Spiked Gauntlet conundrum


Rules Questions


Forgive me if this has been dealt with already (I checked search... but very briefly...)

I am in a very minor argument with my GM regarding the nature of spiked gauntlets.

Here is the rundown: I run a character that uses a spiked gauntlet. It is not magical, nor even masterwork. It is a backup for when my primary weapon (Glaive) is unusable -- close quarters, disarmed, etc.

Recently, I found a pair of magical gloves, the properties of which are still a mystery to the group. All we know is it grants a +1 deflection bonus, but other powers are locked away as of yet.

GM determined that if I continue to wear the spiked gauntlet, I cannot wear the gloves, because my non-magical spiked gauntlet effectively takes the "Gloves" slot on my equipment sheet.

I believe that the spiked gauntlet is a "Weapon" and would fit over the gloves slot, allowing both to be used simultaneously, just as someone who wears gloves of dexterity can use a longsword at the same time.

Anyone know what the right answer is.... and yes, I know, the right answer is "the GM is right :P" (I've already removed the gauntlets... this is just for my personal edification)

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

So your question is whether a gauntlet is more similar to a glove or a sword? Well, I suppose that depends: are you wearing it, or holding it and swinging it around?


I am using it as a weapon, since it is a weapon. However, it is a weapon that is worn, in a similar vein to brass knuckles.

The issue arises from that duality.


The "Gloves" slot is specifically for magical gloves. You could wear 20 pairs of regular gloves if you could figure out how to get them all on at once. Likewise, you could wear a ring on each finger, but only two of them could be magical. So spiked gauntlets don't take up the magical "gloves" slot.

That being said, it's entirely feasible to rule that you can't manage to pull the gauntlets on over the gloves or vice versa. It's also entirely feasible to say that you can loosen the gauntlets to the point that you can strap them to the magical gloves. But it's very much a question of what's physically possible, not a question of slots.


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Aye, to add to Bobson's point:

I wouldn't want to wear a gauntlet that had enough wiggle room to fit gloves underneath.

I like my gauntlets snugly fitted to my benign fists.

I also appreciate the flex around the fingers - and a pair of gloves jammed under my awesome gauntlets of shaking would cramp my style.

Just my personal opinion.

One gauntlet wearer to another.

::

Note: This is not to say fitting a glove under a gauntlet is impossible. I simply don't like sweaty hands!

*shakes snugly-fitting-gauntlet clad fist*


They do not interfere with each other. Magical items(not magic weapons) take up item slots. The reason is so you don't pile on too many magic items. If he insist on being difficult just get spiked armor. :)

Bob does have a point that even if the magic slot is not taken up from an immersion point of view it may not make sense. I would allows gloves and gauntlets, but not gauntlets and gauntlets.

I would go with spiked armor as stated in the first paragraph. For now just hold on to the gloves.


The rationale behind the ruling was not at all RP driven (IE, just can't get the gauntlets on over the gloves).

The rationale given to me was based on crunchy rule determinations, as follows: An opponent cannot disarm someone wearing spiked gauntlets, since you cannot be disarmed, clearly, you are wearing them, therefore they take up your gloves slot and you cannot wear a magical item in that slot.


"The GM is right" to interpret rules as he see's fit, just as "the player is right" to politely challenge such interpretations. And to protest the worst of them (which this isn't, by a long shot) by voting with his feet and leaving the game.

Your DM, however, is simply wrong.

Any tool not wearing gloves under a gauntlet, especially a spiked gauntlet designed for striking people as opposed to just deflecting blows, is asking for an amazing pattern of abrasions and cuts from the interior of the gauntlet. So, point in your case from "real world", which actually applies, because we have gauntlets and spiked gauntlets in the real world.

As for the game world, there are "gloves", which are magic items, and "gauntlets", which are weapons. Weapons do not take up "body slots" the way magic items do. Is your DM going to enforce automatic crits on anyone wearing a headband, because they "obviously can't wear a helmet too"? There are even some "glove" type magic items which specifically state they function as gauntlets, and as such would prevent other magic gloves from being worn.

Sort and non-diplmatic version: you are right, your DM is wrong.


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Vective wrote:
The rationale behind the ruling was not at all RP driven (IE, just can't get the gauntlets on over the gloves).

Then I would advise violence and understanding.

..with EXTREME PREJUDICE!

No, wait, I wouldn't.

Advice is for chumps and lawn chairs!

*shakes fist*


Non-magical items and magical items can use the same slot without any interference. Non-magical items, essentially, don't occupy slots (outside of shields and armor, which do).

Gauntlets merely turn your non-lethal unarmed strikes into lethal bludgeoning damage. Spiked gauntlets change it from bludgeoning to piercing.

Even if you were to start enhancing your gauntlets, it wouldn't interfere with your gloves, since the gauntlets are treated as weapons. They are weapons that allow you to use other weapons while still holding them.


In the long run, I think it won't matter (as the GM has dropped hints that the gloves probably have a power to make leathal attacks that count as armed).

Thanks for the idea about armor spikes -- it doesn't have the same thematic overtones as the gauntlet, but from a utility perspective, until I find out about those mysterious properties, the armor spikes will give me the utility I need for close quarters, and still let me use my mysterious gloves.

I'm glad to know I'm not the crazy one here :)

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Cast Raise Thread on this, as the subject is appearing again on another thread.
thank!

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