Questions!?


Rules Questions


1)So my friend is a werewolf and is wondering does your armor change shape if your new form is larger then the last?

2)And if you grapple an opponent and change shape does that break grapple?

AND finally

3)Can I use sunder to chop off the heads of enemy. like the same you can do to a hydra or peluda?


steve steve 983 wrote:
1)So my friend is a werewolf and is wondering does your armor change shape if your new form is larger then the last?

Your gear melds in animal form. Magic armor alters in size to fit its wearer.

Quote:
2)And if you grapple an opponent and change shape does that break grapple?

It certainly does not maintain a grapple. It would depend on if you had the actions left over to maintain your grapple.

Quote:

AND finally

3)Can I use sunder to chop off the heads of enemy. like the same you can do to a hydra or peluda?

Not unless their descriptions say so.


steve steve 983 wrote:
1)So my friend is a werewolf and is wondering does your armor change shape if your new form is larger then the last?

In works just like the polymorph spell. So, since you are changing into an animal form your gear melds into your body.

steve steve 983 wrote:
2)And if you grapple an opponent and change shape does that break grapple?

No. Although any increase in strength (or dexterity) might affect the ease of the grapple on succeeding attempts. Also, don't forget that maintaining a grapple requires a standard action.

steve steve 983 wrote:
3)Can I use sunder to chop off the heads of enemy. like a hydra or peluda?

In fact you must use a sunder attempt to sever a hydra head.


1) If you change between human and hybrid form, your equipments fits the new form. If you change into animal form, then your equipment melds into your body.

2) If you are the one grappling another, then changing your shape is going to break the grapple since it takes a full-round action to change.
I cannot think of anyway to get the extra standard action to maintain the grapple, while also making a full-round action.


"Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form."


Kain Darkwind wrote:
"Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form."

So would the armor and equipment alter size? like if i were a werbear? i become large, so would my equipment?

And can i make a sunder attemp to chop off any enemy head then?

Cause from what i understand if i make the attemp and pass. I get to deal dmg and if equal to their Hd, their head is off.


steve steve 983 wrote:
Kain Darkwind wrote:
"Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form."

So would the armor and equipment alter size? like if i were a werbear? i become large, so would my equipment?

And can i make a sunder attemp to chop off any enemy head then?

Cause from what i understand if i make the attemp and pass. I get to deal dmg and if equal to their Hd, their head is off.

Did you read my first post?

Magic armor resizes. Non-magical armor doesn't.

And if the foe's description does NOT say its heads are vulnerable to sunder attempts, then no, you cannot use that tactic. If the foe's description does say that (and of all monsters, I'm only aware of that being the case for the hydra), then you can.


Kain Darkwind wrote:


Did you read my first post?

Magic armor resizes. Non-magical armor doesn't.

There is no such distinction between magical and non-magical equipment in the rules.

According to the polymorph section then the equipment resizes to the new form if it does not meld into it.

Additionally however, the polymorph section adds that other polymorph spells might make your equipment meld into the new form "if they change you into a form that is unlike your original form (subject to GM discretion)".
In the case of the werebear, I would rule that the items meld into the form, since it is a shapechange ability and not a magic spell. I don't make sense to me that lycantrophy should effect your equipment, so if you change into a large sized hybrid, it should either meld into your body or burst as you increase in volume. It is a matter of taste (and of course, not punishing the character in question too much).


I've always likened hp to your combat ability to avoid fatal blows. As you grow stronger you gain more hp which makes it "harder" to deal a blow like that. If the enemy is helpless severing a head is covered by the rules of coupe de grace, the reason why enemies with longer heads have a harder time to protect their neck is just because of the size. Then take into consideration that the hydra is effectively using the heads as weapons, engaging them against the sharp swords and axes. You could try to severe the head of a 1st level commoner, just roll an attack roll declaring how you swing and where are you aiming, if the attack roll is successful and the commoner is reduced to -10, congrats! you have a commoner's head to display as a symbol of your viciousness...


HaraldKlak wrote:
Kain Darkwind wrote:


Did you read my first post?

Magic armor resizes. Non-magical armor doesn't.

There is no such distinction between magical and non-magical equipment in the rules.

According to the polymorph section then the equipment resizes to the new form if it does not meld into it.

Really? Is this a PF change, or have I been imagining that rule for all these years?

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