Wondrous item for a different slot?


Rules Questions


Is it possible to craft a wondrous item for a slot other than the normal? For example, could you make an Amulet of Dexterity +2 instead of a belt?

If so, how does this affect the cost?

I can see where adding Dex +2 to an exiting magic amulet would cost 150% of the dex item, but there is nothing about just changing the slot rather than adding it to an already-filled body slot. Back in 3.5 there was stuff about how certain areas of the body had affinities for certain types of items, but that no longer exists in the Pathfinder rulebook...


As far as I know there is nothing stopping you from crafting an item for a different slot, since there is nothing in the crafting rules that says anything about WHICH slot it is for (only the specification of what it costs if it doesn't use a slot at all being x2)

One of the advantages of having the feat rather than buying things from magic item sellers i suppose.

Please correct me if I am wrong, I wondered about this myself before.


I don't have my book with me to check, but I'm pretty sure if you craft something like that with an abnormal body slot position it costs +50% more than normal (or maybe that's +100% more than normal). Whatever the case, speak to your GM and get their opinion.


Looking in the PRD I can't find any mention at all of anything to do with slot, other than the increased cost for no slot, or for adding additional features to an item that goes in a slot.

Please correct me if I am wrong, with an example or quote, as I have wondered about this myself.


Plain Jane D20 has body slot affinities, but this doesn't seem to exist in Pathfinder.


Right, d20 has this:

Quote:
Wondrous items that don’t match the affinity for a particular body slot should cost 50% more than wondrous items that match the affinity.

But this was left out of Pathfinder. Why, and what replaces it?


Hm, there was one thread, where this topic was discussed before, too bad I am to dumb to find it now. It's true, in pathfinder items are no longer tied to certain body slots, but to any one body slot. There is nothing that replaces it (until now). Only your GM might tell you that with your headband of physical perfection you look like Björn Borg, not Conan. I Wonder how the boots of alluring charisma would look like.


Ki_Ryn wrote:


Is it possible to craft a wondrous item for a slot other than the normal? For example, could you make an Amulet of Dexterity +2 instead of a belt?

If so, how does this affect the cost?

It's up to your DM. This sounds like a cop out catch all answer, but it's really the case.

In essence it's a new magic item, and pricing that is the DM's discretion. Even the table about it is simply giving advice and suggestions to the DM on pricing rather than rules on it.

As to the guidelines 150% would be the suggested price (borne out with other items) for adding it to a magic item in the normal slot, so it doesn't seem outlandish. Likewise 200% is the slotless price, so that might be the way to go.

It's perfectly reasonable for the DM to rule that certain things are always in a subset of the available slots (perhaps only a single slot) and that elsewhere the item is slotless.

-James

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