Is there a feat or magical effect that turns a 5 foot step into a 10 foot step?


Rules Questions


There are a lot of feats for chasing down casters, shouldn't the casters develop a feat or spell to counteract it?

I am asking because a player in my game wants to do something like this, and before we invent it, I want to make sure there isn't already something that does this.

How about a second level spell, one minute a level, that turns your 5 foot steps into 10 ft steps, so you can 10 ft step away and cast, and then the fighter you are escaping from can't get his full attack?


Closest thing I can think of is Following Step, from the APG.


My mage calls it "Quickened Dimensional Hop"

Grand Lodge

Has your caster thought about just putting up Expeditious Retreat and/or Invis or Greater Invis? There's also Fly and Dim Door. There are a lot of ways for casters to get away from melee types, it's just a matter of preparation.

Also, if you're going to let the player create a spell or feat that allows a 5' foot step to move a character 10' there's got to be some serious restrictions on either when you can use it or how often you can use it or under what conditions you can use it.

As it is it's not that tough to cast defensively even when next to a fighter with the Disruptive feat. A 6th level caster with a +5 casting modifier, and Combat Casting will have a +15 to casting spells. If the casting is looking to get away from the fighter he can cast Invisibility which would have a DC of 23, the caster would have over a 50% chance to get the spell off and get away. Even with only a +4 or +3 casting modifier the caster still has more than a 50% chance to get the spell off.

Also, any caster worth their spells will probably have others in their group that can keep a semi protective blockade around them to cast.


He wants to have his cake and eat it too and have some more cake:

A five foot step, cast a spell, and also end up far enough away that he won't eat a full attack.

I have no problem with him making a spell that does this. Seems like the same level as expeditious retreat, only it lets you take 10 ft 5 ft steps.

I am going to house rule in our next campaign that changing size also changes your movement so he could enlarge and do almost the same thing, but for now, he is trying to come up with a creative way of doing it.

Just seems like there is are fighter feats that lets you make a five foot step and a ten foot step as an immediate action, so there should be a mage counter: magic or a feat that lets you take a ten foot move and cast without provoking.


Try the Grace spell from the APG. It only helps divine casters, but it is the answer to getting away.

Grand Lodge

I would recommend discouraging this. Casters have a huge advantage when it comes to movement and such, it may take an extra round or two to move away from the fighter and then nuke him but spell casters can be very versatile. Spells like Expeditious Retreat, Invisibility, Greater Invisibility, Fly, Dimensional Door, etc... are very effective at getting a caster away from a fighter. Also there are spells like Command, Color Spray, Charm Person, etc that will play against the fighter's low Will save and again make the caster safe.

Contributor

Prawn wrote:

There are a lot of feats for chasing down casters, shouldn't the casters develop a feat or spell to counteract it?

I am asking because a player in my game wants to do something like this, and before we invent it, I want to make sure there isn't already something that does this.

How about a second level spell, one minute a level, that turns your 5 foot steps into 10 ft steps, so you can 10 ft step away and cast, and then the fighter you are escaping from can't get his full attack?

There already is a spell like that. It's called Levitate, it's 2nd level, lasts one minute per level, and takes you 20 feet in the air as a Move action. The fighter can be as Disruptive as he wants, but unless he has an amazing jump shot, you're going to be well out of melee range. Get a pair of Boots of Levitation and you can adjust the vertical hold as much as you like whenever you like. Unless you're in an area with lowered ceilings, this should take care of almost anything.


Bobson wrote:
Try the Grace spell from the APG. It only helps divine casters, but it is the answer to getting away.

This spell would work for him. He could buy an item of it, or I could let him research it as a spell.


The grace spell says "Until the end of your turn, your movement does not provoke attacks of opportunity."

Does that only work with move actions? Would it prevent AoOs if you cast a spell, for example?


I like to call that Acrobatics.


Acrobatics doesn't prevent an AoO when you cast a spell. Does the spell Grace?


Prawn wrote:

The grace spell says "Until the end of your turn, your movement does not provoke attacks of opportunity."

Does that only work with move actions? Would it prevent AoOs if you cast a spell, for example?

It only applies to movement such as moving. If you walk, run, fly swim out of a threatened area, as an example.


Prawn wrote:
Acrobatics doesn't prevent an AoO when you cast a spell. Does the spell Grace?

You tumble away before you cast. Simple.

Theres a 3.5 feat called Mobile Spellcasting that is basically spring attack for casters. I really enjoyed it.


no it does not but the fact you just moved 25 feet does.

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