea is to make the monks unarmed strike a legitimate choice for a bladebound's black blade.


Well I really don't think a fist would qualify as a Black Blade under any circumstances, if that is what you are going for :P
Even if you can make it slashing, it is still always a light weapon anyway.

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Interzone wrote:

Well I really don't think a fist would qualify as a Black Blade under any circumstances, if that is what you are going for :P

A monk's unarmed strike doesn't have to be his fist, so the real idea behind all this is to make the whole monk unbreakable.


Monk that happens to have claw attacks?

Sweet Idea...Evil Hand Monk!!! talk about bad touch!
Black Blade is like an AlterEgo awakening inside you and now you have to deal with it, will saving against it, lol


You could use a Large size Kama, if you don't mind the penalty for oversize..


Ahh, I see what you are getting at....
In that case, you would have to house rule it as it is very obviously not the intent, and even a monk whose unarmed attack is one handed and slashing is obviously not a blade, nor a seperate entity...


Hmm just a point it would only make your body unbreakable not unkillable. To answer your question though the versatile unarmed strike from 3.5 would work but if you're going off strictly pathfinder only no dice.

That all being said I think a bladebound monk could be a really cool idea. It would represent a monk whose body is possessed by a dark force and personality conflicts are the force trying to take over and unlike a regular bladebound you can't just drop the sword that's freaking out because you are the sword.


I agree it is a cool concept :)


Interzone wrote:

I agree it is a cool concept :)

There are no bad character builds or combinations only players unable to roleplay them.


Alex Smith 908 wrote:
Interzone wrote:

I agree it is a cool concept :)

There are no bad character builds or combinations only players unable to roleplay them.

Mechanically or thematically?


Gruuuu wrote:
Alex Smith 908 wrote:
Interzone wrote:

I agree it is a cool concept :)

There are no bad character builds or combinations only players unable to roleplay them.
Mechanically or thematically?

Both, any character mechanically is fine as long as you can justify any of your unusual abilities in-character you're golden. And any theme if played well enough can be good, admittedly some themes are much much harder to pull off than others but there are no inherently bad character concepts.


Alex Smith 908 wrote:
Gruuuu wrote:
Alex Smith 908 wrote:
Interzone wrote:

I agree it is a cool concept :)

There are no bad character builds or combinations only players unable to roleplay them.
Mechanically or thematically?
Both, any character mechanically is fine as long as you can justify any of your unusual abilities in-character you're golden. And any theme if played well enough can be good, admittedly some themes are much much harder to pull off than others but there are no inherently bad character concepts.

Monk in full plate dual-wielding hand crossbows without proficiency. Tell me that isn't inherently bad.


Talynonyx wrote:


Monk in full plate dual-wielding hand crossbows without proficiency. Tell me that isn't inherently bad.

It's the mechanical concept not the specifics that cant be bad

Take proficiency and zen archery and you have Judge Dredd, "Gaze into the FIST OF DREDD!"

Admittedly it's probably better to do this with paladin or fighter, but hey if you find the monk mechanics fun no reason for me to tell you otherwise. Just like I have no room to tell you using psionics or any other option makes your character bad.


Given that entirely aside from the question of weapon form, there's no mechanical way to have the black bade be an unarmed strike (rather than a weapon you can gain and wield), I think that allowing your body to become the black blade should be equally permissible regardless of whether it counts as a one handed slashing weapon. SInce it won't fly without house rules anyway, just modify it all.

I do find it an interesting concept, although I wouldn't allow it in my games.


SO you want to turn your own hand/foot/head into an independently intelligent item that may try to take over your mind? Oh man I would so have fun with that if I were your dm...


can end up like the movie "Idle Hands"- possessed hand/foot/etc chasing you and your party around trying to kill you

good thing there is no actual rule on how to have an appendage cut off other than DM fiat :)


I love this idea. go for it. i would allow it in my games. i think that the fact that its your own body (something you cant just discard) balances out that fact that your using unarmed attacks instead of a blade.


Cestus in APG already let's a monk do this. Otherwise, use Hamatsulatsu but call it "Vrock-fu" or something (deals slashing instead of piercing, otherwise the same).

The Exchange

Quote:
... Cestus in APG already let's a monk do this...

Apart from the slashing damage part... and the one-handed weapon part... and... ;)


ProfPotts wrote:
Quote:
... Cestus in APG already let's a monk do this...
Apart from the slashing damage part... and the one-handed weapon part... and... ;)

looks at the description Huh, and I would've sworn up, down and sideways they did B or S, not B or P.

"Tiger Claw Kung-Fu" - renamed Hamatsulatsu (or whatever), unarmed strike deals slashing damage, problem solved. ^_^


There was a feat in the Player's Handbook II that allowed you to change damage types once per round between slashing/piercing/bludgeoning called Versatile Unarmed Strike. In the Epic Level Handbook the Keen Strike feat let you treat your unarmed strikes as keen slashing weapons.

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