Trait that grants acrobatics as a class skill


Advice


Is there a trait that grants you acrobatics as a class skill? If yes where it is?
Thank you.


Traits seem like a fine place to just ask the DM for it. If you can come up with a backstory that shows emphasizes it, I'm sure a DM will allow it.


leo1925 wrote:

Is there a trait that grants you acrobatics as a class skill? If yes where it is?

Thank you.

The only two that I know of are Jenivere Crew (campaign train from Serpents Skull, and I think the religion trait for Irori grants a class skill in a str/dex skill (can't remember off the top of my head).

It's a really useful skill, I think thats why there isn't really a way to get it added as a class skill.

There is a feat (Hermian Blood (sp?)) from the caaign guide (the new one) that allows you to pick 2 str or dex based skills and have them be class skills, but it's first level only.


SkinnyD wrote:
leo1925 wrote:

Is there a trait that grants you acrobatics as a class skill? If yes where it is?

Thank you.

The only two that I know of are Jenivere Crew (campaign train from Serpents Skull, and I think the religion trait for Irori grants a class skill in a str/dex skill (can't remember off the top of my head).

It's a really useful skill, I think thats why there isn't really a way to get it added as a class skill.

There is a feat (Hermian Blood (sp?)) from the caaign guide (the new one) that allows you to pick 2 str or dex based skills and have them be class skills, but it's first level only.

The Irori Trait is "Wisdom in the Flesh" and it does allow you to pick one Str/Dex/Con skill and make it a class skill, but it will then utilize your Wis instead for the skill.


There are a couple very specific ones

Quote:

Rice Runner (Wanshou)

You grew up as a slave in Wanshou, harvesting rice for your kraken despot, and you know how to move agilely across sodden and unsteady ground.

Benefit: You gain a +1 trait bonus on Acrobatics checks, and Acrobatics becomes a class skill for you.

Quote:

Rescued

At some point in the past, you had a terrifyingly close brush with death. Maybe a goblin nearly killed you during an attack on the town, or perhaps a building struck by a giant’s boulder collapsed around you. Whatever the peril was, you would have certainly died if not for the swift actions of Koya or Shalelu, who intervened just in time to save your life. You’ve never forgotten this, and remain fiercely loyal to the NPC who saved you. Perhaps even more importantly, the method in which she saved you seems to have had an impact on your own skills.

Benefit: You gain a +1 trait bonus on all attack rolls against foes that threaten your savior as well as one of the following:

If Koya saved you, she did so by casting a healing spell on you just before you died, and as a result you gain a +2 trait bonus whenever you use cure spells to heal damage.

If it was Shalelu who saved you, she did so by pulling you to safety while simultaneously defeating the peril that almost did you in, and as a result, you gain a +1 trait bonus on Acrobatics checks and Acrobatics is a class skill for you.

Quote:

Jenivere Crew

This trip to Eleder is just one of many in a long career as a sailor aboard the Jenivere and other cargo vessels. Whether you joined the crew with the hope of one day captaining your own ship, as the means of paying your way to a foreign port with sweat and blood, or as a slave or indentured servant, you now call the ship home. Pick one of the following skills: Acrobatics, Climb, Knowledge (nature), Knowledge (geography), Swim, or Survival. You gain a +1 trait bonus on that skill, and that skill is always treated as a class skill for you.


I always make up a couple for my games. Usually something along the lines of a sailor, circus or street performer, or something like a gutter rat or rooftop lurker. Something where jumping around/balancing comes into play.


Yeah, I hate the forced, insanely specific roleplaying restraints for the most basic of crap that traits often are. Like my current Viv. Alchemist. My concept was simple: Ninja doctor. But there's no ninja-related trait for getting Acrobatics (that I know of, at least). Just having some generic, "pick a skill; it's a class skill and you get +1" isn't enough, they force you to apply whatever specfic story the writer thought up. So my ninja doctor had to have working on a pirate ship (Jenivere Crew) in his backstory. *sigh*

Golkiwu wrote:
The Irori Trait is "Wisdom in the Flesh" and it does allow you to pick one Str/Dex/Con skill and make it a class skill, but it will then utilize your Wis instead for the skill.

Pretty sure it says you "can" use wisdom, and you're not forced to if it's lower than dex...

Grand Lodge

Also, if you are in PFS, there is an Andoran trait, Captain's Blade:

Captain's Blade wrote:
You were born on board a ship and learned to fight beside the sailing men and women of the Andoren fleet. While on board any vessel afloat on water, you gain a +1 trait bonus on Acrobatics and Climb checks. One of these skills (your choice) becomes a class skill for you.

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