Magus and Arcane Strike, it used to not be allowed


Rules Questions

Shadow Lodge

In the last playtest there was something mentioned that certain abilities do not meet prerequisites. It was later found out from Jason himself what he meant was Arcane Strike did not stack with the Magus's Arcane Pool ability. I only read the Magus once from Ultimate Magic, I haven't been able to get the book yet, I believe you can now use Arcane Strike. It doesn't say anything about it in the Arcane Pool section and that is where it was prohibited last time. I surmise we can now use Arcane Strike now. I am therefore rewriting my Magus in PFS.


I would wait until you have the rules text before re-writing your character...

Dark Archive

ShadowDax wrote:
In the last playtest there was something mentioned that certain abilities do not meet prerequisites. It was later found out from Jason himself what he meant was Arcane Strike did not stack with the Magus's Arcane Pool ability. I only read the Magus once from Ultimate Magic, I haven't been able to get the book yet, I believe you can now use Arcane Strike. It doesn't say anything about it in the Arcane Pool section and that is where it was prohibited last time. I surmise we can now use Arcane Strike now. I am therefore rewriting my Magus in PFS.

The playtest magus could use arcane strike, and there is nothing in the final write up that says you can't.

The last version of the playtest let his enhance sword ability count as arcane strike for pre reqs. But that was the only mention

Shadow Lodge

Jason did say that Arcane Strike did not stack with the Magus's ability. It was in a thread that other people were saying that Arcane Strike was an ability that did stack. He surprised everyone. I don't know where I would find that thread.

Edit: I think I may have found it, not sure:

http://paizo.com/paizo/messageboards/paizoPublishing/olderProducts

/ultimateMagicPlaytest/round3Discussion/arcanePoolArcaneStrike&page=1&a mp;

a%20mp;source=search#37

All one thread, I don't know how to put an URL on one word like "Here" or something like that. I could use some advice if someone knows how.

You'll have to start from the beginning where Jason says, "Yeah, that wording needs some tweaking. These are not meant to stack."


ShadowDax wrote:

Jason did say that Arcane Strike did not stack with the Magus's ability. It was in a thread that other people were saying that Arcane Strike was an ability that did stack. He surprised everyone. I don't know where I would find that thread.

Edit: I think I may have found it, not sure:

Linkified

All one thread, I don't know how to put an URL on one word like "Here" or something like that. I could use some advice if someone knows how.

You'll have to start from the beginning where Jason says, "Yeah, that wording needs some tweaking. These are not meant to stack."


You can take both and use both with a magus... but you cannot use both at the same time. They both require a swift action to "turn on" and you only get one swift action so you have to pick one before each attack... assuming you still have arcane pool points.

I will probably take Arcane Strike and save my pool points for other things like extra spells unless the weapon I have in hand needs one of the special abilities or extra enhancement to get through damage reduction.


Thazar wrote:

You can take both and use both with a magus... but you cannot use both at the same time. They both require a swift action to "turn on" and you only get one swift action so you have to pick one before each attack... assuming you still have arcane pool points.

I will probably take Arcane Strike and save my pool points for other things like extra spells unless the weapon I have in hand needs one of the special abilities or extra enhancement to get through damage reduction.

The Arcane Pool ability lasts 1 minute. Arcane Strike ability must be activated each turn. So, couldn't you activate Arcane Pool on round 1 and then Arcane Strike for the remaining rounds to get both bonuses?

Dark Archive

Thazar wrote:

You can take both and use both with a magus... but you cannot use both at the same time. They both require a swift action to "turn on" and you only get one swift action so you have to pick one before each attack... assuming you still have arcane pool points.

I will probably take Arcane Strike and save my pool points for other things like extra spells unless the weapon I have in hand needs one of the special abilities or extra enhancement to get through damage reduction.

The magus ability lasts a minute. You can have them both active, but you can't activate both in the same round

So round 1: use arcane pool, lasts 1 minute
Next 9 rounds:arcane strike every round


Doh, yup the one minute duration would allow you to get both of them in effect on later rounds of combat. I did not think about that and I am glad folks pointed it out. ;)


Thazar wrote:

You can take both and use both with a magus... but you cannot use both at the same time. They both require a swift action to "turn on" and you only get one swift action so you have to pick one before each attack... assuming you still have arcane pool points.

I will probably take Arcane Strike and save my pool points for other things like extra spells unless the weapon I have in hand needs one of the special abilities or extra enhancement to get through damage reduction.

I'm guessing that even if they weren't meant to work together at one point in the design process that is no longer the case. I remember that post, and given that it was during the playtest if they weren't meant to be compatible the wording would reflect that in the final product.

As it is right now Arcane Pool adds a +1(scaling) Enhancement bonus to a weapon, requires a swift action to activate, and has a duration of one minute. Arcane Strike is a +1(scaling) untyped bonus to damage that requires a swift action to activate, and that lasts one round. So, while you can't combine the two on the round you activate Arcane Pool, you could use Arcane Strike on each of the other nine rounds.

Given that the Magus is a class that can't really use Two Handers, and that doesn't really have a credible TWF option (Spellblade loses Spellstrike, and specifically states that it can't use TWF and Spell combat together) it would take a pretty significant amount of stacking static damage modifiers to be OP.

Edit: lol, ninja'd a few times there...

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