| Rite Publishing |
Illustration by Storn Cook
Previews:
34 new Magus Arcana
Charge of the Magi (Su): The magus can spend 1 point from her arcane pool as a swift action when charging, so she can turn herself into a living projectile that blasts her opponent with a jolt of arcane power. She makes a charge as normal. If her attack hits, she deals an extra 1d6 points of force damage per two magus class levels she possesses in addition to her attack’s normal damage, and her foe must make a Fortitude save (DC 10 + half her magus class level + her Intelligence modifier) or be knocked prone and in addition be permanently blinded. This extra damage is not multiplied on a critical hit or a similar effect. When making this charge, she is considered to be flying. She can move over pits and other hazards, but she lands in the space where her charge ends and suffers any drawbacks for standing there after resolving your attack. The magus must be at least 9th level before selecting this arcana.
Black Blade Repost (Su): Your black blade slashes out of its own accord, striking opponents who menace you even while you cannot defend yourself. If you provoke an attack of opportunity for any reason and you or your black blade have at least 1 point in your arcane pool while you have your black blade in hand, anyone who attacks you immediately provokes an attack of opportunity in turn. Resolve your attack after your opponent resolves his own attack of opportunity. Your black blade strikes with your full base attack bonus. It receives any enhancement bonuses it normally provides you, but it does not gain any other bonuses to its attack or damage, such as from your Strength score or feats. The black blade uses one of your attacks of opportunity for the round as normal. The magus must possess the black blade class ability and must be at least 9th level before selecting this arcana.
A new Magus Archetype the Singer of Blades
Singer of Blades
Elves always seek to blend art into nearly every aspect of life, this is no less true for the magus and many elven cultures claim that they were the first true magi. The way of Sword, Song, and Spell is a most ancient and honored martial art in elven society. Their attitude in keeping this discipline a secret known only to the elven people is well documented, and a ruthless campaign of magical manipulations, destroying documents, altering people’s memories and even executions for the crime of teaching non-elves, has been carried out to keep that secret. Elves often see the Singer of Blades as protectors and champions of elven culture and as such have a prominent place in the society of the elves in the same way that an anointed knight has great status amongst human society. Singers of Blades are taught in a master-apprentice tutelage system, with a master taking on a limited number of apprentices to carry on the work of defending elven society and promoting their principals and way of life further promoting a high level of secrecy.
7 New Feats
Deny the Afflicted (Combat)
You have learned a unique blend of Hex and Melee Defense
Prerequisite: Curse class feature, Hex class feature, Magus Arcana (hex) class ability or ability to cast bestow curse.
Benefit: Any creatures under the effects of your curses or hexes that could make multiple attacks against you with the full-attack action are denied the ability to make their last attack (usually the attack with the lowest attack bonus). This never affect the creatures first attack in a round nor bonus attacks such as that grated by a haste effect.
A few new magical items, a weapon of legacy and who knows what else we will throw in before we are done!
| Dungeon Grrrl |
Previews:Charge of the Magi (Su): The magus can spend 1 point from her arcane pool as a swift action when charging, so she can turn herself into a living projectile that blasts her opponent with a jolt of arcane power. She makes a charge as normal. If her attack hits, she deals an extra 1d6 points of force damage per two magus class levels she possesses in addition to her attack’s normal damage, and her foe must make a Fortitude save (DC 10 + half her magus class level + her Intelligence modifier) or be knocked prone and in addition be permanently blinded. This extra damage is not multiplied on a critical hit or a similar effect. When making this charge, she is considered to be flying. She can move over pits and other hazards, but she lands in the space where her charge ends and suffers any drawbacks for standing there after resolving your attack. The magus must be at least 9th level before selecting this arcana.
Wait a sec. At 9th level, I can either pick an arcana that allows me to be hasted for somewhere between 3 and 6 rounds, or I can pick one that lets me:
1. fly2. deal more bonus damage than I get with pool strike
3. force a Fort save vs being prone *and* blind?
And all I have to do is charge? Not much of a drawback if I'm flying while I charge. Any *one* of those effects is pretty potent. I mean previously if I wanted my magus to get a free pop of a spell that could blind someone with that DC I'd need to wait until 12th level, take the critical strike arcana, score a critical hit, and cast blindness deafness (which I would have to have picked up from the wizard spell list), and maximize it to my highest spell level.
And I could only do *that* once per day.
Is this preview the final version of this ability?
Owen K. C. Stephens
|
Rite Publishing wrote:
Charge of the Magi (Su):Wait a sec. At 9th level, I can either pick an arcana that allows me to be hasted for somewhere between 3 and 6 rounds, or I can pick one that lets me:
[snip]
Is this preview the final version of this ability?
So I had nothing to do with this Rite project, and far be it from me to tell potential customers their objections are off base, but I think you're over-reacting a tad. Consider:
A charge can not be part of a full-attack routine. That means you can't use Charge of the Magi with Spell Combat, and since you can't end a charge by casting a spell, you can't use it with Spellstrike. Those are pretty big drawbacks compared to a lot of magus arcana. Even Pool Strike you can activate in advance and then use later. And Pool Strike is retained if you miss, Charge of the Magi doesn't seem to be.
As for damage, you may be wrong there. At 9th level both Spellstrike and Charge of the Magi are 4d6. Even at 12th level the difference is only 1d6. And there's nothing that says Pool Strike isn't multiplied on a critical. Imagine a magus with a keen scimitar and Pool Strike (since it works with Sepllstrike). That can easily become double dice fairly often, which likely means Pool Strike actually deals more damage over the lifetime of the ability's use.
And yes you "fly," but if you use that to reach a point in the sky, afterwards you "fall" too, which isn't so great.
And while I see what you mean about the save DC vs most of a magus's spells, that's the standard formula for a class's Su powers.
As a rule I don't comment on the balance of other 3pp's material, and I see where you are coming from. But I don't think it's as bad as you seem to think.
| Rite Publishing |
Owen you can always feel free to say something as your always courteous and if I made I big goof I am sure you would point it out in the appropriate manner.
@Dungeon Gurrl
I would like to touch on some other thoughts behind it and cover them again in detail. As owen said a magus works best when he attacks and hits with a touch spell at 9th level like vampiric touch which does the same damage and then crits with that spell. But in order to do this he has to be able to promote a full attack action (and an extra attack is a big deal),
In order to close ground quickly and engage the enemy at the vanguard (looks a owen and marc randle) I thouht the magus to pull a bit of a kung-fu wizard move or a bit of a jedi leap into battle.
1. fly
Yes but only for the duration of the charge, fly is a 3rd level magus spell so its an ability appropriate for his level.
2. deal more bonus damage than I get with pool strike
Yes but you can crit with pool strike, you can also hold the charge, in addition you can use pool strike as part of a full attack action and spell combat. Again the damage dealt by the attack is equal to vampiric touch which also has a secondary effect.
3. force a Fort save vs being prone *and* blind?
Perhaps I went to far on the stimulation of charging into a group of foes kicking up dust and smashing into them, I will see about removing the blindness, knocking something prone is a week effect (useless if your opponent is flying or swimming). Sometimes you get carried away wtih he rule of cool and the rule of fun
And all I have to do is charge? Not much of a drawback if I'm flying while I charge.
Well it is restrictive its a full-round action, You must move before your attack, not after. You must move at least 10 feet (potential attack of opportunity if the opponent has reach), –2 penalty to your AC until the start of your next turn. you only get to make one attack during a charge so if you miss you get nothing.
mean previously if I wanted my magus to get a free pop of a spell that could blind someone with that DC I'd need to wait until 12th level, take the critical strike arcana, score a critical hit, and cast blindness deafness (which I would have to have picked up from the wizard spell list), and maximize it to my highest spell level.
Yes your correct, its about as complex as having to go fighter/wizard/eldritch knight in order to do a decent martial mage and the magus make that all seem laughable now. Sometimes I do attempt to do does something completely different that was not there before but again I probably need to kill the blindness bit. Also as owen said the DC for Su natural abilities is a fixed thing and even I am not arrogant to change that.
And as always I am never close minded or unwilling to make changes when someone proves me wrong. Its the nice things about PDFs we can always update them so its never finalized (and in this case its not as I am awaiting a final edit to come back).
Steve
| Sigfried Trent |
Perhaps I went to far on the stimulation of charging into a group of foes kicking up dust and smashing into them, I will see about removing the blindness, knocking something prone is a week effect (useless if your opponent is flying or swimming). Sometimes you get carried away wtih he rule of cool and the rule of fun.
I think that's probably about right. Permanent blindness is pretty nasty and since it would generally preclude AOOs from the blind target the Magus would be free to fly about the battle from foe to foe blinding them so long as pool points were handy. Much cheaper than casting and re-gaining the spell with pool points. Dropping the blind or making it a one rounder is probably a good call.
Even prone has its moments, either the foe must take the prone penalties or they have to get up and forgo a full attack. It's not all that weak but compared to blindness... at least they have some recourse.
I don't think the fly part is an issue balance wise. You could spend points to fly up to ledges and the like I suppose out of combat but at the cost of a pool point... why not?
Very cool idea for an arcana!
| Sethvir |
You know, the two posts above from Owen and Steve show real class. Two 3PP's discussing an impending release by one of them and discussing it rationally and thoughtfully to address a potential customers concerns regarding the viability of the material that was released as a public preview.
Well done gentleman. Well done.
Edit: Replaced Rite Publishing with Steve as I couldn't remember his name.
| Dungeon Grrrl |
You know, the two posts above from Owen and Rite Publishing show real class.
I agree entirely. It would have been really easy for Owen (who it sounds like has his own Magus Archetypes book coming out this week, though I've seen no announcement or preview, hint, hint) to slam his competitor without looking like a bad guy just by suggesting I might like his book better. Instead, he pointed out some error to my logic.
And then Steve not only comes in and gives Owen carte blanche to critique Rite publications, but looks at my original post (which reads as much more shrill than it sounded in my head) and opts to re-evaluate his original write-up.
I cant do much extra for SGG (I already buy everything they put out), though I can say this convinces me I like Owen's personal style in addition to writing style. And Steve, you just earned another sale.
I do *love* the Paizo boards!
| Dungeon Grrrl |
@Dungeon Grrrl
FIFY. :)
I would like to touch on some other thoughts behind it and cover them again in detail.
Thanks!
In general I think removing the blindness makes my knee-jerk of "broken" to just "really good," which I'm okay with, especially given Owens counter-points.
I do want to point out one detail though.
Yes but you can crit with pool strike, you can also hold the charge, in addition you can use pool strike as part of a full attack action and spell combat.
Spell combat yes. full attack action, no. It takes a standard action and as a SU power that never says otherwise it's a standard action to use even if you have held the charge.
But points well taken, and I am now a convert to this book.
| Cheapy |
A magus with that and Pounce could be fun. Have an alchemist give him infusions of Beast Shape 2, and go to town.
After seeing Rite Publishings logic, I checked out their web enhancement PDFs. Advertising for your competitors is quite classy, and the PDFs as a whole won me over. Time to pick up 101 0 level spells!
| Kolokotroni |
Ouch.
Well, people are gonna get a LOT of new magus options this week...
By this I take it to mean SGG has something on the way for magi(is that the right plural here?) too? This should get interesting for my magus, i cant wait to see both. Well at least I'll only have to 'buy' one of them as the SGG version is already paid for technically.
Matthew Morris
RPG Superstar 2009 Top 32, 2010 Top 8
|
Owen K. C. Stephens wrote:By this I take it to mean SGG has something on the way for magi(is that the right plural here?) too? This should get interesting for my magus, i cant wait to see both. Well at least I'll only have to 'buy' one of them as the SGG version is already paid for technically.Ouch.
Well, people are gonna get a LOT of new magus options this week...
Same boat here on SGG. I'll have to check out Steve's work (and be nice, he doesn't live *that* far away from me). Depends on how much my roommate takes home and what goes for groceries.
Owen K. C. Stephens
|
By this I take it to mean SGG has something on the way for magi(is that the right plural here?) too? This should get interesting for my magus, i cant wait to see both. Well at least I'll only have to 'buy' one of them as the SGG version is already paid for technically.
Yep, and you All-Genius Pass holders already have access to it on Dungeonaday.com, and it'll be available on Paizo soon. And that's all I think I should say in another publisher's thread, to be polite. :)
Owen K. C. Stephens
|
Owen you can feel free to say anything you like about your book. (plus I would like to hear about it too, maybe you will post a preview as well?)
That's nice, Steve. Thanks.
Well I did most of our preview here, but since you just gave me a new venue, I'll sneak out one more.
Cabalist
A cabalist is a magus who gains his arcane powers as a result of inherent power, similar to a sorcerer, rather than through careful study.
Spells: The cabalist does not gain cantrips and spells per day as a typical magus does. Instead, the cabalist gains cantrips, spells known, and spells per day as a bard of the same level (though still using the magus class spell list). If a cabalist selects the harmonic blending*, jinx blending*, or spell blending magus arcanas, he gains the selected spells as bonus spells known.
*Indicates a magus arcana found in this product.
Bloodline Power: At 7th level, a cabalist gains access to the bloodline arcana and bloodline powers from one sorcerous bloodline, using his magus level as his sorcerer level. The cabalist does not gain access to the bloodline’s class skills or bonus spells. The cabalist does add the bloodline’s bonus feats to the list of feats he may take as magus bonus feats. This ability replaces the knowledge pool ability.
Bloodline Spells: At 19th level, the cabalist gains access to the 1st-6th level bonus spells from the bloodline he selected for the bloodline power ability. This ability replaces the greater spell access ability.
| Rite Publishing |
Now available HERE
Update to my preview
Charge of the Magi (Su): The magus can spend 1 point from her arcane pool as a swift action when charging, so she can turn herself into a living projectile that blasts her opponent with a jolt of arcane power. She makes a charge as normal. If her attack hits, she deals an extra 1d6 points of force damage plus an additional 1d6 for every 3 magus levels she possesses in addition to her attack’s normal damage, and her foe must make a Fortitude save (DC 10 + half her magus class level + her Intelligence modifier) or be knocked prone. This extra damage is doubled on a critical hit, in addition upon a critical hit a +2 circumstance bonus is added to the DC of the save. When making this charge, she is considered to be flying. She can move over pits and other hazards, but she lands in the space where her charge ends and suffers any drawbacks for standing there after resolving her attack. If she misses the ability is expended. The magus must be at least 9th level before selecting this arcana.
| Cheapy |
Hi Steven,
I bought your PDF with an eye towards reviewing it. I think I will hold off on reviewing it for a bit due to the issues in this post. While writing this post (it's taken an hour so far!), it kinda morphed into a "thoughts about the PDF". I hope you're interested in both.
First and foremost is the editing. There are a lot of spelling and grammatical mistakes in it. Normally I'm not going to criticize others on that, since it's better to be understood than correct, but I feel that when reviewing something, these sorts of things matter for the final score. The biggest example of this is Songstrike: "Starting at 19nd level when wielding..." pg 5 of the book, page 7 of the PDF. Simple mistake, but it really should've been caught in proofreading. :) I plan to make a list of the things I find and send it to you tomorrow to help out with the second "printing". Would you prefer me send an e-mail or post it here?
Second is the perceived power of some of these arcana / feats. For example, Damage Shield will, at level 20, reduce damage by 20 per hit. Seems a bit powerful. The Songs in particular were a bit powerful for my tastes. Basically, the first thought I had was to see if Hexcrafter and Singer of Blades were stackable. The combination of Stalwart, Malice, Hexes, and the Singer of Blades would be amazing.
Serpent Eyed Strike has some a sentence with strange wording: "weaving an arcane matrix that lulls her foe into quite a state of distraction." Is this meant to be "into a quiet state of distraction", or is "quite" meant to be a modifier of state of distraction? My gut feeling is that it was meant to be the former, that's why I raise the question.
A lot of abilities of the Magus seem to require a free hand to use. Shield Caster wants to let Magi use shields, but I feel like it was meant to treat them as free-handed for the purpose of Spell Combat. Is that correct?
Flattening Strike is awesome. As is energy web. Animate Weapon amuses me, since it appears you can use it to have an army of weapons fighting. Will this be the most optimal of choices? Nope. But who cares? I have 5 Greataxes cleaving through kobold bone!
Some of the arcana (Wave of Mutilation, Serpent-Eyed Strike) could use some clarification in the way they deal with swift actions. It sounds like with Wave of Mutilation, you're meant to use it after an attack. It seems like you can choose which attack to do it after. Which is fine, but I'm not 100% sure that swift actions can interrupt full attacks. Secondly, with Wave of Mutilation in particular, it doesn't specify which direction the cone is facing. Yes, it's obvious which way it goes. But I can see some powergamers arguing that it can be in any direction.
From Song of Death's Herald: "The magus can spend 1 point from her arcane pool as a swift action to select a single opponent within her
line of sight that can hear his words for 1 round per magus class level. " Aside from what I think is pronoun mix ups, I'm not sure how the 1 round per magus class level works. Does the foe take a penalty for that long? I'd hope not because then it ties a little too nicely with Song of Arcane Triumph. At level 20, you're looking at normal base damage, and since you're probably using a Rapier, an additional 40d6 points of sonic damage on a critical hit. Which you'll get on a 14-20.
It seems odd that the Singer of Blades gets more class abilities related to Perform (Dance) than Perform (Sing). Song of Blades seems like it's dance based (increase to Dodge AC? Totally Perform(Dance)). Bladedance. Furious Dance.
The feats that the Singer can get clearly indicate a desired playstyle for them, but I fear the archetype doesn't really reinforce this playstyle explicitly.
Furious Dance seems a bit tame for a level 20 ability. It's basically Super Laser Mighty Cleave, and while it may be useful against a bunch of level 1 - 5 enemies, I doubt it's going to help a terrible amount vs level 20 enemies.
Basically, the issues I see are that this PDF makes me want to take Extra Arcana and Extra Arcana Pool over and over and over. To me, this means perhaps the abilities are a little too good.
Overall, I like some of the ideas quite a bit. I'll give it another look over tomorrow!
| Bladesinger |
First off, let me start by saying both your companies’ rock! You have collectively managed to create two great supplements without a great deal of crossover. The fact that you both used Storn for your artwork is also interesting…( he does a lot of good work for Mutants and Masterminds as well ).
I’d like to take the time, though, to touch upon the one thing that is near and dear to my heart - Bladesingers ( as if my handle wasn’t a dead giveaway ). The ‘ Singer of Blades ‘ ( nudge, nudge, wink, wink ) is a great Archetype, although I’ve always thought the Bard would have been a good choice too ( I’ll post my Bladesinger Bard Archetype if anyone is interested ). This having been said, I’m not sure what the rule on naming things is, but although Bladesinger and Bladesong appear in Wizard’s products, they also appear in Mongoose Publishing’s ‘ The Quintessential Elf ‘ book, which is a 3rd party open source book, if memory serves. I though this opened up those terms for use, no? I could be wrong, but just thought I’d throw that out there. I say this because ‘ Singer of Blades ‘ doesn’t seem to flow as well to me ( perhaps I’m just biased ). ‘ Swordsinger ‘ might have been a better option, IMO. This is just a matter of taste on my end, definitely NOT a criticism of you guys.
In any event, the Archetype looks good, but I’ll offer a few thoughts. Perform [ Dance ] and Perform [ Sing ] should be Class skills right from the start, just like the Beastmaster Ranger in the APG, who got a modified Skill list at 1st Level.
Song of the Blade Dance ( Arcana ) - This Should be offensive only, perhaps +2 to Initiative and attack rolls only, as you have a defensive ability right in the Class. [ Perhaps renamed Song of the Blade’s Edge ].
Song of the Blade Style - This is good [ except see Skills above ] ( Perhaps renamed Song of the Blade’s Parry ).
Bladedance - I’m of two minds about this. Not that it looks bad, but I’m not sure if this makes the Magus a little better since you don’t need to roll Concentration checks. I need to see this in play before making judgment.
Songstrike - I like this ability, BUT not only does it come way too late, it replaces something way more powerful than itself. A once a day ability vs. scads of new Spells ? Gimme the Spells anyday. Perhaps we can mesh this with the fluff. Replace Heavy Armor Proficiency at 13th Level with this ability, as Bladesingers were never supposed to be Heavy Armor wearers to begin with. I see this as trading Heavy Armor for an extra Arcana, really.
Furious Dance - Now this, I like a lot, however, I’m forced to agree with Cheapy that it might not be great at high Level, but I’m thinking it’s more flavorful and slightly better than True Magus anyway. ( Perhaps renamed Song of the Blade’s Storm ).
I apologize for being what seems overly critical, but this is just my opinion, nothing else. I do commend you on a great product, which I’m happy I bought. Besides, my son has set his sights on the Vampiric Thirst Arcana……
Thanks for taking the time to read this!
| Bladesinger |
Oh, and I forgot to mention, Kudos on using items from Monte Cook's Arcana Evolved's Mageblade. I noticed the Song of Arcane Triumph and such from his Bladesong Archetype for a Giant Mageblade in Transcendence. This, I always thought, was a great Fighter / Mage Class and I'm glad to see that you not only agree, but got some of it out for Pathfinder - Thanks !!!
| Rite Publishing |
Hi Steven,
First and foremost is the editing. There are a lot of spelling and grammatical mistakes in it. Normally I'm not going to criticize others on that, since it's better to be understood than correct, but I feel that when reviewing something, these sorts of things matter for the final score. The biggest example of this is Songstrike: "Starting at 19nd level when wielding..." pg 5 of the book, page 7 of the PDF. Simple mistake, but it really should've been caught in proofreading. :) I plan to make a list of the things I find and send it to you tomorrow to help out with the second "printing". Would you prefer me send an e-mail or post it here?
email me please Steve (at) RitePublishing (dot) com
This happened because I had a family emergency this month with little or no time to edit this month.
Second is the perceived power of some of these arcana / feats. For example, Damage Shield will, at level 20, reduce damage by 20 per hit.
At 20th level we found that damage per hit was around 30-50 points from a melee character, I think the mistake I made was not setting a maximum number of points it could absorb in the same manner that stoneskin and protection from energy do.
The Songs in particular were a bit powerful for my tastes. Basically, the first thought I had was to see if Hexcrafter and Singer of Blades were stackable. The combination of Stalwart, Malice, Hexes, and the Singer of Blades would be amazing.
Yes you would have to be a elven or half-elven hexcrafter. And Stalwart is reflective of Mettle from the original Hexblade class of 3.5, This was one of the optimal builds.
Serpent Eyed Strike has some a sentence with strange wording: "weaving an arcane matrix that lulls her foe into quite a state of distraction." Is this meant to be "into a quiet state of distraction", or is "quite" meant to be a modifier of state of distraction? My gut feeling is that it was meant to be the former, that's why I raise the question.
Its correct as written quite a state of distraciton. But perhaps it is strange, and the word could have been left out for more concise writing "lulls her foe into state of distraction"
A lot of abilities of the Magus seem to require a free hand to use. Shield Caster wants to let Magi use shields, but I feel like it was meant to treat them as free-handed for the purpose of Spell Combat. Is that correct?
Yes and for the purposes of Spell combat, your correct in that line should have been included.
Flattening Strike is awesome. As is energy web. Animate Weapon amuses me, since it appears you can use it to have an army...
Thank you.
Animate weaponWell only an army if you spent ever point in your spell pool for it. Really its not much different than spiritual weapon.
| Rite Publishing |
First off, let me start by saying both your companies’ rock! You have collectively managed to create two great supplements without a great deal of crossover. The fact that you both used Storn for your artwork is also interesting…( he does a lot of good work for Mutants and Masterminds as well ).
We blame Louis Porter Jr. for that.
I’d like to take the time, though, to touch upon the one thing that is near and dear to my heart - Bladesingers ( as if my handle wasn’t a dead giveaway ). The ‘ Singer of Blades ‘ ( nudge, nudge, wink, wink ) is a great Archetype, although I’ve always thought the Bard would have been a good choice too ( I’ll post my Bladesinger Bard Archetype if anyone is interested ).
I thought paizo did one of those for the APG?
This having been said, I’m not sure what the rule on naming things is, but although Bladesinger and Bladesong appear in Wizard’s products, they also appear in Mongoose Publishing’s ‘ The Quintessential Elf ‘ book, which is a 3rd party open source book, if memory serves. I though this opened up those terms for use, no?
If someone else violates copywrights or trademarks it does not make it ok for me to do so.
In any event, the Archetype looks good, but I’ll offer a few thoughts. Perform [ Dance ] and Perform [ Sing ] should be Class skills right from the start, just like the Beastmaster Ranger in the APG, who got a modified Skill list at 1st Level.
probably.
The rest is probably a matter of taste and style which are extremely subjective, but as always I appreciate the feedback.
| Cheapy |
Sorry to hear about your family emergency. I hope everything is getting better now?
The comment about Animate Weapon as an army was more of a joke. Although it could make for an interesting NPC boss. An orc magi conductor who directs a symphony of war! Wow, I think I'm going to do that in my campaign. Great idea!
I had totally forgotten about the Hexblade in 3.5. I now recall looking at it and not having it pop out to me as something I'd like to use. I do remember the image of it quite vividly though. I was moreso wondering if the Hexcrafter and Singer of Blades overlap, but since I hadn't much sleep, I should've realized the Songs can be used by non-Singer of Blades.
I'll try to send you that e-mail later tonight. I have a busy day in front of me.
Cheers.
| Rite Publishing |
Sorry to hear about your family emergency. I hope everything is getting better now?
... An orc magi conductor who directs a symphony of war! Wow, I think I'm going to do that in my campaign. Great idea!
...I should've realized the Songs can be used by non-Singer of Blades.
I'll try to send you that e-mail later tonight. I have a busy day in front of me.
Cheers.
Its something only time and silence will heal.
See now that's what I love, inspiration.
You can't be great all the time, nor do you have to be.
Thanks I look forward to the email.
| Cheapy |
Cheapy wrote:Sorry to hear about your family emergency. I hope everything is getting better now?
... An orc magi conductor who directs a symphony of war! Wow, I think I'm going to do that in my campaign. Great idea!
...I should've realized the Songs can be used by non-Singer of Blades.
I'll try to send you that e-mail later tonight. I have a busy day in front of me.
Cheers.
Its something only time and silence will heal.
See now that's what I love, inspiration.
You can't be great all the time, nor do you have to be.
Thanks I look forward to the email.
E-mail sent, and I now have a thorough understanding of the PDF. I'll write up a review later, after I relax from scouring that!
| Rite Publishing |
@Bladesinger
Kudos on using items from Monte Cook's Arcana Evolved's Mageblade.
That really should not be a surprise since we have been publishing for MCAE for over 3 years and our ENnie nominations are all for our AE work. And right now we are the only company actively publishing product for AE (and that includes malhavoc press).
| Bladesinger |
@Bladesinger
Quote:Kudos on using items from Monte Cook's Arcana Evolved's Mageblade.That really should not be a surprise since we have been publishing for MCAE for over 3 years and our ENnie nominations are all for our AE work. And right now we are the only company actively publishing product for AE (and that includes malhavoc press).
Surprise or not, still great, great work. As I said, totally happy with my purchase and I KNOW I'll get alot of use out of it. I look forward to more. Keep up the good work and I'll keep buyin'!
| Shoga |
Rite Publishing wrote:Owen you can feel free to say anything you like about your book. (plus I would like to hear about it too, maybe you will post a preview as well?)That's nice, Steve. Thanks.
Well I did most of our preview here, but since you just gave me a new venue, I'll sneak out one more.
Cabalist
A cabalist is a magus who gains his arcane powers as a result of inherent power, similar to a sorcerer, rather than through careful study.Spells: The cabalist does not gain cantrips and spells per day as a typical magus does. Instead, the cabalist gains cantrips, spells known, and spells per day as a bard of the same level (though still using the magus class spell list). If a cabalist selects the harmonic blending*, jinx blending*, or spell blending magus arcanas, he gains the selected spells as bonus spells known.
*Indicates a magus arcana found in this product.Bloodline Power: At 7th level, a cabalist gains access to the bloodline arcana and bloodline powers from one sorcerous bloodline, using his magus level as his sorcerer level. The cabalist does not gain access to the bloodline’s class skills or bonus spells. The cabalist does add the bloodline’s bonus feats to the list of feats he may take as magus bonus feats. This ability replaces the knowledge pool ability.
Bloodline Spells: At 19th level, the cabalist gains access to the 1st-6th level bonus spells from the bloodline he selected for the bloodline power ability. This ability replaces the greater spell access ability.
I know this is a bit late but finally got to see the Cabalist and think about it. My concerns are:
1) With cross-referencing Bard,magus, and sorcerer charts it seems like its a bit over complicated in the bookkeeping department.
2) With gaining a bloodline, your effectively crossing over into sorcerer. Why? If you want a bloodline, go sorcerer.
3) At higher levels, you get a bunch of abilities/spells all at once. Seems kinda nothing to everything.
My thoughts on this one would be to keep it magus style. Intelligence based spontaneous caster with 1 less spell per level. This would be offset by the magus copying new spells into their spellbooks they can cast spontaeously. Simpler yet still covers the basics for a spontaneous caster without stepping on other classes toes.
Shogahin
Andrew Betts
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Rite Publishing wrote:You a bit late and in the wrong thread, since that's owen's book not mine :)True on both counts but finally found the board for SGG today. SGG's website is down atm. Thought I might get his attention.
Sorry.
Shogahin
You're more likely to get responses looking for Rogue Genius Games.