Cleric life insurance (lvl 7)


Advice


Hi,

Im trying to figure out how i can get a life insurance for my cleric. The rest of the group have a cheap life insurance with a raise dead scroll. The other characters are: rouge, ranger, paladin and wizzard, all lvl 7.

Is there some magic item that can help me (Salve of raise dead or something)?

Silver Crusade

You are the insurance company. You do not get life insurance. Rogue can try UMD on your scrolls I guess.


Dang, i guess i should be carefull then. The problem is that the gm love to target the casters.

Silver Crusade

Then armor up, use your healing spells on yourself and buff like mad. Cleric survivability is very high. Also you don't have to cast spells from the 1st round. Wait a round or two to let the martial characters tie things up then come in with some spells.


You could always use contact other plane to make a deal with a devil. :-)


I don't care if the GM is targeting casters or not -- the party that allows their sole healer to drop deserves what they get. :) As party Alchemist, I carry potions or extracts of cure serious, remove blindness, neutralize poison, and remove curse with me at all times - for the cleric's use!


Thanks for the advice, i have had 2 near death experiences in the past. I have a AC of 30 but that dont help much when the monsters want to hug :( I was grappled both times and couldnt break free. I have been thinking about making my armour slick for a +5 bonus on this, is there any other neat tricks to break free as a low str + dex cleric?


ENHenry wrote:
I don't care if the GM is targeting casters or not -- the party that allows their sole healer to drop deserves what they get. :) As party Alchemist, I carry potions or extracts of cure serious, remove blindness, neutralize poison, and remove curse with me at all times - for the cleric's use!

He is not the only healer. Both the ranger and the paladin are backup healers. What he is the only one who can bring someone back from the dead.


Mysterious Stranger wrote:
ENHenry wrote:
I don't care if the GM is targeting casters or not -- the party that allows their sole healer to drop deserves what they get. :) As party Alchemist, I carry potions or extracts of cure serious, remove blindness, neutralize poison, and remove curse with me at all times - for the cleric's use!
He is not the only healer. Both the ranger and the paladin are backup healers. What he is the only one who can bring someone back from the dead.

The spell isnt in their spell list (they cant cast spells above lvl 4).


The spell isnt in their spell list (they cant cast spells above lvl 4).

That was my point. Both the paladin and ranger can use wands and scrolls. Now since they do not have higher level spells there are some spells they will not be able to use. But both of them are able to heal especially the paladin. A paladin gets lesser restoration as a first level spell and has lay on hands and channel positive energy as class abilities.

Some things are only able to be done by specific classes and that is the way it should be. Every class should have things that only they can do. Bringing back the dead is what full divine casters are for.

Silver Crusade

Freedom of movement is 10/min per level in makes all grapple checks fail. Get a wand of it and give it to the ranger for when you get grappled. Cast it on yourself if it looks like you will be grappled.

Sanctuary can give you some reprieve if you plan to just heal and buff.


karkon wrote:

Freedom of movement is 10/min per level in makes all grapple checks fail. Get a wand of it and give it to the ranger for when you get grappled. Cast it on yourself if it looks like you will be grappled.

Sanctuary can give you some reprieve if you plan to just heal and buff.

Wow, thanks I guess i should do some reading on spells. Now i just need that wand :)


Quote:
I guess i should do some reading on spells.

This. Please, please, this. If you're going to play a caster, you need to read over your spell list thoroughly. Including spells that you're not familiar or that you "don't think sound good." We have a cleric in my group who never casts spells other than the cure line/remove line/restoration spells because he doesn't know what most of the cleric spells do, refuses to read his spell list, and when he does pick up the core rulebook, he only reads the short description of his spells and then says, "That doesn't sound useful." As a result, he spends most of the time in combat hiding in the corner and taking total defense, until someone is almost dead, in which case he'll creep out and cure them. But heaven forbid he uses any buffing/debuffing spells, or even tries to hit something with his weapon.


Sounds like you need less advice on what you specifically you need to do and more what you need to do with the class as a whole.


Maggiethecat wrote:
Quote:
I guess i should do some reading on spells.
This. Please, please, this. If you're going to play a caster, you need to read over your spell list thoroughly. Including spells that you're not familiar or that you "don't think sound good." We have a cleric in my group who never casts spells other than the cure line/remove line/restoration spells because he doesn't know what most of the cleric spells do, refuses to read his spell list, and when he does pick up the core rulebook, he only reads the short description of his spells and then says, "That doesn't sound useful." As a result, he spends most of the time in combat hiding in the corner and taking total defense, until someone is almost dead, in which case he'll creep out and cure them. But heaven forbid he uses any buffing/debuffing spells, or even tries to hit something with his weapon.

Im a noob and im trying :)


TarkXT wrote:
Sounds like you need less advice on what you specifically you need to do and more what you need to do with the class as a whole.

Thanks for the link it looks great, i will do some reading. So far i have been playing a buffer / healer (luck + travel) with no clue how to take care of myself, hopefully I will find something there.


It also never hurts to get a friendly cleric at a nearby temple to owe you one (or two, or three, or seventeen...). It won't help while you're "in the field", but if your party can beat a retreat, they can get you fixed up there. Maybe even run a line of credit with them, where they get some treasure from your party from time to time, and use that to offset the costs of spellcasting later if you need it.


Tiny Coffee Golem wrote:
You could always use contact other plane to make a deal with a devil. :-)

You compare devils with insurance companies?

This is offending.

OP:

1) hide a scroll somewhere

2) ask 1-2 group mebers to raise the UMD skill.


Kaiyanwang wrote:
Tiny Coffee Golem wrote:
You could always use contact other plane to make a deal with a devil. :-)

You compare devils with insurance companies?

This is offending.

To the devil or the insurance company? :D


Jon Kines wrote:
Kaiyanwang wrote:
Tiny Coffee Golem wrote:
You could always use contact other plane to make a deal with a devil. :-)

You compare devils with insurance companies?

This is offending.

To the devil or the insurance company? :D

To the less Lawful Evil of the two parts.

You know which is the one.


Well i happend to be in the insurance business, and while a life insurance doesn´t actually keep you alive, a scroll of contingency will.

It isn´t cheap, but losing you in combat can get way more expensive. And to give your group added incentive to pay the scroll - if your entire group gets killed, you will come back - for added effect give it several triggers:

1. You get raised immediately if your party is still alive
2. After several minutes if the room is clear of enemies
3. After a day even if enemies are still in the room.

Contingency

School evocation; Level sorcerer/wizard 6
CASTING

Casting Time at least 10 minutes; see text
Components V, S, M (quicksilver and an eyelash of a spell-using creature), F (ivory statuette of you worth 1,500 gp)
EFFECT

Range personal
Target you
Duration 1 day/level (D) or until discharged

DESCRIPTION

You can place another spell upon your person so that it comes into effect under some condition you dictate when casting contingency. The contingency spell and the companion spell are cast at the same time. The 10-minute casting time is the minimum total for both castings; if the companion spell has a casting time longer than 10 minutes, use that instead. You must pay any costs associated with the companion spell when you cast contingency.

The spell to be brought into effect by the contingency must be one that affects your person and be of a spell level no higher than one-third your caster level (rounded down, maximum 6th level).

The conditions needed to bring the spell into effect must be clear, although they can be general. In all cases, the contingency immediately brings into effect the companion spell, the latter being "cast" instantaneously when the prescribed circumstances occur. If complicated or convoluted conditions are prescribed, the whole spell combination (contingency and the companion magic) may fail when triggered. The companion spell occurs based solely on the stated conditions, regardless of whether you want it to.

You can use only one contingency spell at a time; if a second is cast, the first one (if still active) is dispelled.


How much would it cost to get an NPC cleric to read a cleric spell from a scroll? I know it costs a lot of money to get an NPC to cast a spell like Raise Dead, but if you already have the spell on the scroll and all he has to do is read it, I would think you could save a lot of money.

Our party has a scroll of Raise Dead prepared by the cleric. The Paladin carries it, and if necessary, the Rogue or Bard can try to read it with Use Magic Device.


Murmel wrote:

Hi,

Im trying to figure out how i can get a life insurance for my cleric. The rest of the group have a cheap life insurance with a raise dead scroll. The other characters are: rouge, ranger, paladin and wizzard, all lvl 7.

Is there some magic item that can help me (Salve of raise dead or something)?

Not as a base item, but much as there are Wondrous Items like Elixir of Love, you can have someone Craft a one-shot wondrous item of Raise Dead -- though it'll be painful expensive.

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