| Vivil |
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i would suggest one of 2 things.
Drop common entirely
or Limit Common into a trade/business language.
Other stuff...
This is only one potential view of the Common language. While it is not wrong, it is a bit narrow minded in my opinion.
The other main option (that I can think of) is that the Common language was part of some massive empire that conquered the known world and spread its culture (including its language) everywhere. Some time later it collapsed, but its mark is still living through the use of the language just about everywhere.
So, in this case, the language is actually a full fledged language of expressing most things. Latin would probably be the historical example of this. Although, unlike your example, it was opposite: Latin was used in scientific/official writings, but not to buy a carpet!
And, I just want to point out that in Golarion, this is the case. Common is actually Taldane that spread during their massive empire and remained after it shattered. And, unlike Latin, they are still around and using it as a national language! So, the language can express anything that modern people need it to!
Anyway, as far as the cost question goes, I'm in favor of: Linguistic Array +1, Standard Array 0, Xenophobic Array -1. While this would allow for minmaxing on a "useless" stat to some characters, I feel it is up to the DM to consider it and shoot it down if he doesn't like it.
Cheers!