Enchanting a Bonded Object for Wizards


Pathfinder Society


Can a wizard pay to have bonded object, such as a wand, enhanced with magic?

For example could my wizard, who is bonded with a wand, pay to have it enhanced with a magic missile power at 50 charges, if he paid the same as if he purchased it new?

Grand Lodge 1/5

Pat Smith wrote:

Can a wizard pay to have bonded object, such as a wand, enhanced with magic?

For example could my wizard, who is bonded with a wand, pay to have it enhanced with a magic missile power at 50 charges, if he paid the same as if he purchased it new?

Its got to be masterwork or equivilent (so a ring would need to be the appropriate value, a wand likewise etc)

Grand Lodge 4/5

All bonded objects are masterwork. Josh Frost has confirmed that a wizard in PFS can enhance his bonded object by the process described.

Shadow Lodge 5/5

Starglim wrote:
All bonded objects are masterwork. Josh Frost has confirmed that a wizard in PFS can enhance his bonded object by the process described.

To confirm, this means.

1. You get to enhance your bonded item for half price.
2. You have to have the spell(s) required to enhance the item on your spell list list to get that discount.
3. You must be of the appropriate level to enhance the item as if you had the item creation feat.
4. Must have enough PA to cover the normal purchase price of the item.

This means, for example, that if you want a wand of lightning bolt as your bonded item for example, you will need to spend 5,125 gp, will need to be level 5, and must have lightning bolt scribed in your spellbook.

I have to head out to our PFS weekly game, could somebody find the actual Josh Frost link which says this?
Edit: Here's one of the links.


Ryan Bolduan wrote:

To confirm, this means.

2. You have to have the spell(s) required to enhance the item on your spell list list to get that discount.

You must be able to satisfy the item creation rules for the item. Recall that pathfinder has altered these rules from 3.5 so it doesn't just boil down to your #2 here.

-James

Shadow Lodge 5/5

james maissen wrote:

You must be able to satisfy the item creation rules for the item. Recall that pathfinder has altered these rules from 3.5 so it doesn't just boil down to your #2 here.

-James

EDIT:

Correction to what I wrote. Josh's exact statement is: "For arcane bond (and arcane bond only) you need only the creation cost since it functions as an item creation mechanic. You need to know the spell, too."

This would indicate that you MUST know the spell. In other words, should you not have the spell, you cannot create an arcane bond and you must play full normal price. In other words, since there are no item creation feats in PFS, this is a special case just for wizards and their arcane bond.

Scarab Sages

hah, if you don't have the spell it just raises the difficulty of the craft check...according to the core rule book page 549. For each prerequisite the caster doesn't have it, raise the dc by 5. So, a wizard can make a wand of cure light wounds at dc 5 + caster level needed to cast +5..11, for a wand CL 1 cure light wounds with 50 charges


Ryan Bolduan wrote:


This would indicate that you MUST know the spell.

Depends on the item as per the item creation rules.

At least imho, but then again perhaps they might want even more society specific rules, but I wouldn't assume it to be the case unless expressly stated as such over the normal core rules,

James


aku wrote:
hah, if you don't have the spell it just raises the difficulty of the craft check...according to the core rule book page 549. For each prerequisite the caster doesn't have it, raise the dc by 5. So, a wizard can make a wand of cure light wounds at dc 5 + caster level needed to cast +5..11, for a wand CL 1 cure light wounds with 50 charges

Considering I don't believe (or don't see anything to really give me the impression that) you make a craft check, you just spend the money and do it, I think that it's not really an unfair expectation that you have access to cast the appropriate spell.

Don't look a gift horse in the mouth and try to take it to the vet. Just accept it for what it is and be happy - it would have been easy for them to say "Nope, sorry. It's item creation, so no."

I'll admit, I may be missing the part about craft checks.

Dark Archive

I'm pretty sure that spell completion items require you to know the spell that is to be cast by the item. The + to DC rules are only for non spell completion items such as weapons, armor, rings, rods and misc. magical items. A wand or a staff as a bonded item would require the wizard to know the correlating spell.

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

AlKir wrote:
I'm pretty sure that spell completion items require you to know the spell that is to be cast by the item. The + to DC rules are only for non spell completion items such as weapons, armor, rings, rods and misc. magical items. A wand or a staff as a bonded item would require the wizard to know the correlating spell.

Spell completion items yes, however staffs and wands are spell trigger, not spell completion. This has been debated for months, possibly years on these boards whether or not for spell trigger and potions you can increase the DC to ignore the spell needed.

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